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Pillars of Eternity

Pillars of Eternity

Video gameWikipedia

Search complete. 25 mentions across 8 episodes found for "Pillars of Eternity".

Sep 21, 2026

speaker_0NARRATOR
1:41
Because every system is interconnected, games are in a constant state of being broken until the very day they ship.
speaker_0NARRATOR
1:48
To illustrate this, Schreier points to Obsidian Entertainment and their game Pillars of Eternity.
speaker_0NARRATOR
1:53
In 2012, Obsidian was on the brink of total financial collapse.
speaker_0NARRATOR
1:58
A publisher had suddenly cancelled a massive, multi-million dollar project they had been working on for years, leaving Obsidian with no source of income and forcing them to lay off a significant portion of their staff.
speaker_0NARRATOR
2:48
There was no publisher to ask for an extension or extra funding.
speaker_0NARRATOR
2:51
The developers had to make painful compromises, cutting features and content just to ensure the game ran smoothly.
speaker_0NARRATOR
2:58
Ultimately, Pillars of Eternity launched to massive critical and commercial success, saving the studio from bankruptcy.
speaker_0NARRATOR
3:03
But the jury proved that even when developers win their independence, they must trade corporate oversight for the crushing weight of public accountability.
Jon IngoldGUEST
18:38
That might be a solution to it, but...
Steven LakeHOST
18:43
It makes me, again, also think about, you know, I think I mentioned to you, I spoke with Josh Sawyer recently, and we were talking a lot about Pillars of Eternity.
Steven LakeHOST
18:53
I always want to say Pillars of the Earth, you know, the Ken Follett books.
Steven LakeHOST
18:56
I have to pause when I say Pillars of Eternity.
Steven LakeHOST
18:58
And Pentament as well.
Steven LakeHOST
19:02
I think Pentament is such a brilliant example of a game that...
Pete DoddHOST
60:32
or in this case, if they can't make Fallout, then someone needs to make Fallout, but I guess Bethesda is making Fallout 5, but at the same time, Obsidian is not working on Avowed, because Avowed isn't a major IP for them.
Pete DoddHOST
60:48
Pillars of Eternity, which is the series that Avowed is part of, Has been a long-running series for Obsidian, but it definitely doesn't have the same cachet as a Fallout or a Halo or whatever.
Pete DoddHOST
61:07
So we got Halo Studios working on Halos.
Pete DoddHOST
61:10
We have Gear Studios working on Gears.
Joe EvansHOST
65:55
Path of Exile is the one by Obsidian though, right? No, no, no.
David MarkhamHOST
65:59
You're thinking of Pillars of Eternity.
Joe EvansHOST
66:01
Yeah, yeah.
Joe EvansHOST
66:02
Path of Exile is by I think it's a Tencent studio.
Dynamite Neddy

Dynamite Neddy

Fantasy NATO

Sep 11 · 4 Mentions

Mick ClockertyHOST
14:23
Well, just quickly, in the Steam sale, I picked up Avowed.
Mick ClockertyHOST
14:29
which was Obsidian's attempt to take one of their isometric RPG series, in this case it was the Pillars of Eternity series, and get the kind of Skyrim treatment they thought every cunt just wants, first-person action-adventure now.
Mick ClockertyHOST
14:46
And I don't know, it kind of never caught on.
Mick ClockertyHOST
14:50
There wasn't much fuss about this one.
Mick ClockertyHOST
15:25
I think they've got a decent wee combat system there.
Mick ClockertyHOST
15:28
The rammies were better to get into than they are in things like Skyrim.
Mick ClockertyHOST
15:32
And I've played a bit of Pillars of Eternity, so I enjoyed the story and the lore and stuff as well.
Mick ClockertyHOST
15:38
But the main thing about that is that half the back gate...
Carrie PatelGUEST
18:30
So they were hiring for ...
Carrie PatelGUEST
18:33
They were, at the time, looking for a contract writer to help with the first Pillars of Eternity game.
Carrie PatelGUEST
18:38
So, uh, I wrote in, I, you know, sent my resume, I sent a writing sample, which was a, a short story that I'd recently sold that was sort of, um, uh, a historically grounded, um, kind of, kind of dark fantasy piece.
Carrie PatelGUEST
18:56
Um, and so I, yeah, I, I, I sent all that in.
Steven LakeHOST
19:54
So you had the interview, and then what is the next, next step there? And who was it that you were sort of, um, you know, first immediately working alongside in those early days?
Carrie PatelGUEST
20:03
Yeah.
Carrie PatelGUEST
20:04
So, uh, I worked most with Eric Fenstermaker, who was the narrative lead on Pillars of Eternity 1.
Carrie PatelGUEST
20:11
Um, worked very closely with him.
Mark DarrahGUEST
62:12
That's the, that's the thing, is that, is that...
Mark DarrahGUEST
62:14
So, um, I don't know if you've played Pillars of Eternity.
Mark DarrahGUEST
62:18
So I appreciate every single piece of Pillars of Eternity and, and also bounced off of it really hard.
Mark DarrahGUEST
62:26
It is a...
Mark DarrahGUEST
62:27
To me, it feels like a very faithful spiritual successor to Baldur's Gate 2.
Mark DarrahGUEST
62:48
You know, it sold okay.
Mark DarrahGUEST
62:50
But it's...
Mark DarrahGUEST
62:51
Like when I say there were, there was maybe, maybe there was some evidence that, that, uh, Baldur's Gate 3 shouldn't have worked, I would put Pillars of Eternity in the evidence that it shouldn't have worked-
EricHOST
0:09
Welcome to the World of Aeora, a news and lore podcast about Pillars of Eternity and Avowed, as created by Obsidian Entertainment.
EricHOST
0:18
I'm your host, Eric, aka Gingerino.
EricHOST
0:21
Thank you all for listening.
EricHOST
0:40
Hello everybody and welcome to another episode of the World of Aeora.
EricHOST
0:43
I'm your host Eric, aka Gingerino.
EricHOST
0:46
Thanks everyone for joining me on another episode as we dive into the history, lore, and game mechanics for Pillars of Eternity 1, 2, and the game Avowed.
EricHOST
0:52
For those of you who are new here, welcome to the show.
EricHOST
0:55
If you're unsure why we're pairing all these games together, it's because they share the same fantasy setting known as Aeora.

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