PlayStation 4 Pro
Video game console
19
MENTIONS
6
EPISODES
4
PODCASTS
Search complete. 19 mentions across 6 episodes found for "PlayStation 4 Pro".
Sep 14, 2026
DF Direct Weekly #281: Kojima's Psyint Canned By Sony, Coming To Xbox, Switch 2 VRR, Ocarina of Time
J
79:52John LinnemanHOST
But it was post, uh, Killzone Shadow Fall where there was trouble around the, uh, promised pixel counts and they used that interlaced rendering.
J
80:02John LinnemanHOST
And PS4, PS4 Pro is essentially doing that, but in more like a jittered grid pattern, which is what checkerboard rendering was all about.
J
80:12John LinnemanHOST
And this was the thing that was really hard to appreciate over YouTube more than anything, because it actually did a really good job, and I would say in a lot of the games where they shipped good checkerboard rendering, the, the results in some ways could be arguably better than some of the games we've seen on modern consoles where they just use, like, FSR 3 or something.
J
80:32John LinnemanHOST
Like, it actually looks really, really sharp.
J
81:15John LinnemanHOST
So cool stuff.
R
81:17Rich LeadbetterHOST
Mm-hmm.
J
81:17John LinnemanHOST
But before we move on, I did notice on the time machine right next to the PS4 Pro video, we've got a FIFA 17-
R
81:23Rich LeadbetterHOST
[laughs]
A look at gaming in March 2015
R
10:22RGTHOST
But again, if you haven't played it, definitely dip in.
R
10:25RGTHOST
I played this on PS4 Pro and was just blown away by the graphics.
R
10:28RGTHOST
I liked the story.
R
10:29RGTHOST
The story in that was so good.
DF Direct Weekly #279: The Witcher 3 Remaster Reaction, Xbox Disc To Digital, Best of Gamescom 2026!
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9:54Rich LeadbetterHOST
This is all really good stuff.
R
9:56Rich LeadbetterHOST
Oh, and of course, a PS4 Pro update.
R
9:58Rich LeadbetterHOST
Wait, PS4 Pro? Yeah.
R
10:02Rich LeadbetterHOST
I'm sorry? Did you say PS4 Pro? Okay, I was going to say, if they brought it to the PS4 Pro, I
J
10:08John LinnemanHOST
mean, that would be interesting.
R
10:13Rich LeadbetterHOST
Yeah, so, you know, in the background right now, I can just imagine Tom de-archiving all of his existing streams, all of his existing video captures of those prior versions of the game to see just how far we've come with this new version.
Grand Theft Auto 6 Extended Look: The Most Impressive Real-Time Game Graphics Yet?
O
59:12Oliver MackenziePANELIST
But possibly PS5 Pro just uses TAA, just ships with, you know, 30% more pixels, 40% more pixels in any given frame, and that helps clean things up a little bit.
O
59:23Oliver MackenziePANELIST
I wouldn't be shocked if they go that route, and, and obviously Rockstar has the, the infamy of their, uh, PS4 Pro implementation for Red Dead Redemption 2, which was not so flattering at the time, to hopefully, uh, hopefully, uh, push down [laughs] and deliver something better then.
O
59:39Oliver MackenziePANELIST
But I, I wouldn't be shocked if maybe they launch with one configuration for this game, and then they shift into another configuration later on, perhaps after they've put some elbow grease into it.
O
59:49Oliver MackenziePANELIST
Um, but yeah.
Episode 143 - The Lucky Dip
E
20:47Ellie HarwoodHOST
Because
C
20:47Chris KeyHOST
I'm like, no, I'm happy with my PS4 Pro or whatever.
C
20:50Chris KeyHOST
Yeah, yeah, yeah.
C
20:50Chris KeyHOST
Yeah.
The $88 mistake
B
23:47Brandon ElderHOST
... spend time on there?
J
23:48Jesse AngelesHOST
They took, the things that took priority were being able to make sure that the software could port over from a PS4 Pro playing game into your hands, like the fidelity, the graphics, the speed.
J
24:03Jesse AngelesHOST
They needed to make sure that.
J
24:05Jesse AngelesHOST
So all of their focus was just on interacting with existing games and new games.