Infocom
Software business companyWikipedia
55
MENTIONS
10
EPISODES
10
PODCASTS
Search complete. 55 mentions across 10 episodes found for "Infocom".
Oct 28, 2026
DGC Ep 491: Alone in the Dark (part two)
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34:15Brett DouvilleHOST
That's how you got past them.
B
34:18Brett DouvilleHOST
And, um, one, uh, one or two of the Infocom games have a, well, I got a collection at one point and it just had a big answer book in it.
T
34:27Tim LongoHOST
Um,
B
34:28Brett DouvilleHOST
that had questions that you could look.
"Bad" adventure game quirks we want back
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39:59Jess MorrissetteHOST
but no i i like points i think they're charming i feel like there's something and i think they also provide a space for some occasional gags like in a comedy game you know uh you'll occasionally see sierra games award a bunch of points and then take them away uh after the hero is met with some sort of unfortunate twist i think that's fine you know we had fun with it in stair quest this idea that you have 500 points but each level only awards one point suggesting perhaps there could be 500 levels of this stair climbing uh yeah i think points are a good place too that you can occasionally do some some clever stuff so points that's why
B
40:38Ben VigeantHOST
you know all right so on this there's a couple other thoughts that i have i think that If we're to bring back points, I would also want to bring them back in the style of like text adventures or at least like how Infocom did it.
B
40:55Ben VigeantHOST
But I think other games did this too, where you get a rank.
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41:00Ben VigeantHOST
uh based off of your score yeah it's like you die and then it says you know uh you scored x out of x points your rank is this novice yeah and that i've always enjoyed that's something i enjoy in like the civilization games where Sid is number one where like it's like yes and and the bottom is Dan Quayle
IFComp 2026 Roundup
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22:53Christian NeuhausGUEST
It was a lot of fun.
C
22:53Christian NeuhausGUEST
I think if people liked Zork and other standard level, introductory level Infocom games, I think they will enjoy this game.
C
23:01Christian NeuhausGUEST
I didn't finish it, but we will definitely return to it.
C
23:04Christian NeuhausGUEST
And I do want to check out some of Charles Moore's other games too.
3.40 Getting Tired of 'You'
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0:53speaker_0HOST
And at MIT, Tim Anderson, Mark Blank, Bruce Daniels, and Dave Lebling made their own clone of Adventure, Zork.
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1:00speaker_0HOST
To sell it as a trilogy of microcomputer titles, they and a bunch of other people founded Infocom, which released the first part of Zork in nineteen eighty.
S
1:10speaker_0HOST
The same year, Ken and Roberta Williams and their Online Systems released high-res adventure Mystery House, a game with graphics in addition to text and not about looking for treasure in a magic cave.
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1:23speaker_0HOST
It wasn't great, but Mystery House would provide a model of adventure likes to the Japanese scene later.
S
2:57speaker_0HOST
The games came in several tiers.
S
2:59speaker_0HOST
At the top were the ones played off disks because they didn't have to be loaded into the system RAM entirely, so they could have more content at the cost of slower operation.
S
3:09speaker_0HOST
Infocom, most famous for these, also implemented an advanced parser understanding complex commands and a simulation engine that allowed automated object responses to the most common actions.
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3:21speaker_0HOST
However, such elaborate titles were in the minority in the nineteen eighties.
Interview with Richard Cobbett - Nighthawks

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13:42Richard CobbettGUEST
Obviously England was very, we had a lot of kind of companies like Magnetic Scrolls and Level 9 and so on.
R
13:49Richard CobbettGUEST
Obviously we had some of the Infocom stuff being important as well.
R
13:53Richard CobbettGUEST
And a lot of freeware and shareware ones, stuff like Humbug and Jack Around the Gym and that kind of stuff.
R
14:00Richard CobbettGUEST
So I kind of very much started with the dawn of like adventure gaming and really just sort of didn't stop.
S02E06: Modding and 90s Game Tools
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61:06Ben ChandlerHOST
But the biggest problem with it is that in order to play it, it had to be interpreted by the computer novel construction set.
B
61:13Ben ChandlerHOST
It wasn't like an Infocom game where they bundled the Z machine in with it.
B
61:20Ben ChandlerHOST
and like you would just you know you couldn't compile your game you had to be interpreted so it's it was such an amazing piece of software but also useless for like i want to be a game developer basically um But it opened the door to that feeling that you had of like, oh, I see a guy walking around on someone else's computer that I made happen.
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61:45Ben ChandlerHOST
For me, it was like, oh, I can make a game.
REWIND: Choose Your Own Adventure Books
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37:03GeorgeHOST
Mm-hmm.
J
37:04JohnHOST
And I think about that transition of Infocom text adventures, like Zork-
G
37:08GeorgeHOST
Mm
J
37:08JohnHOST
... and things like that.
Sherlock Not Home ft. Chris Grace and Eric Dittelman
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7:42BillHOST
Nice.
C
7:42Chris GraceGUEST
I had pretty much every Infocom game from back in the day, and it, uh, for people that are really old, you'll know that, like, those Infocom games are really cool 'cause they would come with all this extra stuff in the box.
C
7:55Chris GraceGUEST
So, like, um, like a, like for...
C
7:58Chris GraceGUEST
Uh, what was the one that was for the, at the circus? It came with, like, a circus ticket and, like, a program.
Designer Notes 98: Xalavier Nelson - Part 1
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40:52Xalavier NelsonGUEST
... hypertext and-
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40:53Soren JohnsonHOST
You probably had maybe had never played an Infocom game.
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40:55Soren JohnsonHOST
Um, so-
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40:55Xalavier NelsonGUEST
Never played an Infocom game.
S
40:56Soren JohnsonHOST
So, yeah.
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40:56Soren JohnsonHOST
[chuckles]
Dragon Quest Part 1
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63:17Alex SmithHOST
Specifically, he reads about Deadline.
A
63:20Alex SmithHOST
the classic Infocom murder mystery text adventure, with the twist from earlier Infocom adventures that the game world is moving the entire time, that there's been this murder at this mansion, and there are all these suspects, and they are moving around, they are meeting each other, they are doing things on their own clock, and it's your job to insert yourself into that routine, catch the right people at the right time to get the information you need, solve the mystery.
A
63:47Alex SmithHOST
He's really intrigued by this because, again, he's a writer.
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63:50Alex SmithHOST
This is moving into the writing thing again.
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64:31Alex SmithHOST
At the time, there really aren't adventure games in Japan, really.
A
64:37Alex SmithHOST
Again, some American stuff has been imported.
A
64:41Alex SmithHOST
I don't know if any Infocom stuff has made it yet.
A
64:43Alex SmithHOST
There hasn't been official translations.