
Perlin noise
4
MENTIONS
3
EPISODES
3
PODCASTS
Search complete. 4 mentions across 3 episodes found for "Perlin noise".
Oct 6, 2026
Episode 130: Uiua 0.19 with Kai Schmidt
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65:18Kai SchmidtGUEST
Maybe I'll just go to the examples for this, for this thing to know how it works.
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65:21Kai SchmidtGUEST
Um, so it, it just generates basically Perlin noise, um, which is useful for a lot of other visualization things or, like, cool simulations and whatnot.
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65:29Kai SchmidtGUEST
These are kind of, like, the edge features.
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65:31Kai SchmidtGUEST
There are, like, other, like, more array-esque language features I could go over.
The Spirit of Radio
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6:29Tod KurtHOST
Yeah, I'm definitely going to go through some of my libraries because some of my libraries are very compute heavy.
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6:34Tod KurtHOST
Like I've got a Perlin noise library that is useful for making like smooth sort of semi-random textures and stuff.
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6:41Tod KurtHOST
And that can definitely benefit from a turboification.
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6:46Paul CutlerHOST
Well, you have to
Inside Reyner Sumarriva's Substance Designer Workflow
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59:27Reyner SumarrivaGUEST
Masking was so important to get these flowers.
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59:32Reyner SumarrivaGUEST
Uh, and I, I used like a, a gradient map with a Perlin noise and, and I blurred it, and I got two different colors from, um, from my, from my values.
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59:51Reyner SumarrivaGUEST
Um, and then use a mask and attach it on top of my green, green layer of color.
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60:01Reyner SumarrivaGUEST
Um, yeah.
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61:45Alex FridlyandHOST
Mm-hmm.
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61:45Reyner SumarrivaGUEST
And then, uh, for my rose actually.
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61:48Reyner SumarrivaGUEST
Uh, and then in the rose, 'cause I didn't want everything to be uniform, only red, um, I used the same technique, Perlin noise, two d- three different colors in this time, and masked it.
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62:03Reyner SumarrivaGUEST
And then usually the...