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Matt Colville

Matt Colville

Writer and game designerWikipedia

Search complete. 27 mentions across 17 episodes found for "Matt Colville".

Sep 3, 2026

AustinHOST
57:32
All right, there we go.
AustinHOST
57:34
And that's one of my versions of the Varian Tomb, a riff on Matt Colville's Delian Tomb.
AustinHOST
57:45
Cool.
AustinHOST
57:48
In the last couple minutes that we have, we'll just stay on the thing.
Jack McLaughlinHOST
18:18
So it meant like the characters actually had an excuse to like interact with her more often all the time.
Jack McLaughlinHOST
18:23
I kept thinking about any Matt Colville running the game fans.
Jack McLaughlinHOST
18:27
I kept thinking of this one episode he had for D&D advice where he was saying that, oh yeah, use holograms.
Jack McLaughlinHOST
18:33
Like in Star Wars with the Emperor's face big on the hologram.
AustinHOST
0:00
Today, This American Dice features the fourth episode of The Varian Tomb, our dungeon world version of Matt Colville's Delian Tomb.
AustinHOST
0:09
One of our heroes has died.
AustinHOST
0:12
Can the others save the girl and avenge their fallen comrade? Find out today on This American Dice.

43 MINS LATER

AustinHOST
43:04
This American Dice.
AustinHOST
43:06
Oh, boy, oh.
AustinHOST
43:07
This has been the fourth episode of The Varian Tomb, our version of Matt Colville's Delian Tomb in Dungeon World.
AustinHOST
43:15
We've, of course, got our usual cast, Kate as Grammy Jean, Carl as Estil, David as Avantas, Lee as Noble, and Austin as your game master.
AustinHOST
43:24
And who's that? Why, it's Carl as Crusher the bugbear.
BrettHOST
58:34
Do with that what you will.
BrettHOST
58:37
Um, I mean, it's, uh, one of the reasons they're, one of the reasons they're doing a huge Kickstarter, uh, uh, MCDM is doing a massive Kickstarter for their new adventure, Crack of the Sun, because Matt Colville's like, "Tabletop adventures are fucking trash, and we're trying to make one that's a little less trash."
IsaiahHOST
58:56
[laughs]
BrettHOST
58:57
Emphasis on a little less, 'cause he's like, "I, I don't think you can make a perfect adventure, but, like, l- better." [laughs]
Finn BrodieGUEST
0:44
Thanks for having me.
Jon de NorHOST
0:45
Let's give a introduction about yourself, and also how you came into the, um, Matt Colville/MCDM community.
Finn BrodieGUEST
0:56
Um, this is The Mythical Press.
Finn BrodieGUEST
0:57
Um, I, I am The Mythical Press, I guess.
Finn BrodieGUEST
1:27
So I just wanna shout them out as well.
Finn BrodieGUEST
1:29
Uh, but yeah, The Mythical Press is, uh, we're in month two now, and the support from the, yeah, the MCDM community has been incredible.
Finn BrodieGUEST
1:40
So I guess I'll segue into where I fit in all that as well is I've, I've been watching Matt Colville since I think his first year.
Finn BrodieGUEST
1:49
I was very early on.
Russ MorrisseyHOST
35:32
So they can-
Peter CoffeyHOST
35:32
I mean, Matt, Matt Colville does hire really good designers to get stuff done for him, so.
Russ MorrisseyHOST
35:35
Yeah, yeah.
Russ MorrisseyHOST
35:36
And you know, they, they know how to run Kickstarters or crowdfunders-
Mark J. JudgeSOUNDBITE_SPEAKER
67:33
But that isn't referred to as railroading because we understand that from the beginning The trouble is if you're new to the hobby, that understanding, that nuance usually isn't in the conversation.
Mark J. JudgeSOUNDBITE_SPEAKER
67:46
Take this video by the great, the one and only Matthew Colville.
AlejoHOST
67:49
Hey, everybody.
AlejoHOST
67:49
Matt Colville here
Mark J. JudgeSOUNDBITE_SPEAKER
69:49
Mm.
Mark J. JudgeSOUNDBITE_SPEAKER
69:50
Imagine you have a two by two grid, and on one far corner you have an open game that is done well, and in the opposite corner you have a linear game that is done poorly.
Mark J. JudgeSOUNDBITE_SPEAKER
70:05
I think what Matthew Colville says in this video is true.
Mark J. JudgeSOUNDBITE_SPEAKER
70:09
The railroading example he provides sounds like a very not fun campaign to be in, but I think we're missing the other half when we as a community talk about this in general.
TonyHOST
13:34
I let them, like, you know, freeze time, metagame, plan this out like they've got one brain, and then hit play.
DaveHOST
13:42
Which definitely is a level of the roleplay experience, right? Matt Colville used to say that's not a bug in the system, it's the system, right? Come up with crazy ideas and stuff.
DaveHOST
13:58
So that that is definitely something that you want to encourage.
DaveHOST
14:02
But again, if it goes to the point, Chris, you brought up the good point.
ColinHOST
12:08
If you're not, well.
Al GropeyPANELIST
12:11
Matt Colville himself is listening to this podcast.
Al GropeyPANELIST
12:13
Now you
ColinHOST
12:14
know.
KurtGUEST
16:49
Uh, and then, you know, give them a side quest, so then you could stick them in your game or your character backstory, and then your world would feel a little more interesting.
KurtGUEST
16:57
Like Matt Colville says, you have verisimilitude in the world.
KurtGUEST
17:01
Like, you actually believe it, and it's not you just being like, "Okay, we're, we're in town.
KurtGUEST
17:07
There's Nurse Joy."

7 more episodes mention Matt Colville.

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