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Neverwinter Nights

Neverwinter Nights

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Search complete. 10 mentions across 4 episodes found for "Neverwinter Nights".

Sep 4, 2026

Ross WatsonHOST
24:26
All the Icewind Dales are set there.
Ross WatsonHOST
24:27
Neverwinter Nights, the whole thing.
Ross WatsonHOST
24:29
All the Neverwinter Nights are set there.
Ross WatsonHOST
24:32
Which there's...
Ross WatsonHOST
24:33
And some of those games are freaking awesome.
Mark DarrahGUEST
46:20
We're all in 2D.
Mark DarrahGUEST
46:21
We, this is, um, definitely, uh, a, a big part that marks those early days is very much, you know, BioWare's, BioWare's toolmakers were making the games to make the ga- were making the things to make the games very much defines that all the way up through Neverwinter.
Mark DarrahGUEST
46:38
You could, you could use, you could put Neverwinter as a, as a pivot point because that's really where we fully shift to 3D.
Mark DarrahGUEST
46:45
Um, but I think it, Neverwinter probably marks the end of the first group.
Mark DarrahGUEST
46:50
It's like we're making tools and it cul- it culminates in we made a tool that we actually released to the public and, um, and, um, uh, and, and that's, uh, where, like that's what really defines that, that era.
Mark DarrahGUEST
47:04
In that ca- in those, in those early games, you know, we, we have the hints of character-driven storytelling, but we're... a lot of what's going on in those, th- in this time period is just we are making games that are giant, relatively thin I would say.
Mark DarrahGUEST
47:41
So you go to an area, you talk to the townspeople, you've killed all the giant rats, and then you leave never to return to this town.
Mark DarrahGUEST
47:49
There's a lot of, um, there's a lot of that in that era.
AdamHOST
52:32
And, and being able to kind of twist that stuff and change things.
AdamHOST
52:35
Like, I remember back in the day when we used to play on the, on the, the PC, um, Neverwinter Nights.
AdamHOST
52:41
Did you ever play Neverwinter Nights?
VinceHOST
52:43
Sure.
AdamHOST
52:43
Yeah.
Jeremy MartinGUEST
29:08
It was Aerolith.
Jeremy MartinGUEST
29:09
It was a module for Neverwinter Nights, the video game.
Jeremy MartinGUEST
29:13
And that was an extreme time sink because it's it's like a whole little simulated world that you can do all all the simulated things that you could actually be doing in real life for actual productive value but instead you do it in a video game with a bunch of nerds who also are getting no productive value out of it but no it was it was pretty popular uh at its time it was an extreme huge time sink like what are we talking
Sean FinneganHOST
29:38
about per week as far as how many hours would you be investing in this

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