
Meta Quest
Game developerWikipedia
6
MENTIONS
3
EPISODES
3
PODCASTS
Search complete. 6 mentions across 3 episodes found for "Meta Quest".
Sep 9, 2026
Agile Lens Builds Stage Presence At The Intersection Of Theatre And Architecture (Alex Coulombe)
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3:32Alex CoulombeGUEST
You had done an Upload VR article back in 2017 or 2018 when I first got access to the Mirage Solo 6DoF dev kit from Google, and that was a moment where I was like, "Oh, this is gonna be great.
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3:44Alex CoulombeGUEST
Facebook's coming out with this Quest device, standalone 6DoF VR." And then we went from the Lenovo Mirage, which was just 6DoF headset with a 3DoF controller, and then we were starting to prototype these, uh, 6DoF controllers, and it was like, "Great, it's gonna be Google and Meta competing with each other." And then Google was like, "Never mind," and just gave up on that.
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4:01Alex CoulombeGUEST
And so Meta didn't have a lot of competition.
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4:03Alex CoulombeGUEST
And right now, between things Pico's doing and Meta and Valve and Apple and everything with Android XR across the spectrum with XReal and Samsung and Google, there's some really healthy competition, and I think it is pushing everyone to create better products and improve their OSs.
6 MINS LATER
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10:40Alex CoulombeGUEST
I worked with Kevin Labeson and Allison Morgan on a piece we had called Ghosted, which was basically like, okay, let's try to have these ghost performers who are volumetrically captured, and they are speaking to you across from a table, like a speed dating experience.
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10:56Alex CoulombeGUEST
And so we're really positioning you very carefully to make sure that the people, the actors you're seeing, are within that field of view, and they're semi-transparent because they're ghosts, and they're engaging with the environment, and you see them, like, enter through walls and, you know, do crazy things with the table and all that.
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11:14Alex CoulombeGUEST
So that's an experience that was very much designed for what these glasses are good at, and it would not have been as, I wanna say, magical an experience if we had designed that experience entirely for something like a Meta Quest.
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11:26Alex CoulombeGUEST
And conversely, yes, all the architecture experiences we create, like the Four Seasons Lake Austin project and all that, I don't think those would work nearly as well in the augmented reality world of you see the real world and then you're overlaying digital content on top of it with this more limited form factor.
228 - Minimal Cloud Cover
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39:37KeoHOST
But you can access it when you're out and about.
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39:40KeoHOST
Yeah.
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39:41KeoHOST
This seems like it's more for, like, because they only just put out meta quests with the Xbox app, right? So it's catching the other people that don't have consoles that may be more accepting of subscriptions.
M
39:58MattHOST
Yeah, but I think Shane's right, though, right? Like, the fact that they only...
M
40:03MattHOST
They say this is going to impact 4% of their current user base, right? Yeah.
E135 - The Headset-Prizes-Game, Bitkom AI Glasses Poll and how to develop for Snap Specs with Ines Hilz & Andrew Douglas (SunfloVR)
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39:41Andrew DouglasGUEST
Yeah.
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39:42Andrew DouglasGUEST
Uh, worked on a bunch of different projects across different headsets and, like, got content across, like, the Apple Vision Pro, Meta Quests, you know, the developer previewed Snap Specs.
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39:52Andrew DouglasGUEST
Um, yeah, AR lenses, all of that.
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39:55Andrew DouglasGUEST
So we've, we've done quite a lot.