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Reggie the Arcade

Reggie the Arcade is a Magic: The Gathering Commander content creator and recurring guest on The Command Zone podcast.

Sep 15, 2026

47:01
Uh, read this one for those who aren't familiar.
47:03
Show and Tell is two and a blue for a sorcery.
47:06
It reads, "Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield."
49:30
Mm-hmm.
49:31
And I think that can be super fun, too.
49:32
This card sees so little inclusion, it's like, I don't know, 0.48 on EDHREC or something like that.
49:37
I think it's a really fun card.
49:39
It's one of my favorites.
8:11
[laughs]
8:11
This is a cutie.
8:12
So it's, uh, one and a white for a 0/4 defender flying.
8:16
He's not violent.
8:17
Flumph is just gonna sit there.
8:18
Whenever Flumph is dealt damage, you and target opponent each draw a card.
8:21
What I like about Flumph is that it won't draw the same aggro as a turn one Esper Sentinel will, where everyone's like, "Oh, gosh.

1 HR 34 MINS LATER

101:58
Mm-hmm.
63:43
[laughs]
63:43
... is two and a green for a legendary creature elf druid.
63:46
He has deathtouch.
63:47
He's a 3/4, and then whenever he enters or transforms into Callous Cultivator, excuse me, mill three cards.
63:53
Then if there's an elf in your graveyard, gain 2 life.
63:55
At the beginning of your first main phase, you may pay a black if you do, transform Trystan.
63:59
And he transforms into Trystan, Penitent Color, which is a 3/4 with deathtouch, and whenever he transforms into Trystan, Penitent Color, mill three.

19 MINS LATER

83:05
That's fine.
77:50
Yeah, exactly.
77:51
So the situations that we're talking about is like, uh, I'm going to attack, and opponent to my left is like, "Whoa, whoa, I could remove your creature here, but just don't attack me, and I won't remove your creature, uh, like, now or on my next turn." That's, those are the best case scenarios.
78:06
Like, okay, I don't attack you now, and then you won't remove my thing.
78:09
Okay, classic.
78:10
And then you go, they don't remove your thing.

32 MINS LATER

110:25
Mm-hmm.
110:25
The players that want to be...
110:28
They know that they're behind already, so they need to catch up with mana, with, with card advantage, those sorts of things.
47:00
Mm-hmm.
47:00
They won't necessarily work well every time if you're just going to the LGS every weekend and just having a good time.
47:06
They are, like, for if you have a specific player at [laughs] your table that's playing the same broken deck over and over again, these are cards that you can slot into your decks to feel like you have a fighting chance.

30 MINS LATER

77:35
[laughs]
77:35
Uh, and of course I didn't have the tools way back then to, like, you know, um, go online and find the Command Zone podcast where they talk [laughs] about power outliers.
77:43
And so I was just kind of a sitting duck.
77:45
I was like, uh, like, "What do I do?" Uh, and it wasn't until, like, way later on down the line whenever we started formally playing Commander-
12:27
So let's start with, uh, Crystal.
12:29
Yeah.
12:29
So Crystal, Inhuman Princess, is one, a red and a green for a 2/3 Inhuman Noble Hero.
12:35
She has flying.
12:37
Whenever you cast a non-creature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
12:44
And then she also has a tap ability where she can add a red, green, a white, or a blue.
12:49
So she's-

43 MINS LATER

55:32
Oh, yeah
2:10
Mm-hmm.
2:10
This is a four-color commander from Lord of the Rings.
2:13
He is red, green, white, blue, legendary creature human noble.
2:16
He's a 5/5, and he has four awesome abilities.
2:20
Whenever you cast a white spell, make a 1/1 white human creature token.
2:23
Whenever you cast a blue spell, scry 2.
2:26
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent, and whenever you cast a green spell, target creature gets +4+4 until end of turn.

34 MINS LATER

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36:16
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