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Plasticity

Computer software programWikipedia

Search complete. 4 mentions across 1 episode found for "Plasticity".

Oct 12, 2026

Alex FridlyandHOST
16:07
All right, so Jack, enough words, right? Let's talk technical, technical deep dive, right, in a way.
Alex FridlyandHOST
16:14
So let's talk about your actual workflow and, you know, I know that you use Plasticity for, for CAD and Boolean modeling, which is pretty unusual in game art.
Alex FridlyandHOST
16:24
Uh, so most weapon artists are in Blender or Maya, with maybe ZBrush for the high poly.
Alex FridlyandHOST
16:30
Uh, so walk me through.
Jack MavarGUEST
17:06
Um, and sometimes, a- and it's nice to kind of get like, you know, like country of origin or, or like what it's been used for or what it was made for, and then you could kind of like, just getting an overall gist of the weapon.
Jack MavarGUEST
17:22
Um, and then also just gathering references, so usually like PureRef and stuff.
Jack MavarGUEST
17:27
But then once I get, once I start modeling, um, yeah, I do use, I, I do use a little bit, I use Plasticity and I do use Blender.
Jack MavarGUEST
17:39
They're the kind of like the same workflow using Booleans.

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