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Quake

Quake

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Search complete. 186 mentions across 68 episodes found for "Quake".

Oct 26, 2026

Nick AkermanGUEST
2:54
So that's how long it took.
Nick AkermanGUEST
2:58
I think John really appreciated the book because we came at Doom and Quake from a different angle.
Nick AkermanGUEST
3:03
With Doom, I think it's always said that it's like, you know, the greatest first-person shooter, really important first-person shooter.
Nick AkermanGUEST
3:11
But we actually came at it from a horror point of view.

31 MINS LATER

Nick AkermanGUEST
33:54
He was sort of spitballing different ideas of weird enemies that he could put into his games.
Nick AkermanGUEST
33:59
It was really cool.
Mike ColettaHOST
34:01
Yeah, he mentioned he read Lovecraft while they were making Quake.
Mike ColettaHOST
34:07
And you can see that in a lot of it.
Tom CharnockPANELIST
32:19
It was just really, really cool.
Tom CharnockPANELIST
32:22
I just found it like a really fascinating game and it looked great as well running at 60 FPS and I was at the time on my Dreamcast I don't think were that many really high quality first person shooters I know we had things like Quake 3 Arena but In terms of single-player first-person shooters, there just weren't that many.
Tom CharnockPANELIST
32:42
So I was quite envious of Times players, and I always remember thinking to myself, oh, I wish this was on the Dreamcast, because I didn't really have any way of getting a PS2 at the time.
Tom CharnockPANELIST
32:52
So yeah, that was the one I was a little bit envious of.
JazzHOST
32:55
I think the FPS one is a good shout, actually, Tom, because there wasn't, as you say, there's hardly any, really.
JazzHOST
33:02
I mean, other than Quake, you've got, what, Unreal, Soldier Fortune.
JazzHOST
33:05
You can call it an FPS.
JazzHOST
33:07
Yeah, Rainbow Six.
ErichHOST
5:48
I, John Romero, think this is a great idea.
ErichHOST
5:51
He finally was able to integrate his character of Quake into Max
FalconHOST
5:56
Payne.
FalconHOST
5:57
He axed Max Payne's wife.
ErichHOST
6:01
He used the ax.
ErichHOST
6:02
Yeah.
ErichHOST
6:03
The mighty Quake
KevinHOST
6:04
ax.
Will SmithHOST
44:15
is the is the other thing is if you're running something that's maintained and updated and current and and that's great.
Will SmithHOST
44:20
If you're running a Quake server from like 1996, don't don't do that.
Will SmithHOST
44:24
Well, you
Brad ShoemakerHOST
44:25
know, I don't know.
Brad ShoemakerHOST
44:25
I would I would think I mean, Quake's been open source for 20 something years.
Brad ShoemakerHOST
44:29
I would hope that it's fairly secure at this point.
Will SmithHOST
44:32
i don't know i don't mean a quake fork a quake variant i mean if you're running the the quake server from 1996 don't i would not do that today
JDHOST
41:57
Boobs? I mean, yeah.
JoeyHOST
42:02
My first impression when I played this was it was like a Quake clone.
JoeyHOST
42:07
I thought it
JDHOST
42:07
was Serious Sam.
JoeyHOST
42:10
It was inspired by Quake, Doom, and Serious
JDHOST
42:12
Sam.
JDHOST
42:14
The Doom part is very obvious.
JoeyHOST
42:16
Yeah.
JasonHOST
17:56
Anyway.
JasonHOST
17:58
As I did the reporting for this story, one thing I was startled to see in a negative way is that some of the current Rockbox developers seemingly hate fun and are trying to have several games removed from the core distribution, including Quake, Duke 3D, and this one really grates at me, the Fratz interpreter for Infocom games.
JasonHOST
18:15
Yeah, well, the complaint is like, well, these games are impractical to play on most of these devices.
JasonHOST
18:20
And my response is, who cares? It's awesome to play text adventures on a tiny media player.

