
Jesper Juul
Danish game designerWikipedia
4
MENTIONS
3
EPISODES
3
PODCASTS
Search complete. 4 mentions across 3 episodes found for "Jesper Juul".
Sep 23, 2026
Episode 174: Marvel Snap

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12:34Rob ParkerGUEST
And so it introduces a lot of uncertainty to even just where you're placing stuff or how things are going to interact.
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12:40Rob ParkerGUEST
I went back and reread Jesper Juul's Art of Failure book on uncertainty in games.
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12:46Rob ParkerGUEST
I don't super love that book because it's very, very surface level.
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12:50Rob ParkerGUEST
But his point is very much like if failure isn't a possibility, then victory doesn't really matter too much.
The invention of the MMO
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2:16speaker_0NARRATOR
In the 1980s, its gaming chops made the C64 low-status.
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2:20speaker_0NARRATOR
The dismissive label of Game Machine implied that because the C64 was good for playing games, it was too much fun to take seriously, and could not also be used for serious things, like word processing, which it was used for, writes video game scholar Jesper Juul in Too Much Fun, a 2024 history of the Commodore 64.
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2:40speaker_0NARRATOR
The label also meant that if you wanted to be serious, you should get a much more expensive computer with nearly identical capabilities, except for the ability to play good games.
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2:50speaker_0NARRATOR
But the C64's cultural implications were quite serious.
27: The Invisible Rules of Roleplaying
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4:54Sam SorensenHOST
It's also quite in line with, I think, other Nordic scholars.
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4:57Sam SorensenHOST
Uh, Montola references Jesper Juul, who, um, used to teach at the Game Center where we all went to school and now I believe teaches at the Royal University of Copenhagen or something like that.
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5:07Sam SorensenHOST
He teaches in Copenhagen.
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5:09Sam SorensenHOST
Um, but you know, there's Juul, there's Pohjola, there's, uh, Jaakko Stenros, who is another sort of, like, LARP scholar.
1 HR 6 MINS LATER
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71:29Sam SorensenHOST
So I think that's, like, one answer.
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71:31Sam SorensenHOST
I think my other sort of, like, more real answer is that it depends which frame you set your goal in.
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71:43Sam SorensenHOST
And Mantala sort of alludes this, alludes to this a- and references it, but, like, I think that, you know, we talked about fine-- defining frames in social terms, and then how Mantala and from, from, from Björk and Holopainen defines them in rules terms, and then what Mantala sort of gestures towards and, like, t- discusses briefly but I think could be expanded even further is defining frames in terms of goals.
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72:08Sam SorensenHOST
And, like, j- just to run through these quickly, uh, a diegetic goal, which is sort of the most common goal in an RPG, I would say, I think, is like, "I'm gonna slay the dragon.