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Search complete. 58 mentions across 32 episodes found for "Rockstar North".

Oct 28, 2026

JPHOST
11:34
And so what about the studio itself? So Dave wanted to call the studio Acme Software, but that name was already taken.
JPHOST
11:42
So eventually they settled for DMA Design.
JPHOST
11:47
And DMA stands for Direct Memory Access, which is a little inspiration from something he read in his Amiga instruction manual.
JPHOST
11:55
But later, the guys behind DMA, they also cheekily sometimes say it stands for doesn't mean anything just to confuse everybody.
GabiHOST
14:05
The game turned Dave into a millionaire by the time he was 25, 26 years old.
GabiHOST
14:10
So yeah, well done.
GabiHOST
14:12
So by November 1992, DMA Design had grown to 22 staff members and relocated to a more proper office.
GabiHOST
14:20
Because how will you fit 22 people into two tiny rooms in this, you know, makeshift office basically, right?
Darren GargettPANELIST
1:30
This feels like, I don't know, like they had a whole different vision and it just feels completely unique.
Darren GargettPANELIST
1:39
despite having two and a half games before it you know i mean it's got its own vibe it's got its own aesthetic it's got its own sort of it felt like to me that this was like a rebirth of i don't know did dma design as a as a studio or
Brian EdwardsHOST
1:55
yeah
Darren GargettPANELIST
1:56
as a or as a series it definitely felt like it was more than just you know the third one in a series it definitely felt like it was sort of brand new seed that was planted and a new sort of gta tree was sprouting alongside and vastly you know superior superiorly took over the other two it was um yeah its own beast so to speak yeah i
Brian EdwardsHOST
3:49
Makes me think of living at home with my parents and all of the childhood friends I haven't seen for so many years and naturally lost contact with.
Brian EdwardsHOST
3:55
The first game I completed and one of the few games I have genuine emotional attachment to.
Brian EdwardsHOST
4:01
So, as Darren mentioned, developed by DMA Design and published by Rockstar Games.
Brian EdwardsHOST
4:08
This was the first game that Rockstar Games published, and DMA Design would then later go on to be known as Rockstar Games.
Andy SavageHOST
70:08
Like the very first one, the top-down one.
Andy SavageHOST
70:11
So before it was Rockstar North, it was DMA, a small studio out of Edinburgh, Scotland, a team of between 11 and 20, as far as I can tell, which just reinforces my stance that cities that have proper winters that are actually cold produce better artistic, creative output.
Andy SavageHOST
70:34
Melbourne, Sydney.
GabrielHOST
70:40
But
Dan PHOST
38:29
Now, the thing is, it wasn't real.
Dan PHOST
38:32
And I didn't know this bit, and this was hilarious, right? So former Rockstar North technical director, Obi Vermage, later explained that players who thought they were hearing Bigfoot might have actually been hearing CJ's stomach rumbling.
Dan HHOST
38:46
Because there was a sound
Dan PHOST
38:47
effect.
Ben StarrSOUNDBITE_SPEAKER
60:26
City.
Tim GettysHOST
60:28
Grand Theft Auto Vice City came out in 2002 from Rockstar North.
Tim GettysHOST
60:33
It was published by Rockstar Games and it was a PlayStation 2 exclusive.
Tim GettysHOST
60:38
Wow.
David KassinHOST
7:05
It has pretty much carried the whole party game genre on its back for three decades now.
David KassinHOST
7:14
On October 23, 2001, Rockstar Games released Grand Theft Auto III for the PlayStation 2, developed by DMA Design, the studio that would soon afterwards become Rockstar North.
David KassinHOST
7:28
Grand Theft Auto 3 is 25 years old this week, and it's still treated, rightfully so, as one of the most influential releases in gaming history.
David KassinHOST
7:39
The moment the series left its top-down roots behind and became a fully three-dimensional, voice-acted, wildly open Liberty City that you could just live in.
Josh BrownHOST
18:39
and if in five years time I will be walking around a zoo with video players looking down over me and you I won't be very happy about that whatsoever our next story though regards GTA 6 which as of yesterday at least when I record this is is one month away from launching which is absolutely mad I still kind of can't fathom that this game is not going to get delayed again and it is real and we will be playing it sooner rather than later But yeah, all of these tidbits come by the way of Jason Schreier, who recently published a big deep dive into the development of the game over on Bloomberg, and has been publishing follow-up YouTube videos on his personal channel, where he also talks about some of the tidbits, still interesting tidbits that didn't make it into that piece, that we're definitely going to get to today, but...
Josh BrownHOST
19:30
He flew over to Rockstar North and interviewed some of the top developers as he described it and talked quite candidly about the development of the game and the issues that the sequel had, especially towards the start of development and kind of just what they've been doing for the past eight years.
Josh BrownHOST
19:47
Closer to 13 years, if you want to talk about the very immediate pre-production of the game, which happened pretty soon after Grand Theft Auto V shipped.
Josh BrownHOST
19:57
But, yeah.
Matt KyleHOST
34:58
Because, I mean, it was GTA Online that really did it.
Shane SatterfieldHOST
35:01
And then another thing I want to bring up is that Jason Schreier went to Rockstar North and published a big feature last week called The Making of Grand Theft Auto VI.
Shane SatterfieldHOST
35:12
He went after everybody else.
Shane SatterfieldHOST
35:13
I don't know if he called and complained after all the GTA 6 coverage went out there, and he was salty that he wasn't invited to the first round.
Ainsley BowdenHOST
3:26
We've got some other kind of seasonal releases, horror releases as well I want to touch on.
Ainsley BowdenHOST
3:30
And then Mr. Jason Schreier traveled to Rockstar North to have a big article and discussion on GTA 6, of course, with some interesting details on development and some insights, which we're going to share.
Ainsley BowdenHOST
3:43
We've got previews of Zelda Ocarina of Time are out with that rapidly approaching as well.
Ainsley BowdenHOST
3:50
uh epic is into uh sweeney is in pure madness vibe coding game launchers every you know i don't know what the hell is going on over there at epic but we're going to get into all of it of course so Before we do that, a couple things to update on.

1 HR 3 MINS LATER

Ainsley BowdenHOST
66:57
I'm getting more and more ready by the day.
Ainsley BowdenHOST
67:00
This is a game that millions, tens of millions of people are going to get lost in for a very long time.
Ainsley BowdenHOST
67:07
And Jason Schreier this week went to Rockstar North a few weeks ago, I suppose, to talk with the team there about the development of this game and how Rockstar as a company has changed over the last decade in working on this game.
Ainsley BowdenHOST
67:21
And there's some really interesting insights there.
Liam StapletonHOST
19:19
No.
Liam StapletonHOST
19:20
Originally, Rockstar was Rockstar North, so I will say it's north of the equator, so you can scale it down a little
Ben HarveyHOST
19:25
bit.
Ben HarveyHOST
19:26
Russia? No.

22 more episodes mention Rockstar North.

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