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Infocom

Infocom

Software business companyWikipedia

Search complete. 55 mentions across 10 episodes found for "Infocom".

Oct 28, 2026

Brett DouvilleHOST
34:15
That's how you got past them.
Brett DouvilleHOST
34:18
And, um, one, uh, one or two of the Infocom games have a, well, I got a collection at one point and it just had a big answer book in it.
Tim LongoHOST
34:27
Um,
Brett DouvilleHOST
34:28
that had questions that you could look.
Jess MorrissetteHOST
39:59
but no i i like points i think they're charming i feel like there's something and i think they also provide a space for some occasional gags like in a comedy game you know uh you'll occasionally see sierra games award a bunch of points and then take them away uh after the hero is met with some sort of unfortunate twist i think that's fine you know we had fun with it in stair quest this idea that you have 500 points but each level only awards one point suggesting perhaps there could be 500 levels of this stair climbing uh yeah i think points are a good place too that you can occasionally do some some clever stuff so points that's why
Ben VigeantHOST
40:38
you know all right so on this there's a couple other thoughts that i have i think that If we're to bring back points, I would also want to bring them back in the style of like text adventures or at least like how Infocom did it.
Ben VigeantHOST
40:55
But I think other games did this too, where you get a rank.
Ben VigeantHOST
41:00
uh based off of your score yeah it's like you die and then it says you know uh you scored x out of x points your rank is this novice yeah and that i've always enjoyed that's something i enjoy in like the civilization games where Sid is number one where like it's like yes and and the bottom is Dan Quayle
Christian NeuhausGUEST
22:53
It was a lot of fun.
Christian NeuhausGUEST
22:53
I think if people liked Zork and other standard level, introductory level Infocom games, I think they will enjoy this game.
Christian NeuhausGUEST
23:01
I didn't finish it, but we will definitely return to it.
Christian NeuhausGUEST
23:04
And I do want to check out some of Charles Moore's other games too.
speaker_0HOST
0:53
And at MIT, Tim Anderson, Mark Blank, Bruce Daniels, and Dave Lebling made their own clone of Adventure, Zork.
speaker_0HOST
1:00
To sell it as a trilogy of microcomputer titles, they and a bunch of other people founded Infocom, which released the first part of Zork in nineteen eighty.
speaker_0HOST
1:10
The same year, Ken and Roberta Williams and their Online Systems released high-res adventure Mystery House, a game with graphics in addition to text and not about looking for treasure in a magic cave.
speaker_0HOST
1:23
It wasn't great, but Mystery House would provide a model of adventure likes to the Japanese scene later.
speaker_0HOST
2:57
The games came in several tiers.
speaker_0HOST
2:59
At the top were the ones played off disks because they didn't have to be loaded into the system RAM entirely, so they could have more content at the cost of slower operation.
speaker_0HOST
3:09
Infocom, most famous for these, also implemented an advanced parser understanding complex commands and a simulation engine that allowed automated object responses to the most common actions.
speaker_0HOST
3:21
However, such elaborate titles were in the minority in the nineteen eighties.
Richard CobbettGUEST
13:42
Obviously England was very, we had a lot of kind of companies like Magnetic Scrolls and Level 9 and so on.
Richard CobbettGUEST
13:49
Obviously we had some of the Infocom stuff being important as well.
Richard CobbettGUEST
13:53
And a lot of freeware and shareware ones, stuff like Humbug and Jack Around the Gym and that kind of stuff.
Richard CobbettGUEST
14:00
So I kind of very much started with the dawn of like adventure gaming and really just sort of didn't stop.
Ben ChandlerHOST
61:06
But the biggest problem with it is that in order to play it, it had to be interpreted by the computer novel construction set.
Ben ChandlerHOST
61:13
It wasn't like an Infocom game where they bundled the Z machine in with it.
Ben ChandlerHOST
61:20
and like you would just you know you couldn't compile your game you had to be interpreted so it's it was such an amazing piece of software but also useless for like i want to be a game developer basically um But it opened the door to that feeling that you had of like, oh, I see a guy walking around on someone else's computer that I made happen.
Ben ChandlerHOST
61:45
For me, it was like, oh, I can make a game.
GeorgeHOST
37:03
Mm-hmm.
JohnHOST
37:04
And I think about that transition of Infocom text adventures, like Zork-
GeorgeHOST
37:08
Mm
JohnHOST
37:08
... and things like that.
BillHOST
7:42
Nice.
Chris GraceGUEST
7:42
I had pretty much every Infocom game from back in the day, and it, uh, for people that are really old, you'll know that, like, those Infocom games are really cool 'cause they would come with all this extra stuff in the box.
Chris GraceGUEST
7:55
So, like, um, like a, like for...
Chris GraceGUEST
7:58
Uh, what was the one that was for the, at the circus? It came with, like, a circus ticket and, like, a program.
Xalavier NelsonGUEST
40:52
... hypertext and-
Soren JohnsonHOST
40:53
You probably had maybe had never played an Infocom game.
Soren JohnsonHOST
40:55
Um, so-
Xalavier NelsonGUEST
40:55
Never played an Infocom game.
Soren JohnsonHOST
40:56
So, yeah.
Soren JohnsonHOST
40:56
[chuckles]
Alex SmithHOST
63:17
Specifically, he reads about Deadline.
Alex SmithHOST
63:20
the classic Infocom murder mystery text adventure, with the twist from earlier Infocom adventures that the game world is moving the entire time, that there's been this murder at this mansion, and there are all these suspects, and they are moving around, they are meeting each other, they are doing things on their own clock, and it's your job to insert yourself into that routine, catch the right people at the right time to get the information you need, solve the mystery.
Alex SmithHOST
63:47
He's really intrigued by this because, again, he's a writer.
Alex SmithHOST
63:50
This is moving into the writing thing again.
Alex SmithHOST
64:31
At the time, there really aren't adventure games in Japan, really.
Alex SmithHOST
64:37
Again, some American stuff has been imported.
Alex SmithHOST
64:41
I don't know if any Infocom stuff has made it yet.
Alex SmithHOST
64:43
There hasn't been official translations.

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