17 MINS LATER

DaveHOST
35:06
This is, yeah, this turns it up just a notch.
ChrisHOST
35:11
And sadly, Richard Levelord Grey has passed.
ChrisHOST
35:14
Richard worked on many things, not the least of all Duke Nukem 3D and also Quake, Heavy Metal Fact 2, Sin.
ChrisHOST
35:22
Thank you, colony activist, for letting us know.
Derek DiamondHOST
17:51
Interesting.
Derek DiamondHOST
17:53
On June 22, 1996, Quake was released, advanced 3D graphics technology, and started a franchise that has sold more than 4 million games.
Derek DiamondHOST
18:03
I've heard of Quake, but never played it.
Jason RobbinsHOST
18:06
A lot of people like Quake.
Jason RobbinsHOST
18:09
it's still one of the most talked about like multiplayer games to this day.
Jason RobbinsHOST
18:14
It's kind of like, it's the game that, you know, all multiplayer games have kind of spawned from.
Ethan BanksHOST
2:09
It used to be a work-driven thing where there'd be a bunch of us that were all playing back in the day.
Ethan BanksHOST
2:13
It was Quake, and it was Doom before that.
Ethan BanksHOST
2:16
It was several versions of Quake, and then it was Unreal Tournament, and then it was Unreal Tournament 2004, which is kind of where I stopped after that.
Ethan BanksHOST
2:23
I played a lot of Unreal Tournament 2004, including running my own server, my own maps, my own map selection.
Ethan BanksHOST
2:30
I didn't actually take time building my own maps.
Yahtzee CroshawHOST
1:50
So forget that, let's focus on the use of reloading in first-person shooters specifically.
Yahtzee CroshawHOST
1:54
The first few pioneers of FPS, Doom, Quake and Wolfenstein 3D, had no reloading at all.
Yahtzee CroshawHOST
1:59
Now you can impress all your friends at trivia night by knowing which id Software game was their first to feature reloading guns.
Yahtzee CroshawHOST
2:04
In Doom, Quake and Wolfenstein you could merrily tape down the fire button until you had no more ammunition, and it wasn't great for the verisimilitude, but then neither was the fact that your guns in those games always seemed to be sprouting from the centre of your chest.
Yahtzee CroshawHOST
2:15
Some guns you can hold that way, sure, but try it with a rocket launcher in real life and see how much of your torso you have left afterwards.
Yahtzee CroshawHOST
2:21
It was Duke Nukem 3D with its sensible guns, held off slightly to the side at the point of view that I remember reloading first becoming a thing in first person shooters, but only with the basic pistol, and only because otherwise there'd have been no reason to use the chaingun, because if Duke didn't have to stop every twelve shots to fiddle around with the magazine, he can pull that pistol trigger faster than a sensible person presses the subscribe button while watching Second Wind videos.
Yahtzee CroshawHOST
2:41
Reloading was a mechanic in GoldenEye and Outlaws, but for me personally it hit the big time with the original Half-Life.
Yahtzee CroshawHOST
2:47
That's the first FPS I played that had a dedicated button for reloading manually, and the fact that it was in Half-Life and the other games I mentioned but not in Doom or Quake raises the question, why was reloading thought to be necessary in one but not the other? You gotta think that when id Software were designing the contemporary guns in Doom, like the pistol and the shotgun, it might have occurred to someone that such things in real life need to be reloaded, so a decision must have been made to not have reloading.
Ethan BanksHOST
2:09
It used to be a work-driven thing where there'd be a bunch of us that were all playing back in the day.
Ethan BanksHOST
2:13
It was Quake, and it was Doom before that.
Ethan BanksHOST
2:16
It was several versions of Quake, and then it was Unreal Tournament, and then it was Unreal Tournament 2004, which is kind of where I stopped after that.
Ethan BanksHOST
2:23
I played a lot of Unreal Tournament 2004, including running my own server, my own maps, my own map selection.
Ethan BanksHOST
2:30
I didn't actually take time building my own maps.

58 more episodes mention Quake.

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