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Peter Adkison

Peter Adkison

American game designer and businessmanWikipedia

Search complete. 6 mentions across 3 episodes found for "Peter Adkison".

Oct 16, 2026

Aaron TrammellGUEST
29:01
This was, um...
Aaron TrammellGUEST
29:03
I'm, I'm going to just say Peter Adkison, who owned Wizards of the Coast at the time, was really instrumental, um, in, uh...
Aaron TrammellGUEST
29:11
Wizards of the Coast eventually bought Dungeons & Dragons from TSR Hobbies.
Aaron TrammellGUEST
29:15
Um, and Peter Adkison, um, was I think president of that company or the owner.
Aaron TrammellGUEST
29:20
Um, and, um, a lot of the...
Aaron TrammellGUEST
29:24
One thing that got innovated in this space was, along with some lawyers, uh, working for the company, um, they were able to publish, um, a, a kind of format called the OGL, or open game license, um, that allowed fans to publish their own works within the system of Dungeons & Dragons using the mechanics of Dungeons & Dragons.
Aaron TrammellGUEST
28:17
This was, um...
Aaron TrammellGUEST
28:19
I'm, I'm going to just say Peter Adkison, who owned Wizards of the Coast at the time, was really instrumental, um, in, uh, Wizards of the Coast eventually bought Dungeons & Dragons from TSR Hobbies.
Aaron TrammellGUEST
28:31
Um, and Peter Adkison, um, was I think president of that company or the owner.
Aaron TrammellGUEST
28:36
Um, and, um, a lot of the-- one thing that got innovated in this space was, along with some lawyers, uh, working for the company, um, they were able to publish, um, a, a kind of format called the OGL or Open Game License, um, that allowed fans to publish their own works within the system of Dungeons & Dragons using the mechanics of Dungeons & Dragons.
Aaron TrammellGUEST
29:02
So it was a really kind of prescient moment on the part of the company, and this created a lot of fan excitement.
Aaron TrammellGUEST
26:49
But then historically, if you brought in that conversation beyond the moment of Dungeons & Dragons in the '70s and '80s and things that were, um, became game mechanics, you also get this sort of interesting history within Dungeons & Dragons within the aughts, where you, um, have the fans, uh, kind of being given a license, um, to publish, uh, the works of Dungeons & Dragons.
Aaron TrammellGUEST
27:15
This was, um, I'm, I'm going to just say Peter Adkison, who owned Wizards of the Coast at the time, was really instrumental, um, in, uh...
Aaron TrammellGUEST
27:25
Wizards of the Coast eventually bought Dungeons & Dragons from TSR Hobbies.
Aaron TrammellGUEST
27:29
Um, and Peter Adkison, um, was I think president of that company or the owner.
Aaron TrammellGUEST
27:34
Um, and, um, a lot of the-- One thing that got innovated in this space was, along with some lawyers, uh, working for the company, um, they were able to publish, um, a, a kind of format called the OGL or Open Game License, um, that allowed fans to publish their own works within the system of Dungeons & Dragons using the mechanics of Dungeons & Dragons.
Aaron TrammellGUEST
28:00
So it was a really kind of prescient moment on the part of the company, and this created a lot of fan excitement.

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