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Plasticity
Computer software programWikipedia
4
MENTIONS
1
EPISODES
1
PODCASTS
Search complete. 4 mentions across 1 episode found for "Plasticity".
Oct 12, 2026
Beyond Quads: A Game Prop Artist's Workflow | Jack Mavar
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16:07Alex FridlyandHOST
All right, so Jack, enough words, right? Let's talk technical, technical deep dive, right, in a way.
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16:14Alex FridlyandHOST
So let's talk about your actual workflow and, you know, I know that you use Plasticity for, for CAD and Boolean modeling, which is pretty unusual in game art.
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16:24Alex FridlyandHOST
Uh, so most weapon artists are in Blender or Maya, with maybe ZBrush for the high poly.
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16:30Alex FridlyandHOST
Uh, so walk me through.
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17:06Jack MavarGUEST
Um, and sometimes, a- and it's nice to kind of get like, you know, like country of origin or, or like what it's been used for or what it was made for, and then you could kind of like, just getting an overall gist of the weapon.
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17:22Jack MavarGUEST
Um, and then also just gathering references, so usually like PureRef and stuff.
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17:27Jack MavarGUEST
But then once I get, once I start modeling, um, yeah, I do use, I, I do use a little bit, I use Plasticity and I do use Blender.
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17:39Jack MavarGUEST
They're the kind of like the same workflow using Booleans.