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OpenXR

OpenXR

Search complete. 6 mentions across 5 episodes found for "OpenXR".

Oct 2, 2026

BloomingwindHOST
68:41
In our Discord, yeah.
JN TraxHOST
68:42
Yeah, revisions, and I was testing a couple things and giving him some feedback, because at least for me, the newer versions of his plugin, I think it was at the point where he started doing his own implementation of OpenXR, and he's starting to do a lot.
JN TraxHOST
68:56
He's adding anti-aliasing and
ChigHOST
69:00
those
Andreas BückleGUEST
16:08
So there's a lot of, like, work going on around standards.
Andreas BückleGUEST
16:12
I think one of the strongest one that we have is the OpenXR standard, which effectively allows you as a developer to deploy your software to many different headsets and many different input modalities, you know, where you can deploy it to headset with augmented reality and hand tracking or virtual reality with controller tracking.
Andreas BückleGUEST
16:32
There's all of these different combinations.
Andreas BückleGUEST
16:34
So there are definitely standards that have been in development for decades, and there are entities that actively develop and adjust these standards.
Mike JohnsonHOST
53:34
I mean, you'd probably spend three years QA testing that so that gets everything.
Mike JohnsonHOST
53:37
But we've all played, I know, I know I sure as hell have run into them recently, games that I use virtual desktop on my Quest, and I'd say probably 25% of the games that I test for work or I review for work don't work with virtual desktops OpenXR implementation.
James TachioHOST
53:51
Mm-hmm.
Mike JohnsonHOST
53:51
So I have to switch to either Steam Link or virtual desktop SteamVR, um, runtime.
Alex CoulombeGUEST
54:23
But the ability to have this work with mixed reality, with virtual reality, to use this for previs, for rehearsal, for actual live shows, I think there's a tremendous amount of potential here.
Alex CoulombeGUEST
54:33
And having it all be part of Horizon OS and the general OpenXR ecosystem It really points toward a future, I think, where you might have your performers using these devices, but the audience can be in other MetaQuest devices or PicoSwan or other OpenXR devices or even Apple Vision Pro to a certain extent, which just points to a world where there is a very ubiquitous and accessible way for lots of people to experience live shows, whether it's theater or a concert.
Alex CoulombeGUEST
55:02
We got to see the Billie Eilish thing by James Cameron here.
Alex CoulombeGUEST
55:06
Just a very, very exciting future toward how we experience events.

16 MINS LATER

Alex CoulombeGUEST
70:46
I was really pleasantly surprised, of course, to hear that it sounds like there's a real path toward having older meta Oculus experiences work on this device.
Alex CoulombeGUEST
70:54
I miss the days of Oculus Share, and I think about some of the demos I had all those years ago that are never going to work again in any modern hardware.
Alex CoulombeGUEST
71:02
And so between OpenXR and this kind of continuous ecosystem, the ability for devs to build one APK and have people across 30 different devices be able to experience something, that's really exciting to me.
Alex CoulombeGUEST
71:15
And then just in this glasses form factor, as we see spectacles and X-RealAura and these start to make their way into the world, there's so many people who over the years have basically said, yeah, I don't want to put a big face computer on, but come back to me when these are glasses.
Jeffrey PowersGUEST
14:18
Out of the box, you plug in, the pass-through immediately works.
Jeffrey PowersGUEST
14:22
There are some OpenXR extensions, maybe one primary extension that allows apps to show pass-through, and this works with the black and white cameras or the color camera.
Jeffrey PowersGUEST
14:33
So you can have pass-through, you can build apps and, and I think there are some apps out there already that can use these extensions that can just keep you in the ambient pass-through experience.
Jeffrey PowersGUEST
14:43
So that works on day one.

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