Quake
Video gameWikipedia
186
MENTIONS
68
EPISODES
67
PODCASTS
Search complete. 186 mentions across 68 episodes found for "Quake".
Oct 26, 2026
Beyond Fear: Inside Action Horror Games with Nick Akerman - Episode 380
N
2:54Nick AkermanGUEST
So that's how long it took.
N
2:58Nick AkermanGUEST
I think John really appreciated the book because we came at Doom and Quake from a different angle.
N
3:03Nick AkermanGUEST
With Doom, I think it's always said that it's like, you know, the greatest first-person shooter, really important first-person shooter.
N
3:11Nick AkermanGUEST
But we actually came at it from a horror point of view.
31 MINS LATER
N
33:54Nick AkermanGUEST
He was sort of spitballing different ideas of weird enemies that he could put into his games.
N
33:59Nick AkermanGUEST
It was really cool.
M
34:01Mike ColettaHOST
Yeah, he mentioned he read Lovecraft while they were making Quake.
M
34:07Mike ColettaHOST
And you can see that in a lot of it.
Episode 154: Sega, Vibes, and Videotape (Halloween Special)
T
32:19Tom CharnockPANELIST
It was just really, really cool.
T
32:22Tom CharnockPANELIST
I just found it like a really fascinating game and it looked great as well running at 60 FPS and I was at the time on my Dreamcast I don't think were that many really high quality first person shooters I know we had things like Quake 3 Arena but In terms of single-player first-person shooters, there just weren't that many.
T
32:42Tom CharnockPANELIST
So I was quite envious of Times players, and I always remember thinking to myself, oh, I wish this was on the Dreamcast, because I didn't really have any way of getting a PS2 at the time.
T
32:52Tom CharnockPANELIST
So yeah, that was the one I was a little bit envious of.
J
32:55JazzHOST
I think the FPS one is a good shout, actually, Tom, because there wasn't, as you say, there's hardly any, really.
J
33:02JazzHOST
I mean, other than Quake, you've got, what, Unreal, Soldier Fortune.
J
33:05JazzHOST
You can call it an FPS.
J
33:07JazzHOST
Yeah, Rainbow Six.
Remedy Rampage // The Falcon Show #37
E
5:48ErichHOST
I, John Romero, think this is a great idea.
E
5:51ErichHOST
He finally was able to integrate his character of Quake into Max
F
5:56FalconHOST
Payne.
F
5:57FalconHOST
He axed Max Payne's wife.
E
6:01ErichHOST
He used the ax.
E
6:02ErichHOST
Yeah.
E
6:03ErichHOST
The mighty Quake
K
6:04KevinHOST
ax.
362: Bigger Sample Size Better
W
44:15Will SmithHOST
is the is the other thing is if you're running something that's maintained and updated and current and and that's great.
W
44:20Will SmithHOST
If you're running a Quake server from like 1996, don't don't do that.
W
44:24Will SmithHOST
Well, you
B
44:25Brad ShoemakerHOST
know, I don't know.
B
44:25Brad ShoemakerHOST
I would I would think I mean, Quake's been open source for 20 something years.
B
44:29Brad ShoemakerHOST
I would hope that it's fairly secure at this point.
W
44:32Will SmithHOST
i don't know i don't mean a quake fork a quake variant i mean if you're running the the quake server from 1996 don't i would not do that today
Retrocast: Ep 203 - Getting Biblical
J
41:57JDHOST
Boobs? I mean, yeah.
J
42:02JoeyHOST
My first impression when I played this was it was like a Quake clone.
J
42:07JoeyHOST
I thought it
J
42:07JDHOST
was Serious Sam.
J
42:10JoeyHOST
It was inspired by Quake, Doom, and Serious
J
42:12JDHOST
Sam.
J
42:14JDHOST
The Doom part is very obvious.
J
42:16JoeyHOST
Yeah.
Your iPod's Next Life - This Week In Retro 291
J
17:56JasonHOST
Anyway.
J
17:58JasonHOST
As I did the reporting for this story, one thing I was startled to see in a negative way is that some of the current Rockbox developers seemingly hate fun and are trying to have several games removed from the core distribution, including Quake, Duke 3D, and this one really grates at me, the Fratz interpreter for Infocom games.
J
18:15JasonHOST
Yeah, well, the complaint is like, well, these games are impractical to play on most of these devices.
