
Peter Adkison
American game designer and businessmanWikipedia
6
MENTIONS
3
EPISODES
3
PODCASTS
Search complete. 6 mentions across 3 episodes found for "Peter Adkison".
Oct 16, 2026
How Dungeons and Dragons Changed the Way We Play with Aaron Trammell (Duke UP, 2026)
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29:01Aaron TrammellGUEST
This was, um...
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29:03Aaron TrammellGUEST
I'm, I'm going to just say Peter Adkison, who owned Wizards of the Coast at the time, was really instrumental, um, in, uh...
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29:11Aaron TrammellGUEST
Wizards of the Coast eventually bought Dungeons & Dragons from TSR Hobbies.
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29:15Aaron TrammellGUEST
Um, and Peter Adkison, um, was I think president of that company or the owner.
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29:20Aaron TrammellGUEST
Um, and, um, a lot of the...
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29:24Aaron TrammellGUEST
One thing that got innovated in this space was, along with some lawyers, uh, working for the company, um, they were able to publish, um, a, a kind of format called the OGL, or open game license, um, that allowed fans to publish their own works within the system of Dungeons & Dragons using the mechanics of Dungeons & Dragons.
How Dungeons and Dragons Changed the Way We Play with Aaron Trammell (Duke UP, 2026)
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28:17Aaron TrammellGUEST
This was, um...
A
28:19Aaron TrammellGUEST
I'm, I'm going to just say Peter Adkison, who owned Wizards of the Coast at the time, was really instrumental, um, in, uh, Wizards of the Coast eventually bought Dungeons & Dragons from TSR Hobbies.
A
28:31Aaron TrammellGUEST
Um, and Peter Adkison, um, was I think president of that company or the owner.
A
28:36Aaron TrammellGUEST
Um, and, um, a lot of the-- one thing that got innovated in this space was, along with some lawyers, uh, working for the company, um, they were able to publish, um, a, a kind of format called the OGL or Open Game License, um, that allowed fans to publish their own works within the system of Dungeons & Dragons using the mechanics of Dungeons & Dragons.
A
29:02Aaron TrammellGUEST
So it was a really kind of prescient moment on the part of the company, and this created a lot of fan excitement.
How Dungeons and Dragons Changed the Way We Play with Aaron Trammell (Duke UP, 2026)
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26:49Aaron TrammellGUEST
But then historically, if you brought in that conversation beyond the moment of Dungeons & Dragons in the '70s and '80s and things that were, um, became game mechanics, you also get this sort of interesting history within Dungeons & Dragons within the aughts, where you, um, have the fans, uh, kind of being given a license, um, to publish, uh, the works of Dungeons & Dragons.
A
27:15Aaron TrammellGUEST
This was, um, I'm, I'm going to just say Peter Adkison, who owned Wizards of the Coast at the time, was really instrumental, um, in, uh...
A
27:25Aaron TrammellGUEST
Wizards of the Coast eventually bought Dungeons & Dragons from TSR Hobbies.
A
27:29Aaron TrammellGUEST
Um, and Peter Adkison, um, was I think president of that company or the owner.
A
27:34Aaron TrammellGUEST
Um, and, um, a lot of the-- One thing that got innovated in this space was, along with some lawyers, uh, working for the company, um, they were able to publish, um, a, a kind of format called the OGL or Open Game License, um, that allowed fans to publish their own works within the system of Dungeons & Dragons using the mechanics of Dungeons & Dragons.
A
28:00Aaron TrammellGUEST
So it was a really kind of prescient moment on the part of the company, and this created a lot of fan excitement.