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Industrial Light & Magic

Industrial Light & Magic

Visual effects companywww.ilm.com

Search complete. 286 mentions across 131 episodes found for "Industrial Light & Magic".

Oct 29, 2026

KaylaHOST
1:44
Okay, he's a ghostly guy.
TonyHOST
1:47
He also works for and has worked for ILM.
TonyHOST
1:50
He was the visual effects art director on Indiana Jones and the Last Crusade.
TonyHOST
1:56
Oh, okay.
KristenHOST
66:07
Casper appeared on screen for roughly 40 minutes.
KristenHOST
66:11
So as for the final animation, the four ghost characters reportedly required about 15 months of work by approximately 150 ILM staff members.
KristenHOST
66:21
The team could only complete around five to eight shots per week.
KristenHOST
66:25
One particularly difficult effect sequence involved Casper lifting a dress from a trunk and dropping it over Cat's head, requiring a digital character to convincingly manipulate an object while interacting with a live actor.
Paul FischerGUEST
52:33
Maybe I need to be more expansive in that way.
Paul FischerGUEST
52:39
but you never get the sense, as you do with Coppola and Lucas, of like, are you confusing the means and the end? Is ILM meant to be the thing that allows you to make Star Wars, or is Star Wars the thing that allows you to have the money to build all this other stuff? Are you confusing it? And you never get that with Spielberg.
Paul FischerGUEST
52:55
And so that's why when I say even the calculated, those words I'm making the best way possible, there's an instinct thing of like, there's a bunch of people I spoke to who would have been Steven's assistants, whoever it is, 40 years ago, who would be like, I love Steven.
Paul FischerGUEST
53:13
I don't have a single wrong thing to say about Steven.
Jonathan FrakesHOST
13:22
Oh, that was the problem.
Jonathan FrakesHOST
13:24
The guy from ILM who created with his brother Photoshop, John Knoll.
Jonathan FrakesHOST
13:30
invented that incredible shot where Alice lowers herself into her own costume.
Jonathan FrakesHOST
13:36
And it was a green sock on this thing.
Tiffany ReeseHOST
6:36
I met with Brian last weekend to talk about options for funding your new screenplay.
Tiffany ReeseHOST
6:41
I just moved from ILM to an effects company called Bungie.
Tiffany ReeseHOST
6:45
They want to move from video games to films, and your movie might be a great option.
Tiffany ReeseHOST
6:50
Have you released a short film version, mate? And before Aaron could reply, Alexis sent an additional text saying, Sweet Martha talked my ear off about you in New York, and Brian too sang your praises.
Jerry DeeHOST
15:08
So...
Jerry DeeHOST
15:09
Now, I didn't verify this, but I did read that the visual effects were done by ILM.
Mike WestfallGUEST
15:15
Oh, well, that makes sense.
Jerry DeeHOST
15:17
So, I mean, that could be why it's actually pretty darn good.
Steven Ray MorrisGUEST
48:25
I wanted to say briefly, when you were talking about collaborations, I feel like not enough people talk about the idea that because Spielberg shot Jurassic Park in the fall, late summer of 92, and then post releases June of 1993.
Steven Ray MorrisGUEST
48:41
Basically, when Spielberg finishes shooting Jurassic Park in 1982, I think like October of 92, he goes in basically directly to Prague or somewhere in Eastern Europe to film Schindler's List, obviously because ILM and Skywalker Sound did all the post on Jurassic Park.
Steven Ray MorrisGUEST
48:59
George Lucas essentially supervised the sound post for Jurassic Park.
Steven Ray MorrisGUEST
49:04
I feel like nobody really talks about that.
Professor OHOST
25:24
And so, yeah, that's exactly right.
Professor OHOST
25:27
Everybody used models, including ILM and Star Wars.
Professor OHOST
25:31
Dennis Murin said this was so far beyond his computer-controlled camera, because that was one thing they used as a computer-controlled camera so that they could make everything match.
Professor OHOST
25:41
That was

11 MINS LATER

Professor OHOST
36:33
I can't remember the name of the ship, but a beautiful looking ship from the video game that we see.
Professor OHOST
36:39
and uh and the artist drew the ship and they have to render that drawing you know that's that's an early you know to take the drawing and render that into the computer so then then you can model it in the computer they were doing everything on the fly in this little company and uh yeah yeah But but apparently I don't know what they did after that.
Professor OHOST
36:58
I think ILM still ILM probably just adapted.
Professor OHOST
37:02
I think some of their workers went over to ILM as ILM converted more to the digital environment.
JackHOST
3:51
So he's directed a bunch of other Clone Wars.
JackHOST
3:54
But the most exciting credit in all of his credits that I found was that he worked for ILM, which is probably how he got these jobs.
JackHOST
4:03
And he's credited as the mummy designer in 1999's The Mummy.
JackHOST
4:10
Very cool.
Mark NewboldHOST
1:06
You're listening to Making Tracks and a very special episode as we return to Rebel Scum Con 3 in Texas back in August of 2026.
Mark NewboldHOST
1:12
I was fortunate enough to be asked to host two panels, the first of which with John Goodson and Kim Smith, both formerly of ILM.
Mark NewboldHOST
1:21
Kim was a model maker who worked on the prequel trilogy and later became a digital effects artist.
Mark NewboldHOST
1:27
And husband John began at ILM back in 1988, working right through the prequel trilogy and beyond.
Mark NewboldHOST
1:32
We discussed all of this and much, much more in our fascinating panel, which you can hear right here on Making Tracks.
ElliotUNKNOWN
1:39
Who's ready for a show today? Then do me a favour, please walk up to the stage your moderator from Fantatracks, give it up for Mark Newbold!
John GoodsonGUEST
2:47
Well, it's funny.
John GoodsonGUEST
2:47
I was telling this story to somebody just a few minutes ago that it used to be that...

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