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Lucas Pope

Lucas Pope

American video game designerWikipedia

Search complete. 19 mentions across 9 episodes found for "Lucas Pope".

Oct 5, 2026

Rami IsmailHOST
23:57
It really is.
Rami IsmailHOST
23:58
It's like you did something full of shit and then people decided you were an expert.
Mike RoseHOST
24:04
For some reason, I became the SimCity guy for a while.
Mike RoseHOST
24:09
It was fucking weird.
Ash BrandinGUEST
44:13
Republic of Times, another great one.
Ash BrandinGUEST
44:16
Both of those are by Lucas Pope, who's a truly incredible developer.
Ash BrandinGUEST
44:20
And Papers, Please is you're a Border Patrol agent.
Ash BrandinGUEST
44:24
Yeah.
Shams JorjaniHOST
52:54
Lead- leading question
Fernando RizzoHOST
52:55
The, I, the weird thing is I think there's almost, there's, there's two lanes here that don't need to intersect, right? Like, indie auteurs, like, all right, I'm gonna use Lucas Pope for an example.
Fernando RizzoHOST
53:07
I actually don't know what Lucas Pope's stance on AI is.
Fernando RizzoHOST
53:10
Maybe he's super pro-AI, but for the purpose of my argument, I'm gonna pretend he doesn't use it.
Fernando RizzoHOST
53:14
Lucas Pope, the guy makes a game every five or six years.
Fernando RizzoHOST
53:18
He's not in a huge rush, and when the game comes out, it's a perfect jewel, and it's genre-defining and usually invents a new genre.
Fernando RizzoHOST
53:28
Lucas Pope doesn't need to use generative AI if he doesn't want to.
Fernando RizzoHOST
53:31
He can keep being Lucas Pope.
Dan HHOST
34:03
Using a magical pocket watch that replays the exact moment of each crew member's death, you must piece together the fates of all 60 souls who were aboard.
Dan HHOST
34:11
It was a, a solo developer, chap called Lucas Pope, who also made Papers, Please, which I have played and thoroughly enjoyed.
Dan HHOST
34:18
Um, and it's rendered entirely in one bit black and white, no grayscale, and modeled on 1980s Macintosh Plus games.
Dan HHOST
34:25
It looks mad.
Aaron HarlemanPANELIST
39:36
They actually celebrate.
Hunter DonaldsonHOST
39:37
But we today are going to be talking about the game Return of the Obra Dinn, which is a game developed by Lucas Pope.
Hunter DonaldsonHOST
39:46
who you might be familiar with if you played Papers, Please.
Hunter DonaldsonHOST
39:49
You also just might be familiar with him from this game because it sold quite well and was reviewed very well and is just a, I don't know, I mean, it's a popular good game that people generally like.

22 MINS LATER

Hunter DonaldsonHOST
61:41
L.A. Noire, 78.
Hunter DonaldsonHOST
61:43
Crusader Kings 3, 79.
Hunter DonaldsonHOST
61:45
And then 80 is Lucas Pope's other game, Papers, Please, which I think is actually a little low for Papers, Please.
Hunter DonaldsonHOST
61:52
I
Scott ChristianGUEST
18:10
Um, but we knew we didn't, we, we couldn't, we couldn't sell a just like classic adventure game.
Scott ChristianGUEST
18:16
So that's why we sort of mashed it up with the Lucas Pope papers, please mechanic.
Scott ChristianGUEST
18:20
And it's a very tenuous connection to like, it's not the same mechanic.
Scott ChristianGUEST
18:23
It's not a document checker, but it's, it's a gate guard sim.
BrianHOST
6:27
Your brain just gets to imagine the finished product and the finished product is always fantastic in your brain.
BrianHOST
6:33
But the important question is, what's the actual game? Let's take Papers, Please, created by Lucas Pope and released in August 2013.
BrianHOST
6:42
Papers, Please is a dystopian puzzle simulation game where you play as a border-crossing immigration officer in the fictional communist nation of Arstotzka.
BrianHOST
6:51
Your job is to inspect documents and use ever-changing rules to decide who to omit, turn away, or arrest, all while you earn enough money to keep your family alive.
Marty SlivaHOST
23:14
You talk about, uh, um, Toby Fox or, uh, the, the, uh, Stardew Valley concerned ape, uh, yeah, super giant.
Marty SlivaHOST
23:24
Um, the, the, uh, papers, please Lucas Pope and everything.
Marty SlivaHOST
23:28
Like, I guess if you're literally not in that list, uh, like is there like there's a chance no matter how big your game might like if if Mina the Hollower would have done poorly or middling and no one would have cared and would have reviewed poorly like that just might be the end of it been the end of them so have
Casey WosuHOST
23:47
we heard how Mina the Hollower is doing like I believe they said that they were happy with
Nick CalandraHOST
24:05
I think Heart Machine's issue was they never, beyond Drifter, they never created an identity for their studio.
Nick CalandraHOST
24:14
You know what you're going to get from Supergiant.
Nick CalandraHOST
24:15
You kind of know what you're going to get from Lucas Pope, even if the perspective and art style is different.
Nick CalandraHOST
24:20
You know what you're going to get from Yacht Club.
Scott JohnsonHOST
39:51
He's just, he's-
John JaggerHOST
39:51
His name's Lucas Pope.
John JaggerHOST
39:52
Is that right?
Scott JohnsonHOST
39:53
Lucas Pope.
Scott JohnsonHOST
39:53
Yep.
John JaggerHOST
39:53
Yeah.

1 HR 48 MINS LATER

John JaggerHOST
148:14
Blood of the Dawnwalker is a game where there is time limit to be a vampire.
Scott JohnsonHOST
148:19
[laughs]

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