Hironobu Sakaguchi
Japanese game designer and directorWikipedia
46
MENTIONS
13
EPISODES
12
PODCASTS
Search complete. 46 mentions across 13 episodes found for "Hironobu Sakaguchi".
Sep 15, 2026
Book of Matoya Episode 17: Final Fantasy XI
C
6:46CameronHOST
I think that's, that sounds like the very core of the MMO dynamic.
C
6:51CrystalHOST
Um, why did they make FF XI? It's because Sakaguchi was in Hawaii.
C
6:58CrystalHOST
This is, in fact-
C
6:59CameronHOST
A- again?
M
6:59MonicaHOST
[laughs]
C
7:00CrystalHOST
This is the last Sakaguchi game, even though I don't think he had, um, I think he had very little, if any, involvement with the developments, uh, per se.
C
7:11CrystalHOST
It was originally his idea to make an MMO 'cause he was in Hawaii and the Americans were playing EverQuest, and he was like, "We should make one of these."
C
7:21CameronHOST
The final Sakaguchi was in Hawaii project.
Ep. 340 - Dreamseeker - A Trigger in Time: Part 1 - September 13, 2026
C
15:20ChrisHOST
It was like the first game to have a new game plus feature where you could restart your game with your levels from the previous gameplay.
C
15:26ChrisHOST
It was such a... just a groundbreaking game, and it was created by three of the biggest names, Yuji Horii, who was making the Dragon Quest series, Akira Toriyama, who was the artist for the Dragon Quest series, and more, I think famously, the artist for Dragon Ball Z, who passed away not that long ago, and Hironobu Sakaguchi, who was the brain behind Final Fantasy.
C
15:55ChrisHOST
So there was all this talk about Hori and Sakaguchi working together because the makers of Final Fantasy and Dragon Quest coming together to make a game is an RPG player's dream.
C
16:09ChrisHOST
And so they became what was called the Dream Team.
Brave Fencer Musashi - Part 1 - Brave Fencer Mona Marshall
S
19:34SamHOST
So the team was headed up by Yoichi Yoshimoto, and they got to work designing the game, making it entirely in 3D, but with a fixed camera in most areas to be, uh, able to give it the dynamic 3D look, but not needing to double the amount of triangles that the PS1 had to render.
S
19:49SamHOST
When they first showed the game to Hironobu Sakaguchi, who served as the executive producer, uh, he said that he didn't think that this game would sell or be popular.
B
19:58BernardHOST
[laughs]
S
19:58SamHOST
And at first thought that this whole s- thing, like them bringing it in there and showing it to him, was just a prank from the Osaka team because, oh, those Kansai people, they love a good practical joke.
Top 5 Demakes | The Flight
C
21:27Chris CoplienHOST
Yep.
C
21:27Chris CoplienHOST
Well, just like Dragon Quest needs Yuji Horii to be a proper Dragon Quest game, Final Fantasy needs Hironobu Sakaguchi to be a proper Final Fantasy game.
C
21:36Chris CoplienHOST
And I said what I said.
V
21:38Van FernalGUEST
Yeah, I mean, yeah.
Giant Robot FM 123 - Hathaway's Real Dad (Mobile Suit Gundam Hathaway History feat. Mark Simmons and BJ from Zeonic Scanlations)
S
77:40Stephen HeroHOST
He also worked on The Spirits Within.
S
77:42Stephen HeroHOST
I bet Sakaguchi lured him to Hawaii for a few years.
S
77:45Stephen HeroHOST
I wonder if Murase surfs.
S
77:47Stephen HeroHOST
I presume yes.
The Fall Release Floodgates Have Opened | Firelink Podcast
M
56:22Marty SlivaHOST
They've also started dabbling in the 360 with era and the latest game to have this is Blue Dragon.
M
56:31Marty SlivaHOST
Which is from, this is the first game from Mistwalker that was Hironobu Sakaguchi's studio that he founded, the creator of Final Fantasy, that he founded after leaving Square Enix.
M
56:40Marty SlivaHOST
And this is the game that has, you know, Akira Toriyama's artwork and it has Nobuo Uematsu's score.
M
56:46Marty SlivaHOST
So he brings back the Chrono Trigger gang back together.
155 - Flamecraft Duals, Final Fantasy VII Remake, The Wide Open Sky is Running out of Catfish
M
44:04Mark YuasaHOST
They got a little bit hubristic.
M
44:06Mark YuasaHOST
And I think Sakaguchi, the creator of Final Fantasy, was given a lot of power and reigns over that feature film.
M
44:13Mark YuasaHOST
And of course, it flopped.
M
44:14Mark YuasaHOST
And that ambition faded away, but that didn't stop them from becoming some pretty capable cinematic storytellers over the course of their later games.
Book of Matoya Episode 16: Final Fantasy XII: Part 6
C
82:29CameronHOST
Your idea originally is that the creator doesn't need to be Matsuno.
C
82:32CameronHOST
You suggested it could also be Sakaguchi.
M
82:35MonicaHOST
It could also be Sakaguchi, yes.
M
82:36MonicaHOST
Because
C
82:36CameronHOST
Sakaguchi was also driven out by Final Fantasy.
M
82:40MonicaHOST
Yeah, yeah.
M
82:41MonicaHOST
It could be Sakaguchi, it could be Matsuno.
M
82:43MonicaHOST
It is reaching into our world.
The Witcher vs Aya Brea (Parasite Eve)
R
6:31Ray StekanisHOST
Eve creates deformed creatures all over Manhattan that Aya must defeat before dealing with the root of the problem at the end of the game.
R
6:39Ray StekanisHOST
Aya was created by Hironobu Sakaguchi and first appeared in the video game Parasite Eve back in 1998.
R
6:47Ray StekanisHOST
Gonna point out, this is Parasite Eve only...
R
6:50Ray StekanisHOST
Uh, this is Aya Brea from only Parasite Eves 1 and 2.
FINAL FANTASY & THE FUTURE OF GAMING | INTERNET GENIUS #17
M
18:54MikeGUEST
Trust me, I've tried.
M
18:56MikeGUEST
But they had, like, they had Kitase and Hironobu Sakaguchi and Amano and, like, producers and Nomura and just, like, everybody, right? And so...
M
19:08MikeGUEST
Right around the time Final Fantasy VII was in development, you had a sort of internal rift between Kitase and Sakaguchi.
M
19:19MikeGUEST
And Kitase, and actually it wasn't just him, there was a lot of other people too.
M
19:24MikeGUEST
Hiromichi Tanaka, who came into Square the same time that Sakaguchi did back in the early 80s, 1984, 1985, something like that.
M
19:32MikeGUEST
Um, they both were college students.
M
19:34MikeGUEST
They came in together and, uh, they were both, they both became game directors of separate teams and they, uh, you know, kind of, well, Sakaguchi talks about how he realized people liked Tanaka a little bit better than him.
M
19:47MikeGUEST
And he felt like, uh, he wasn't as popular, but so I don't know if there was necessarily a rivalry there, but point is Tanaka worked on some of those early final fantasy games, those, the, the NES trilogy.
3 more episodes mention Hironobu Sakaguchi.
Create an account to see the whole feed, search across every transcript, and follow the entities you care about.