Meta Quest 2
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45
MENTIONS
33
EPISODES
32
PODCASTS
Search complete. 45 mentions across 33 episodes found for "Meta Quest 2".
Oct 29, 2026
Reality Bytes #26 Meta, Snap, Xreal, URXR Who’s Winnning?
E
35:26EricHOST
Meta had already come out and said they were launching a new headset with the XR2 Gen 2 chip in it.
E
35:31EricHOST
The XR Elite launched with the XR1 chip in it that was in the Quest 2.
E
35:40EricHOST
Um, you know, and look, I mean, that XR elite from, from, uh, from, from HTC was a good headset.
E
35:47EricHOST
It just launched way too late in the life cycle and had old hardware in it.
How to Make Game Characters Feel Alive
G
1:00Gabriele RomagnoliHOST
believable behavior alone does not build a sustainable game.
G
1:03Gabriele RomagnoliHOST
So we look at how the team refined onboarding, improved retention, and finally unlocked a revenue stream on a Quest store thanks
W
1:11Wendelin ReichGUEST
to a new pad.
W
1:11Wendelin ReichGUEST
Day number one, monetization, quintuple.
G
2:23Gabriele RomagnoliHOST
So, Wendelin, can you maybe start explaining us what is Forever Pets at its core?
W
2:31Wendelin ReichGUEST
So, Forever Pets is really meant to be an experience that's more than a game.
W
2:39Wendelin ReichGUEST
It's currently a game that's out on MetaQuest, but we're going multi-platform and we're also going beyond XR in just a few months.
W
2:48Wendelin ReichGUEST
The underlying idea is that we want people everywhere in the world to feel that they can own a pet, a lifelike pet, whether or not they can afford a real one, whether or not they have allergies, whether or not they may travel a lot and cannot really provide care for a real pet.
The Smart Flip: The Phone Flipper’s Podcast Ep. 150 - Jahid Does Over £8,000 Flipping Phones & Electronics
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34:12Matt ShirleyHOST
But that's good because you know your principles and your boundaries.
M
34:15Matt ShirleyHOST
Me and a customer, I didn't close an Oculus Quest 2.
M
34:18Matt ShirleyHOST
Somebody wanted me to buy last week over $10.
M
34:21Matt ShirleyHOST
um they couldn't get to my number and you know what it didn't matter because we all know that there's another item around the corner that i can go buy and spend that money on and uh yeah i'm with you brother it makes sense
146. The history of GTA
A
46:08Andy SavageHOST
so over the top it's fantastic And then a mere, mere two years later, we get Grand Theft Auto San Andreas on the PC, PS2, PS3, Xbox, Xbox 360.
A
46:22Andy SavageHOST
And then I, pardon me, I think later Mac, Android, iOS, Windows, and then eventually the Oculus Quest 2.
A
46:31Andy SavageHOST
So set in San Andreas, which is also LA.
A
46:35Andy SavageHOST
Absolute epic radio.
347 : Antigravity Horn
S
25:36StuHOST
And the reason for that is that I don't want to buy metagames.
S
25:40StuHOST
So I have a Quest 2 and I don't play native metagames on it anymore because I don't really want to engage with them and give them my money.
S
25:47StuHOST
But I did use it heavily for PC VR.
S
25:50StuHOST
Now, the problem was I ran into problems where it was just lagging out completely and it wasn't working for me so i eventually laid down the green to get some to get a dedicated router for vr and what that does is you just hook it up to your network network put it into like access point mode and you just use it purely for your computer that's going to be sending over the information and the wi-fi used only by your headset and it separates it from the network and you don't, in theory at least, you don't get any interference from anything else.
Enterprise XR in 2026: What’s Working
G
0:00Gabriele RomagnoliHOST
Today I'm sitting with Horacio Torrendell, founder and CEO of TreeView, an XR studio that has spent the last decade designing and developing constant spatial computing applications for enterprise clients.
G
0:10Gabriele RomagnoliHOST
TreeView has worked across multiple generations of hardware, from Gear VR and HoloLens to MetaQuest and Apple Vision Pro, surviving repeated cycles of excitement and disappointment, focusing on a very deliberate growth strategy.
H
0:24Horacio TorrendellGUEST
I feel like the industry sometimes gets crazy for the upside and for the downside also.
H
0:28Horacio TorrendellGUEST
We've been on a slow growth trajectory for the last We discuss what is working right now in enterprise.
29 MINS LATER
H
29:16Horacio TorrendellGUEST
Yeah, that's a great question.
H
29:17Horacio TorrendellGUEST
One comment before jump here on the previous comment, the surprises that happen when new hardware launches, like I feel like one of the surprises was fitness.
H
29:25Horacio TorrendellGUEST
when the MetaQuest 2 launched, no one had envisioned people were going to actually be working out inside of a MetaQuest 2.
H
29:31Horacio TorrendellGUEST
So there are surprises, like the market reveals value that initial hypotheses don't have.
Braving The Long VR Winter In Meta VR Glasses & Steam Frame With The Verge’s Sean Hollister
I
12:15Ian HamiltonHOST
And when I look at the snap specs and I look at the MetaVR glasses, I see a head-to-head competition here of two devices doing almost the same things, but with completely opposite optical architectures.
I
12:33Ian HamiltonHOST
And that was true of kind of like Magic Leap 2 against Quest 2.
I
12:39Ian HamiltonHOST
Like these things were, it seems like we've been getting lighter and I only see one of them achieving mass market success.
I
12:49Ian HamiltonHOST
And it's like one technology is going to win out in my mind over the long term.
Should devs change their release plans due to AI clones?
S
21:19Simon CarlessHOST
No, I think you're right.
S
21:21Simon CarlessHOST
I mean, certainly in the case of my Quest 2, I bought it.
S
21:23Simon CarlessHOST
I don't know if I was ever super into playing it.
S
21:25Simon CarlessHOST
I bought it to check it out, but I did definitely relinquish it to my kid.
221: My Drama Queen
D
15:19Daniel GoodmanPANELIST
It's a standalone product.
D
15:20Daniel GoodmanPANELIST
And the Oculus Quest 2 just got announced.
D
15:23Daniel GoodmanPANELIST
You can get your pre-order right now.
Z
15:24Zach BraffHOST
Well, guys.
Gestures Around the Ear
S
18:26Sheikh Shaan Arifin ShimonGUEST
One thing that your meta is doing, it's bringing down the VR hardware cost still within the consumer range.
S
18:33Sheikh Shaan Arifin ShimonGUEST
But if you look at other vr headsets they are still more costly on like the 800 to 2000 spaces right those give you additional hardware cameras being mounted on different side of like the walls and those kind of things but from a consumer point of view you still have a lot of room for improvement so that your cost is still affordable so that general users can use this as not being a cost-per-day thing So I believe with Meta's Quest 2 or Quest 3, they're bringing this closer to the consumer space, but on the general VR space, still a long way to go.
S
19:13Sheikh Shaan Arifin ShimonGUEST
Same thing with the smart glasses, good development being done.
S
19:16Sheikh Shaan Arifin ShimonGUEST
Google itself is doing a lot of work on both VR and AR glasses, but I do believe that from a hardware standpoint, feature-wise, it's matured.
23 more episodes mention Meta Quest 2.
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