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Netcode

Netcode

Search complete. 3 mentions across 3 episodes found for "Netcode".

Oct 30, 2026

Francesco CesariniHOST
71:29
So let me sum up what we've discussed today.
Francesco CesariniHOST
71:33
Netcode is a decision based on the game type and not necessarily a technical one.
Francesco CesariniHOST
71:38
The game you're building decides whether you delay your inputs, rewind time, or show players the pass.
Francesco CesariniHOST
71:45
And it's jitter, not latency, which pulls the players out of sync.
Andres MirandesHOST
34:41
Like, like, if you just look at the sheer size of the community, sheer size of, like, the player base, it's just not realistic.
Andres MirandesHOST
34:49
Um, so, you know, granted, we've had our, you know, talks about, like, what we thought the faults were for 2X i- in terms of, like, a development time, the timing as to the idea of then versus now, right? NetCode is different.
Andres MirandesHOST
35:02
Uh, the, the, the hunger for tag fighters is, is kinda different.
Andres MirandesHOST
35:07
Um, even the simple design, right? The big thing was, like, you know, simple inputs and such.
PluckyStarGUEST
24:04
Mm-hmm
Ben SoarsGUEST
24:04
... and because of that, it became too difficult for us to implement native rollback netcode, which is, like, the premier- ... of NetCode at the time, uh, for now even, for fighting games, because a lot of the systems that Unity provides are not suitable for it.
PluckyStarGUEST
24:23
Mm.
Ben SoarsGUEST
24:24
You kind of have to make a lot of custom stuff.

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