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Non-uniform rational B-spline

Non-uniform rational B-spline

Search complete. 7 mentions across 3 episodes found for "Non-uniform rational B-spline".

Oct 12, 2026

Jack MavarGUEST
18:10
So it's essentially a program to make that, um, which- Can, um, it, it does have some tools that make the process easier.
Alex FridlyandHOST
18:22
So plasti- plasticity essentially brought CAT into the reach of, you know, artists by making NURBS modeling approachable.
Alex FridlyandHOST
18:30
So you, you mentioned it can be a, you know, a crutch for new artists, that, that people should learn poly modeling and subdivision first.
Alex FridlyandHOST
18:38
Can you, can you tell us why? And what goes wrong when someone jumps straight into plasticity without, without that foundation?
Alex FridlyandHOST
20:37
Mm-hmm.
Alex FridlyandHOST
20:38
All right.
Alex FridlyandHOST
20:39
So let's talk about the NURBS to polygons conversion specifically, you know, because you flagged that as a, as a pain point.
Alex FridlyandHOST
20:46
When you export from plasticity, uh, what does match-- mesh actually look like? And how much cleanup you doing before it's usable, you know, as a game-ready high poly?
Alex KoutmosGUEST
12:36
That would be really cool.
Alex KoutmosGUEST
12:38
Yeah, because Frank has done some really good work with Flutter and integrating that with NURBS.
Alex KoutmosGUEST
12:45
And it would be really cool to build my own digital dash where you can have RPMs and speedometer and time series of oil tank.
Alex KoutmosGUEST
12:53
Just one
speaker_5HOST
18:21
And game developers also need smooth curves for organic shapes like a character's face, which are really hard to make with just flat triangles.
speaker_5HOST
18:29
So they use mathematical curves, specifically Bezier curves and NURBS.
speaker_8HOST
18:34
Break down NURBS for us, because that just sounds like a made-up sci-fi word.
speaker_5HOST
18:38
It does, but it stands for non-uniform rational B-splines.
speaker_8HOST
18:41
Still sounds like sci-fi.
speaker_5HOST
18:44
But think of it this way.
speaker_5HOST
18:45
A Bézier curve has a start point, an end point, and these invisible control points floating in space that act like magnets, pulling the line toward them to bend it.
speaker_5HOST
18:54
NURBS curves take that further.

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