PopCap Games
Video game companyWikipedia
86
MENTIONS
7
EPISODES
3
PODCASTS
Search complete. 86 mentions across 7 episodes found for "PopCap Games".
Sep 9, 2026
Wow! PopCap Co-Founder Jason Kapalka - Part 1
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0:00Steve NotleyHOST
[instrumental music] Boink.
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0:19Steve NotleyHOST
Hello, greetings, bonjour, and welcome to yet another episode of the unofficial PopCap Popcast.
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0:28Steve NotleyHOST
I'm Steve Notley.
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0:29Isaac AubreyHOST
And I'm Isaac Aubrey.
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0:30Isaac AubreyHOST
And, uh, as always, we like to put forward that this is not an official podcast related to EA or PopCap, or PopCap under EA.
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0:37Isaac AubreyHOST
We're just the old world of PopCap from the 2000s talking about, uh, telling war stories and talking about our times in the trenches.
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0:44Isaac AubreyHOST
Uh, and today we have on, uh, I always say someone very special, uh, but Jason Kapalka here is indeed very special.
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0:51Isaac AubreyHOST
He was one of the founders, uh, of PopCap Games.
Pop Plays: Peggle - 02 Kat Tut & Splork
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0:18Steve NotleyHOST
Hello, bonjour, and welcome to PopPlays, an unofficial PopCap podcast side project.
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0:25Steve NotleyHOST
I'm Steve Notley, former writer-designer of PopCap Games, and I'm just going to sit down and play through some of the games that I've worked on.
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0:32Steve NotleyHOST
Do some chit-chat, some backstory, context, all that fun stuff.
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0:37Steve NotleyHOST
Today we are playing Peggle, the original Peggle.
Intellectual Props 129
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28:46MarkHOST
So, Mantic Games has announced that Plants vs. Zombies, the board game, will be heading to Kickstarter in October of this year.
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28:53MarkHOST
This game is based on a popular Castle Defense video game by PopCap.
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28:58MarkHOST
PopCap made some awesome video games.
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29:01MarkHOST
They were the best.
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29:03MarkHOST
In this game, players are going to utilize an arsenal of weaponized plants to hold off a barrage of zombies.
DGC Ep 483: Peggle/Casual Games (part three)
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1:15Brett DouvilleHOST
I would've had to go find it.
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1:17Brett DouvilleHOST
We are of course, uh, about to discuss Peggle, um, which is a 2007 casual game from PopCap.
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1:25Brett DouvilleHOST
Um, this and Plants versus Zombies are the, the games that kind of made them...
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1:30Brett DouvilleHOST
That put them on, you know, the big boys' radar and, uh, [chuckles] got them, got them purchased very likely.
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3:11Tim LongoHOST
Um, and that's sort of like, okay, how do you make a shooter more broad? How do you whatever, blah, blah, blah, right? Um, but this is...
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3:19Tim LongoHOST
I just remember when both these games came out, we were playing them at work and excited to play them and obsessed with them, and that really didn't happen very often with, with casual games.
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3:31Tim LongoHOST
And so, just something about, about PopCap's formula.
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3:36Tim LongoHOST
Because I mean, they had others, Bejeweled and others, that didn't really do that at, in my, as, at least in my memory.
Pop Plays: Peggle - 01 Bjorn & Jimmy Lightning
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0:00Steve NotleyHOST
.
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0:18Steve NotleyHOST
Hello, bonjour, and welcome to PopPlays, a side project slash bonus material slash spin-off of the unofficial PopCap podcast.
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0:29Steve NotleyHOST
I'm Steve Notley, former writer-designer at PopCap Games.
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0:33Steve NotleyHOST
I'm flying solo this time.
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0:34Steve NotleyHOST
Isaac Aubrey, my co-host for the unofficial PopCap podcast, is...
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0:40Steve NotleyHOST
Working on other stuff, so the plan here is I'm just going to sit down and play through some of the Golden Age PopCap games that I worked on.
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0:49Steve NotleyHOST
I'll do some play-by-play, I'll talk about some behind-the-scenes stuff, I'll narrate, that kind of thing.
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0:56Steve NotleyHOST
See how it goes.
DGC Ep 482: Plants vs Zombies/Casual Games (part two)
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16:07Brett DouvilleHOST
... that that influence is, is there on themselves in terms of how they designed, uh, and what they sought to do with the player, so.
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16:16Tim LongoHOST
Yeah, I think pa- I mean, I think that's why I'm, I'm, I know that's why I'm glad we're talking about PopCap because [clears throat] I do think there, there are many studios that, that were helping with this era define what a certain, you know, kind of macro category was, like casual games, but PopCap definitely was one of the big trailblazers, um, even before mobile.
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16:39Tim LongoHOST
Uh, and, and whether it's a formula for them or not, we don't know the internal development side of it, like if they had some sort of pillars that they would try to apply.
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16:48Tim LongoHOST
But I think they, you know, they knew what they wanted clearly, 'cause like you said, their games are pretty consistently in this band.
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17:34Tim LongoHOST
But if it's too easy and not engaging enough, people won't keep playing it.
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17:37Tim LongoHOST
But like I said, I've played this game three times now, uh, or almost three times, and it's sort of like that is weird to me 'cause I, time is too precious.
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17:47Tim LongoHOST
[chuckles] Um, and so, uh, so they definitely found some special sauce there, uh, PopCap specifically, and I think that we'll, we'll see that with the next one we play too.
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17:59Tim LongoHOST
And then the other thing that's, uh, that, that kind of occurred to me all over again playing this P- "PVZ" again is, again, coming back to the RTS lineage, that, you know, if there's a casual gamer out there, I'll use my mom as an example 'cause she's actually a pretty big casual gamer on the iPad- And I've gotten her to play some games like this before, and, you know, this is an RTS.
PvZ2 Secrets: Art Director Monte Michaelis - Part 2
PvZ2 Secrets: Art Director Monte Michaelis - Part 2
Aug 19 · 39 Mentions
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6:44Monte MichaelisGUEST
And then we can be, have a little bit more time to be thoughtful about that strategy, right? But the, I was feeling maybe for the first time in my career, a little bit [chuckles] of a feeling that I would have a lot when I worked at Microsoft in ARVR.
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6:58Monte MichaelisGUEST
Like I, years after I worked at PopCap, I was working in virtual reality, uh, in a, in business to business, like consumer apps.
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7:06Monte MichaelisGUEST
And when you're working on that kind of leading edge technology, it's always we have a solution, now we have to find a problem.
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7:13Steve NotleyHOST
Right.
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7:15Monte MichaelisGUEST
And I was feeling, I think the first time I ever felt that way was when people were, like, fighting, not fighting, but like, like debating about, like, where we should put our energy.
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7:25Monte MichaelisGUEST
It's like we were...
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7:26Monte MichaelisGUEST
It's like there, uh, it's like people knew that they wanted to make a lot of money with this sequel because PVZ was a huge hit, and I guess it was this maybe the first time I became really aware that maybe the whole time I worked at PopCap, somebody was trying to sell this company to somebody, you know? [chuckles]
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7:41Steve NotleyHOST
Mm-hmm.