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PlayStation 4 Pro

PlayStation 4 Pro

Video game console

Search complete. 19 mentions across 6 episodes found for "PlayStation 4 Pro".

Sep 14, 2026

John LinnemanHOST
79:52
But it was post, uh, Killzone Shadow Fall where there was trouble around the, uh, promised pixel counts and they used that interlaced rendering.
John LinnemanHOST
80:02
And PS4, PS4 Pro is essentially doing that, but in more like a jittered grid pattern, which is what checkerboard rendering was all about.
John LinnemanHOST
80:12
And this was the thing that was really hard to appreciate over YouTube more than anything, because it actually did a really good job, and I would say in a lot of the games where they shipped good checkerboard rendering, the, the results in some ways could be arguably better than some of the games we've seen on modern consoles where they just use, like, FSR 3 or something.
John LinnemanHOST
80:32
Like, it actually looks really, really sharp.
John LinnemanHOST
81:15
So cool stuff.
Rich LeadbetterHOST
81:17
Mm-hmm.
John LinnemanHOST
81:17
But before we move on, I did notice on the time machine right next to the PS4 Pro video, we've got a FIFA 17-
Rich LeadbetterHOST
81:23
[laughs]
RGTHOST
10:22
But again, if you haven't played it, definitely dip in.
RGTHOST
10:25
I played this on PS4 Pro and was just blown away by the graphics.
RGTHOST
10:28
I liked the story.
RGTHOST
10:29
The story in that was so good.
Rich LeadbetterHOST
9:54
This is all really good stuff.
Rich LeadbetterHOST
9:56
Oh, and of course, a PS4 Pro update.
Rich LeadbetterHOST
9:58
Wait, PS4 Pro? Yeah.
Rich LeadbetterHOST
10:02
I'm sorry? Did you say PS4 Pro? Okay, I was going to say, if they brought it to the PS4 Pro, I
John LinnemanHOST
10:08
mean, that would be interesting.
Rich LeadbetterHOST
10:13
Yeah, so, you know, in the background right now, I can just imagine Tom de-archiving all of his existing streams, all of his existing video captures of those prior versions of the game to see just how far we've come with this new version.
Oliver MackenziePANELIST
59:12
But possibly PS5 Pro just uses TAA, just ships with, you know, 30% more pixels, 40% more pixels in any given frame, and that helps clean things up a little bit.
Oliver MackenziePANELIST
59:23
I wouldn't be shocked if they go that route, and, and obviously Rockstar has the, the infamy of their, uh, PS4 Pro implementation for Red Dead Redemption 2, which was not so flattering at the time, to hopefully, uh, hopefully, uh, push down [laughs] and deliver something better then.
Oliver MackenziePANELIST
59:39
But I, I wouldn't be shocked if maybe they launch with one configuration for this game, and then they shift into another configuration later on, perhaps after they've put some elbow grease into it.
Oliver MackenziePANELIST
59:49
Um, but yeah.
Ellie HarwoodHOST
20:47
Because
Chris KeyHOST
20:47
I'm like, no, I'm happy with my PS4 Pro or whatever.
Chris KeyHOST
20:50
Yeah, yeah, yeah.
Chris KeyHOST
20:50
Yeah.
Brandon ElderHOST
23:47
... spend time on there?
Jesse AngelesHOST
23:48
They took, the things that took priority were being able to make sure that the software could port over from a PS4 Pro playing game into your hands, like the fidelity, the graphics, the speed.
Jesse AngelesHOST
24:03
They needed to make sure that.
Jesse AngelesHOST
24:05
So all of their focus was just on interacting with existing games and new games.

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