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Mellanox Technologies

Mellanox Technologies

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Search complete. 15 mentions across 9 episodes found for "Mellanox Technologies".

Nov 8, 2026

Brad ShoemakerHOST
49:50
You could basically do that or fiber.
Brad ShoemakerHOST
49:52
So I had Mellanox cards.
Brad ShoemakerHOST
49:53
Mellanox is a high-end enterprise-level networking company that is now owned by NVIDIA, but they've been making very fast network cards for servers, like enterprise data center-type servers for a very long time.
Brad ShoemakerHOST
50:06
Uh, one of the two Melanix cards I was using stopped working in the one in my windows PC.
Will SmithHOST
50:10
Oh
Jon SeagerGUEST
39:54
The user data is kind of backed up and snapshotted before apps are updated.
Jon SeagerGUEST
39:58
There's this kind of composability of, okay, well, my workstations over there all have NVIDIA GPUs in them because they're the ML people and the servers over here have Mellanox cards in them and they need something weird in the init RD.
Jon SeagerGUEST
40:10
All of those problems should be easier to solve with Core.
ChrisHOST
40:15
And then there's the application support levels too, like all of that too, yeah.
Dan SenorGUEST
38:04
So the CTO, the chief technology officer of NVIDIA, OK, so like one of the three most important positions in this global AI monolith, NVIDIA, the CTO is Israeli and lives in Israel and he does his job out of Israel.
Dan SenorGUEST
38:22
Why? Because he used to be the CEO of a company called Mellanox.
Dan SenorGUEST
38:25
which Nvidia acquired.
Dan SenorGUEST
38:26
He was the CEO of Mellanox.
Dan SenorGUEST
38:28
Nvidia bought Mellanox.
Dan SenorGUEST
38:29
Not only did they integrate Mellanox into Nvidia, but they made the CEO the CTO, and he runs the company.
Dan SenorGUEST
38:37
He runs his whole part of the company out of Israel.
Dan SenorGUEST
38:40
So now Israel is indispensable to Nvidia, which is indispensable to the AI revolution.
Andrew SmithGUEST
19:36
You know, you're talking about companies like, let's say, Nvidia.
Andrew SmithGUEST
19:41
I mean, Nvidia bought Mellanox years ago as a way to vertically integrate the networking components with the GPUs.
Andrew SmithGUEST
19:49
And it's logical to think that if If they want to continue down that path of vertical integration on the component side, they do need an optical component, and they also need an OCS component.
Scott WilkinsonGUEST
20:02
And remember, NVIDIA put $2 billion into Numentum.

15 MINS LATER

Scott WilkinsonGUEST
34:40
Yeah.
Scott WilkinsonGUEST
34:41
So just if you think about NVIDIA, who people sort of think is their competitor for that kind of business, they have a module company.
Scott WilkinsonGUEST
34:46
They bought Mellanox.
Scott WilkinsonGUEST
34:48
But NVIDIA is building systems and data centers.
Eran KirznerGUEST
16:23
It took us a lot of time to get the MVP out because we had to find a standard to work with.
Eran KirznerGUEST
16:29
And many of the established companies back then, like Mellanox, Broadcom, Cisco and others were a little bit resistant, I would say, to the new protocol, to the new standard.
Eran KirznerGUEST
16:41
Today, fast forward, 10 years later, every storage vendor supports NVMe over TCP.
Eran KirznerGUEST
16:49
It's a standard and we are very proud of that.
Ed ZitronGUEST
20:08
NVIDIA's revenue is flat.
Ed ZitronGUEST
20:10
And then back in 2019, NVIDIA had bought a company called Mellanox in Israel, which allowed you to just use high-speed networking to connect a bunch of servers, inventing the modern AI cluster.
Ed ZitronGUEST
20:22
Okay.
Ed ZitronGUEST
20:24
2022 comes around, ChatGPT.
Eyal WaldmanGUEST
5:44
So first, I've done two companies.
Eyal WaldmanGUEST
5:47
Both went public for hundreds of millions of dollars and both were sold for billions of dollars, both Galileo Technology and Mellanox Technologies.
Eyal WaldmanGUEST
5:56
So here's what I think.
Eyal WaldmanGUEST
5:59
This huge crisis that we had on October 7, 2023, we should use this as an opportunity.
Dion HarrisGUEST
33:08
So we recognized very early on the way that you connect these together will determine to the extent that w- to which you can deliver more compute and therefore, you know, more advanced AI.
Dion HarrisGUEST
33:18
So when we acquired Mellanox, you know, the, I, I think most people didn't fully appreciate the value that was there in terms of, you know, not only just the existing technologies and the work they had done with InfiniBand and making that sort of an industry standard, but obviously the ingenuity that would go into building out what is now our scale up architecture.
Dion HarrisGUEST
33:38
And then as you started to think about as these models begin to grow in size and complexity, on the inference side, like I said, rack scale becomes important.
Dion HarrisGUEST
33:47
But for training, now you're looking at multi-cluster training sites, right? When you think about, you know, for a lot of, um, training workloads, the biggest, biggest objective is get the largest cluster you can get and, you know, get it to iterate and, and converge as quickly as possible so that you can quickly get to a model that then starts generating revenue in inference.
Ruben ShadeHOST
26:02
I started with one interface, mce1, and planned to add the other three after capture worked.
Ruben ShadeHOST
26:08
The capture interfaces are backed by a Mellanox ConnectX adapter handled by the mlx5en driver, and they use a jumbo frame MTU of 9,000 bytes." And just, just Ruben interjecting, I'm, I'm sure most listeners are aware of, um, Suricata.
Ruben ShadeHOST
26:23
If you're not, it's a, um, basically a network analysis tool that you can...
Ruben ShadeHOST
26:28
It presents a nice dashboard so you can keep track of incursions and things.

6 MINS LATER

Ruben ShadeHOST
32:27
The ring size change finally lets Suricata register MCE1.
Ruben ShadeHOST
32:33
Um, so he's got one more section here called four interfaces.
Ruben ShadeHOST
32:36
"With one interface working, I sail- I scaled this setup to four Mellanox interfaces, all using jumbo frames with an MTU of 9,000 bytes." And he's got, uh, some output here.
Ruben ShadeHOST
32:47
"No more Netmap underscore buff objects, and no more buffers after 4,096 of 4,096.

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