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Justin Gary

Justin Gary

Game designerWikipedia

Search complete. 9 mentions across 5 episodes found for "Justin Gary".

Oct 30, 2026

EricHOST
35:06
I know.
EricHOST
35:07
Well, I mean, yeah, I was going to say Justin Gary was really fun because he's...
EricHOST
35:13
Ascension is one of the games that got me into gaming.
EricHOST
35:16
And additionally past that, it's... a big part of my relationship with my wife is playing Ascension with one another that was like one of the first games I could get her to play consistently as I got her into becoming a board gamer so Justin Gary was great I mean Cole Worley also I know that you've You've talked to him.
EricHOST
35:42
I met him in person before I actually interviewed him
JackHOST
35:45
at PAX, my first PAX.
EricHOST
36:43
And so being able to talk to him, especially with his move over to his new studio, I really enjoyed.
EricHOST
36:52
I thought that was one of the interviews I was most looking forward to.
Justin GaryHOST
0:00
Hello and welcome to Think Like a Game Designer.
Justin GaryHOST
0:03
I'm your host, Justin Gary.
Justin GaryHOST
0:05
In this podcast, I speak with world-class game designers and creative pioneers across multiple industries.
Justin GaryHOST
0:11
Each episode takes you on a deep dive into the creative process, exploring the nuances of game design and the extensive cultural, technological, and business factors influencing various creative fields.
Wyatt TurkHOST
35:04
Even the designers and everything.
Wyatt TurkHOST
35:06
I think the guy's name is Justin Gary is the lead game design, I want to say.
Wyatt TurkHOST
35:11
Something like that.
Wyatt TurkHOST
35:13
He's worked on other games and they've all been pretty good.
Justin GaryHOST
0:00
Hello and welcome to Think Like a Game Designer.
Justin GaryHOST
0:03
I'm your host, Justin Gary.
Justin GaryHOST
0:05
In this podcast, I speak with world-class game designers and creative pioneers across multiple industries.
Justin GaryHOST
0:11
Each episode takes you on a deep dive into the creative process, exploring the nuances of game design and the extensive cultural, technological, and business factors influencing various creative fields.
Jeremy CranfordGUEST
9:28
Oh, it looks like a cool chap, right? He's on the cover, you know, later on.
Jeremy CranfordGUEST
9:32
Uh, I remember, um, Um, it was, um, yeah, Justin, Justin Gary.
Jeremy CranfordGUEST
9:37
He went nationals or what was it? I remember
Brian SchneiderHOST
9:39
nationals.
Jeremy CranfordGUEST
9:50
Randy Buehler was my boss on Magic the Gathering.
Brian SchneiderHOST
9:53
Yeah.
Jeremy CranfordGUEST
9:54
I went and worked with Justin Gary on Soul Forge and his games.
Jeremy CranfordGUEST
9:59
And then later I worked on Storybook Brawl with Matt.

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