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Richard Gray

Richard Gray

Video game designerWikipedia

Search complete. 13 mentions across 4 episodes found for "Richard Gray".

Oct 19, 2026

DavidHOST
5:49
I don't know if you, you, you feel the same
Richard HoganHOST
5:52
Richard and, uh,
DavidHOST
5:57
You know, you can build that today.
DavidHOST
5:58
Like I say, people have built it using Ollama.
DavidHOST
8:33
So you've got all that local
Richard HoganHOST
8:34
stuff.
DavidHOST
8:36
The next piece is the routing, and this was a new term to me, and Richard and I were just talking about this in our green room, which is GitHub Hydrofusion, and a completely new term to me.
DavidHOST
8:48
And it's not another model.
DaveHOST
56:39
Yes, please.
DaveHOST
56:40
I don't have a whole lot to say, but just wanted to take a moment and acknowledge and honor the passing of Richard Gray, known as Level Lord.
DaveHOST
56:49
He was a level designer for a lot of classic first-person shooters, which is my jam, as you know.
DaveHOST
56:58
So if you have played any of the old school games, what are called boomer shooters now, and old Doom and Quake and Counter-Strike and all that old stuff.
ReesHOST
75:08
So one final piece of business this week, and sadly, as is becoming increasingly the case every week, uh, we do have to pay tribute to and say goodbye to a really big name in the game development world, and this is being reported over on, uh, pcgamer.com a well as, of course, various other outlets.
ReesHOST
75:31
Uh, legendary level designer Richard "Levelord" Gray has died.
ReesHOST
75:36
Uh, Gray got his start with Duke Nukem 3D before moving to co-found Ritual Entertainment.
ReesHOST
75:42
"Richard Gray, better known to gamers of a certain age as Levelord, has died.
ReesHOST
78:36
Richard loved to push the engine to its limits, and he came up with a lot of fun level design tricks using portals, for example, that our other level designers learned from." And of course, uh, some more, uh, you know, uh, uh, messages here from various people who have worked alongside, uh, uh, Richard over the years, including John Romero himself.
ReesHOST
78:59
Um, yeah, he, uh, described him as, "Full of life, a gentle soul, and an excellent level designer.
ReesHOST
79:05
He was called Levelord for a reason." So, uh, yeah, Richard "Levelord" Gray has, uh, sadly left us this week, aged 68.
ReesHOST
79:16
Uh, best known for his work in the Doom modding scene, uh, his levels for Duke Nukem 3D, really pushing the limit- limits of what was possible with the Build engine, and onwards to work on those Quake expansion packs and SiN.
JackHOST
6:30
Uh, gonna start on a little bit of a somber note.
JackHOST
6:33
Uh, Richard Gray, who is better known to everybody in the gaming community as Levelord, has passed away this past Monday.
JackHOST
6:40
Um, Levelord is probably best known for designing just some incredibly inventive levels and, and some real cheeky Easter eggs that you needed, like, level editors or cheats to find in many, many genre-defining first-person shooters of the '90s and early 2000s.
JackHOST
6:58
Um, you probably best know his work from Duke Nukem 3D or Blood.
JackHOST
7:03
Uh, but he also did, uh, some level packs for Quake, and one of the, uh, all-time greats for Quake III Arena.
JackHOST
7:10
Um, if you've played a, if you've played a, a first-person shooter in the last 30 years, a lot of the tropes, a lot of the, the design, uh, elements, things like that, Levelord created a lot of those things.
JackHOST
7:21
Uh, and so the... you still see him in a lot of game design to this day in those type of games.
JackHOST
7:26
So, uh, just the heart goes out to him and his family.

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