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PopCap Games

PopCap Games

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Search complete. 86 mentions across 7 episodes found for "PopCap Games".

Sep 9, 2026

Steve NotleyHOST
0:00
[instrumental music] Boink.
Steve NotleyHOST
0:19
Hello, greetings, bonjour, and welcome to yet another episode of the unofficial PopCap Popcast.
Steve NotleyHOST
0:28
I'm Steve Notley.
Isaac AubreyHOST
0:29
And I'm Isaac Aubrey.
Isaac AubreyHOST
0:30
And, uh, as always, we like to put forward that this is not an official podcast related to EA or PopCap, or PopCap under EA.
Isaac AubreyHOST
0:37
We're just the old world of PopCap from the 2000s talking about, uh, telling war stories and talking about our times in the trenches.
Isaac AubreyHOST
0:44
Uh, and today we have on, uh, I always say someone very special, uh, but Jason Kapalka here is indeed very special.
Isaac AubreyHOST
0:51
He was one of the founders, uh, of PopCap Games.
Steve NotleyHOST
0:18
Hello, bonjour, and welcome to PopPlays, an unofficial PopCap podcast side project.
Steve NotleyHOST
0:25
I'm Steve Notley, former writer-designer of PopCap Games, and I'm just going to sit down and play through some of the games that I've worked on.
Steve NotleyHOST
0:32
Do some chit-chat, some backstory, context, all that fun stuff.
Steve NotleyHOST
0:37
Today we are playing Peggle, the original Peggle.
MarkHOST
28:46
So, Mantic Games has announced that Plants vs. Zombies, the board game, will be heading to Kickstarter in October of this year.
MarkHOST
28:53
This game is based on a popular Castle Defense video game by PopCap.
MarkHOST
28:58
PopCap made some awesome video games.
MarkHOST
29:01
They were the best.
MarkHOST
29:03
In this game, players are going to utilize an arsenal of weaponized plants to hold off a barrage of zombies.
Brett DouvilleHOST
1:15
I would've had to go find it.
Brett DouvilleHOST
1:17
We are of course, uh, about to discuss Peggle, um, which is a 2007 casual game from PopCap.
Brett DouvilleHOST
1:25
Um, this and Plants versus Zombies are the, the games that kind of made them...
Brett DouvilleHOST
1:30
That put them on, you know, the big boys' radar and, uh, [chuckles] got them, got them purchased very likely.
Tim LongoHOST
3:11
Um, and that's sort of like, okay, how do you make a shooter more broad? How do you whatever, blah, blah, blah, right? Um, but this is...
Tim LongoHOST
3:19
I just remember when both these games came out, we were playing them at work and excited to play them and obsessed with them, and that really didn't happen very often with, with casual games.
Tim LongoHOST
3:31
And so, just something about, about PopCap's formula.
Tim LongoHOST
3:36
Because I mean, they had others, Bejeweled and others, that didn't really do that at, in my, as, at least in my memory.
Steve NotleyHOST
0:00
.
Steve NotleyHOST
0:18
Hello, bonjour, and welcome to PopPlays, a side project slash bonus material slash spin-off of the unofficial PopCap podcast.
Steve NotleyHOST
0:29
I'm Steve Notley, former writer-designer at PopCap Games.
Steve NotleyHOST
0:33
I'm flying solo this time.
Steve NotleyHOST
0:34
Isaac Aubrey, my co-host for the unofficial PopCap podcast, is...
Steve NotleyHOST
0:40
Working on other stuff, so the plan here is I'm just going to sit down and play through some of the Golden Age PopCap games that I worked on.
Steve NotleyHOST
0:49
I'll do some play-by-play, I'll talk about some behind-the-scenes stuff, I'll narrate, that kind of thing.
Steve NotleyHOST
0:56
See how it goes.
Brett DouvilleHOST
16:07
... that that influence is, is there on themselves in terms of how they designed, uh, and what they sought to do with the player, so.
Tim LongoHOST
16:16
Yeah, I think pa- I mean, I think that's why I'm, I'm, I know that's why I'm glad we're talking about PopCap because [clears throat] I do think there, there are many studios that, that were helping with this era define what a certain, you know, kind of macro category was, like casual games, but PopCap definitely was one of the big trailblazers, um, even before mobile.
Tim LongoHOST
16:39
Uh, and, and whether it's a formula for them or not, we don't know the internal development side of it, like if they had some sort of pillars that they would try to apply.
Tim LongoHOST
16:48
But I think they, you know, they knew what they wanted clearly, 'cause like you said, their games are pretty consistently in this band.
Tim LongoHOST
17:34
But if it's too easy and not engaging enough, people won't keep playing it.
Tim LongoHOST
17:37
But like I said, I've played this game three times now, uh, or almost three times, and it's sort of like that is weird to me 'cause I, time is too precious.
Tim LongoHOST
17:47
[chuckles] Um, and so, uh, so they definitely found some special sauce there, uh, PopCap specifically, and I think that we'll, we'll see that with the next one we play too.
Tim LongoHOST
17:59
And then the other thing that's, uh, that, that kind of occurred to me all over again playing this P- "PVZ" again is, again, coming back to the RTS lineage, that, you know, if there's a casual gamer out there, I'll use my mom as an example 'cause she's actually a pretty big casual gamer on the iPad- And I've gotten her to play some games like this before, and, you know, this is an RTS.
Monte MichaelisGUEST
6:44
And then we can be, have a little bit more time to be thoughtful about that strategy, right? But the, I was feeling maybe for the first time in my career, a little bit [chuckles] of a feeling that I would have a lot when I worked at Microsoft in ARVR.
Monte MichaelisGUEST
6:58
Like I, years after I worked at PopCap, I was working in virtual reality, uh, in a, in business to business, like consumer apps.
Monte MichaelisGUEST
7:06
And when you're working on that kind of leading edge technology, it's always we have a solution, now we have to find a problem.
Steve NotleyHOST
7:13
Right.
Monte MichaelisGUEST
7:15
And I was feeling, I think the first time I ever felt that way was when people were, like, fighting, not fighting, but like, like debating about, like, where we should put our energy.
Monte MichaelisGUEST
7:25
It's like we were...
Monte MichaelisGUEST
7:26
It's like there, uh, it's like people knew that they wanted to make a lot of money with this sequel because PVZ was a huge hit, and I guess it was this maybe the first time I became really aware that maybe the whole time I worked at PopCap, somebody was trying to sell this company to somebody, you know? [chuckles]
Steve NotleyHOST
7:41
Mm-hmm.

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