J
18:20JasonHOST
And my response is, who cares? It's awesome to play text adventures on a tiny media player.
17 MINS LATER
D
35:06DaveHOST
This is, yeah, this turns it up just a notch.
C
35:11ChrisHOST
And sadly, Richard Levelord Grey has passed.
C
35:14ChrisHOST
Richard worked on many things, not the least of all Duke Nukem 3D and also Quake, Heavy Metal Fact 2, Sin.
C
35:22ChrisHOST
Thank you, colony activist, for letting us know.
NCR Rewind Ep. 42
D
17:51Derek DiamondHOST
Interesting.
D
17:53Derek DiamondHOST
On June 22, 1996, Quake was released, advanced 3D graphics technology, and started a franchise that has sold more than 4 million games.
D
18:03Derek DiamondHOST
I've heard of Quake, but never played it.
J
18:06Jason RobbinsHOST
A lot of people like Quake.
J
18:09Jason RobbinsHOST
it's still one of the most talked about like multiplayer games to this day.
J
18:14Jason RobbinsHOST
It's kind of like, it's the game that, you know, all multiplayer games have kind of spawned from.
N4N067: Level Up Your Home Network for Gaming
E
2:09Ethan BanksHOST
It used to be a work-driven thing where there'd be a bunch of us that were all playing back in the day.
E
2:13Ethan BanksHOST
It was Quake, and it was Doom before that.
E
2:16Ethan BanksHOST
It was several versions of Quake, and then it was Unreal Tournament, and then it was Unreal Tournament 2004, which is kind of where I stopped after that.
E
2:23Ethan BanksHOST
I played a lot of Unreal Tournament 2004, including running my own server, my own maps, my own map selection.
E
2:30Ethan BanksHOST
I didn't actually take time building my own maps.
The Underappreciated Art of the Reload | Semi-Ramblomatic
Y
1:50Yahtzee CroshawHOST
So forget that, let's focus on the use of reloading in first-person shooters specifically.
Y
1:54Yahtzee CroshawHOST
The first few pioneers of FPS, Doom, Quake and Wolfenstein 3D, had no reloading at all.
Y
1:59Yahtzee CroshawHOST
Now you can impress all your friends at trivia night by knowing which id Software game was their first to feature reloading guns.
Y
2:04Yahtzee CroshawHOST
In Doom, Quake and Wolfenstein you could merrily tape down the fire button until you had no more ammunition, and it wasn't great for the verisimilitude, but then neither was the fact that your guns in those games always seemed to be sprouting from the centre of your chest.
Y
2:15Yahtzee CroshawHOST
Some guns you can hold that way, sure, but try it with a rocket launcher in real life and see how much of your torso you have left afterwards.
Y
2:21Yahtzee CroshawHOST
It was Duke Nukem 3D with its sensible guns, held off slightly to the side at the point of view that I remember reloading first becoming a thing in first person shooters, but only with the basic pistol, and only because otherwise there'd have been no reason to use the chaingun, because if Duke didn't have to stop every twelve shots to fiddle around with the magazine, he can pull that pistol trigger faster than a sensible person presses the subscribe button while watching Second Wind videos.
Y
2:41Yahtzee CroshawHOST
Reloading was a mechanic in GoldenEye and Outlaws, but for me personally it hit the big time with the original Half-Life.
Y
2:47Yahtzee CroshawHOST
That's the first FPS I played that had a dedicated button for reloading manually, and the fact that it was in Half-Life and the other games I mentioned but not in Doom or Quake raises the question, why was reloading thought to be necessary in one but not the other? You gotta think that when id Software were designing the contemporary guns in Doom, like the pistol and the shotgun, it might have occurred to someone that such things in real life need to be reloaded, so a decision must have been made to not have reloading.
N4N067: Level Up Your Home Network for Gaming
E
2:09Ethan BanksHOST
It used to be a work-driven thing where there'd be a bunch of us that were all playing back in the day.
E
2:13Ethan BanksHOST
It was Quake, and it was Doom before that.
E
2:16Ethan BanksHOST
It was several versions of Quake, and then it was Unreal Tournament, and then it was Unreal Tournament 2004, which is kind of where I stopped after that.
E
2:23Ethan BanksHOST
I played a lot of Unreal Tournament 2004, including running my own server, my own maps, my own map selection.
E
2:30Ethan BanksHOST
I didn't actually take time building my own maps.
58 more episodes mention Quake.
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