Skip to main content
Perlin noise

Perlin noise

Search complete. 4 mentions across 3 episodes found for "Perlin noise".

Oct 6, 2026

Kai SchmidtGUEST
65:18
Maybe I'll just go to the examples for this, for this thing to know how it works.
Kai SchmidtGUEST
65:21
Um, so it, it just generates basically Perlin noise, um, which is useful for a lot of other visualization things or, like, cool simulations and whatnot.
Kai SchmidtGUEST
65:29
These are kind of, like, the edge features.
Kai SchmidtGUEST
65:31
There are, like, other, like, more array-esque language features I could go over.
Tod KurtHOST
6:29
Yeah, I'm definitely going to go through some of my libraries because some of my libraries are very compute heavy.
Tod KurtHOST
6:34
Like I've got a Perlin noise library that is useful for making like smooth sort of semi-random textures and stuff.
Tod KurtHOST
6:41
And that can definitely benefit from a turboification.
Paul CutlerHOST
6:46
Well, you have to
Reyner SumarrivaGUEST
59:27
Masking was so important to get these flowers.
Reyner SumarrivaGUEST
59:32
Uh, and I, I used like a, a gradient map with a Perlin noise and, and I blurred it, and I got two different colors from, um, from my, from my values.
Reyner SumarrivaGUEST
59:51
Um, and then use a mask and attach it on top of my green, green layer of color.
Reyner SumarrivaGUEST
60:01
Um, yeah.
Alex FridlyandHOST
61:45
Mm-hmm.
Reyner SumarrivaGUEST
61:45
And then, uh, for my rose actually.
Reyner SumarrivaGUEST
61:48
Uh, and then in the rose, 'cause I didn't want everything to be uniform, only red, um, I used the same technique, Perlin noise, two d- three different colors in this time, and masked it.
Reyner SumarrivaGUEST
62:03
And then usually the...

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.