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Jay Dragon

Jay Dragon

Game designer

Search complete. 6 mentions across 5 episodes found for "Jay Dragon".

Sep 25, 2026

Emily FriedmanGUEST
41:32
And we're all agreeing to just be hardcore versus people who are like, you know, it's important for us to remove things that will be traumatic.
Emily FriedmanGUEST
41:41
Later on, we're going to get Jay Dragon talking about you know, pallets and other kinds of ways of thinking about risk and negotiating safety so that especially like marginalized people can think more intensely about, you know, um, things that are of concern to them, um, in, in ways that are allow for curiosity and also safety.
Emily FriedmanGUEST
42:06
So in the middle of all of these kinds of debates very early on when, um, Meg A. Baker, the designer of Apocalypse World, so AKA mother of the apocalypse, um, and Emily Careboss, which is the greatest name ever, um, are kind of co-blogging, um, in different kinds of ways, Megé comes up with this, you know, intervenes in the conversation about playing to the pain, you know, playing to lift, all these sorts of things, and says, what if we have this idea of I will not abandon you? And the important part of that which is applicable beyond games, is the idea that you can't say it ahead of time.
Emily FriedmanGUEST
42:48
It's not a thing you can promise.
Ben RiggsHOST
39:22
And yet... uh, from a, from a player perspective, like I certainly believe that different rule sets provoke different experiences and that those, those you experiences you could say are almost existentially unique.
Ben RiggsHOST
39:38
Um, like, um, I was talking to Jay Dragon, who did Wander Home, which is a very, very soft, low-stress, you're traveling furries, essentially, role-playing game.
Ben RiggsHOST
39:54
And he said that he sees... all of these people rushing to do dnd-esque games and he thinks that you know there's there's thousands and thousands of people out there really interested in making the best fork possible you know and there's all these different amazing styles of fork and a great variety of forks but it is still just a fork at the end of the day and maybe we should make other kinds of cutlery um so you know i can i can certainly see where you're coming from on that end but i look at it and i'm like I mean, I want to kill Oda Nobunaga.
Ben RiggsHOST
40:29
That sounds amazing.
Sam DunnewaldHOST
33:03
Right.
Sam DunnewaldHOST
33:03
There was a whole episode that Marilee Buffkin and Jay Dragon did on this back in the feed that people can go check out.
Sam DunnewaldHOST
33:10
But like, yeah, the point is so much more like the the text and the engaging with the game as a text than it is actually going and playing it.
Sam DunnewaldHOST
33:20
Whether or not it's a dungeon
Sam SorensenHOST
43:03
It calls itself, like, a map game or a map-drawing game.
Sam SorensenHOST
43:05
Um, and, like, as another knock-on from this, uh, Wanderhome, Jay Dragon's, uh, game mostly doesn't call itself a role-playing game.
Sam SorensenHOST
43:15
I once looked through it for this, and it actually, the only place it calls itself a role-playing game is on the back of the book, like on the back cover.
Sam SorensenHOST
43:22
And I messaged Jay about this, and she was like, "Yeah, they really wanted us to put that on there because otherwise it wouldn't get sorted nicely at game shops." Um, and I think also just on the Barnes & Noble point, I might argue that if, if The Quiet Year went on the board game shelf instead of the RPG shelf, it might actually sell more copies.

43 MINS LATER

Misha FavorovHOST
87:02
It just was like w-what is choosing what circle to subdivide at and then cutting out both collaborative storytelling and mechanics, uh, felt a little bit weird.
Misha FavorovHOST
87:18
And honestly, I think just if there was a w-- Again, if, if you just called this character-driven, uh, narrative interaction, uh, something like, mm-
Sam SorensenHOST
87:30
The term that I once used in an argument with, I think, like, Jay Dragon.
Misha FavorovHOST
87:32
Character playing.
Emily FriedmanGUEST
59:09
I was part of, um, I've been part of three, seven part packed play tests.
Emily FriedmanGUEST
59:15
That game, Jay Dragon's game has just as of today started.
Emily FriedmanGUEST
59:20
Yeah, it has already 40 minutes reached its first not at all fake funding goal and is doing quite well at this moment.
Emily FriedmanGUEST
59:34
And we had a media embargo um to this day we still do no video can be circulated from any of those play tests i took it because sometimes you just want to watch your friends do a wizard stool and you want to remember that for never but and we've we've shared a few photos and those kinds of things um there's a photo of me on the crowdfund um uh that brian flaherty took But those are all these kinds of, we're capturing the moment, not for flex or anything like that, but just because this, like any other experience that you have with people that you may like and enjoy and want to spend time with, right? You want to remember that

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