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Meta Quest

Meta Quest

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Search complete. 6 mentions across 3 episodes found for "Meta Quest".

Sep 9, 2026

Alex CoulombeGUEST
3:32
You had done an Upload VR article back in 2017 or 2018 when I first got access to the Mirage Solo 6DoF dev kit from Google, and that was a moment where I was like, "Oh, this is gonna be great.
Alex CoulombeGUEST
3:44
Facebook's coming out with this Quest device, standalone 6DoF VR." And then we went from the Lenovo Mirage, which was just 6DoF headset with a 3DoF controller, and then we were starting to prototype these, uh, 6DoF controllers, and it was like, "Great, it's gonna be Google and Meta competing with each other." And then Google was like, "Never mind," and just gave up on that.
Alex CoulombeGUEST
4:01
And so Meta didn't have a lot of competition.
Alex CoulombeGUEST
4:03
And right now, between things Pico's doing and Meta and Valve and Apple and everything with Android XR across the spectrum with XReal and Samsung and Google, there's some really healthy competition, and I think it is pushing everyone to create better products and improve their OSs.

6 MINS LATER

Alex CoulombeGUEST
10:40
I worked with Kevin Labeson and Allison Morgan on a piece we had called Ghosted, which was basically like, okay, let's try to have these ghost performers who are volumetrically captured, and they are speaking to you across from a table, like a speed dating experience.
Alex CoulombeGUEST
10:56
And so we're really positioning you very carefully to make sure that the people, the actors you're seeing, are within that field of view, and they're semi-transparent because they're ghosts, and they're engaging with the environment, and you see them, like, enter through walls and, you know, do crazy things with the table and all that.
Alex CoulombeGUEST
11:14
So that's an experience that was very much designed for what these glasses are good at, and it would not have been as, I wanna say, magical an experience if we had designed that experience entirely for something like a Meta Quest.
Alex CoulombeGUEST
11:26
And conversely, yes, all the architecture experiences we create, like the Four Seasons Lake Austin project and all that, I don't think those would work nearly as well in the augmented reality world of you see the real world and then you're overlaying digital content on top of it with this more limited form factor.
KeoHOST
39:37
But you can access it when you're out and about.
KeoHOST
39:40
Yeah.
KeoHOST
39:41
This seems like it's more for, like, because they only just put out meta quests with the Xbox app, right? So it's catching the other people that don't have consoles that may be more accepting of subscriptions.
MattHOST
39:58
Yeah, but I think Shane's right, though, right? Like, the fact that they only...
MattHOST
40:03
They say this is going to impact 4% of their current user base, right? Yeah.
Andrew DouglasGUEST
39:41
Yeah.
Andrew DouglasGUEST
39:42
Uh, worked on a bunch of different projects across different headsets and, like, got content across, like, the Apple Vision Pro, Meta Quests, you know, the developer previewed Snap Specs.
Andrew DouglasGUEST
39:52
Um, yeah, AR lenses, all of that.
Andrew DouglasGUEST
39:55
So we've, we've done quite a lot.

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