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Jesse Schell

Jesse Schell

American video game designer and authorWikipedia

Search complete. 5 mentions across 5 episodes found for "Jesse Schell".

Sep 30, 2026

Alex SarlinHOST
5:04
That book was very eye-opening to me.
Alex SarlinHOST
5:06
I remember, you know, Rave Coaster and Jesse Schell and Eric Zimmerman.
Alex SarlinHOST
5:09
There was Jan Plos.
Alex SarlinHOST
5:10
There's this whole world of people who have been working for many years thinking about how games and education, you know, what they have in common and how you can bring that to, you know, how you can use it to both engage and actually effectively teach education.
Patricia Cangas RumeuHOST
20:45
Yeah.
Erik HarpsteadGUEST
20:45
Well, what was interesting is, um, um, this actually reminds me a lot of, uh, Jesse Schell, who's a, a game designer, and he wrote The Art of Game Design, really great book.
Erik HarpsteadGUEST
20:52
And in there he talks about, um, this idea of an interest curve.
Erik HarpsteadGUEST
20:56
And if you've ever, like, taken a literature class or something, you know, kind of like there's the, there's the intro, the rising action, the climax, the denouement.
Mark GuadagnoliHOST
34:32
You had mentioned earlier about the Challenge Point idea, and I think this is interesting to me because the interaction between Challenge Point and video games is, even though that wasn't the original reason that it was created, but there's a lot of work around those two.
Mark GuadagnoliHOST
34:54
Are you familiar with Jesse Schell?
Chad LaneGUEST
34:57
Yes, absolutely.
Chad LaneGUEST
34:58
Yeah, his book is one of the top game design books out there.
Daniel FedorGUEST
20:27
Like Kari was saying, we're kind of creating the hook for your theater of the mind to then fill in the blanks.
Daniel FedorGUEST
20:35
Do you know who Jesse Schell is? He's a designer, probably of the generation before me, but he wrote a book about game design and one of the topics in there he talked about was the opera glasses effect, where, like if you're in the audience of an opera, everything is so far away down on the stage because you're probably not rich and at the front.
Daniel FedorGUEST
20:59
And the opera glasses are a way for you to take a look at the faces.
Daniel FedorGUEST
21:05
Who are you dealing with? What are the props that they're holding? The green guy, that blob is this character.
Sabrina CulybaGUEST
2:03
But serious and educational come with additional baggage that I think constricts and limits what we could think about as a transformational game.
Sabrina CulybaGUEST
2:12
And so the term transformational is a term that actually I think Jesse Schell at Schell Games maybe started or at least... agreed that at our studio where I was when I wrote that book, we agreed that that was a better term for the kinds of games and like sort of the breadth of the types of things that we might work on.
Liz DavidsonHOST
2:36
Uh, so according to the book, a transformational game is something that is going to change the player's behavior outside of the game, which when I first read it, I was like, what's you're manipulating me.
Liz DavidsonHOST
2:49
Uh, but it's actually much brighter than that broader than that.

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