
id Tech
6
MENTIONS
2
EPISODES
1
PODCASTS
Search complete. 6 mentions across 2 episodes found for "id Tech".
Sep 21, 2026
#218 - Emanuel Palalic Speaks On ID Software, DOOM 2016, Mick Gordon, Emptyvessel, DEFECT
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64:39Emmanuel PalalicGUEST
Yeah, no, the engine was great.
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64:40Emmanuel PalalicGUEST
I mean, we always looked at idTech as like this very, very specific and fine-tuned engine.
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64:47Emmanuel PalalicGUEST
Like every aspect of it was tuned to make, you know, shooters in the most performant way um and how do the pipelines change around that time uh each game i mean some of the workflows like we'd find a more optimized way to get higher fidelity look in the environments or the characters the weapons so that would require us to change how we build stuff so from eternal to from 2016 to eternal a lot of change around that We also dropped mega textures in Eternal, which allowed us to change the way we authored textures and materials.
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65:23Emmanuel PalalicGUEST
From 2016, we were actually able to use a lot more high res textures and characters.
#217 - Andrew Willis Speaks On ID Software Layoffs, DOOM TDA, Gamepass, Xbox, ID Tech Engine etc..
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12:42Andrew WillisGUEST
Uh, and man, I, I had, I had been a like solo Unity dev for a long time, so I had like the basics of like, you know, what is a particle system or like what is moving an object via translate or via like its rigid body, like the difference between that.
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13:01Andrew WillisGUEST
I had some idea of how like pipeline functioned and what's possible in a game engine, um, but obviously they use id Tech, which is incredibly proprietary, and I don't think I'm being mean to it by saying it's not very user-friendly.
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13:15Reece ReillyHOST
[chuckles]
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13:15Andrew WillisGUEST
Um, so, so hitting the ground running and learning that was a, a challenge.
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13:33Reece ReillyHOST
It runs like clockwork.
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13:35Andrew WillisGUEST
Man, yeah.
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13:36Andrew WillisGUEST
The tech team behind that, like yeah, Dustin and, and Reagan and, um, Ian Malarik and all the-- I'm missing a bunch of people, but our, our, our id Tech team on the US side, eight of the, eight, eight of nine of which were laid off, were just all rock stars.
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13:51Andrew WillisGUEST
They had all the tips and tricks to make things run, uh, smooth as butter.