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Hironobu Sakaguchi

Hironobu Sakaguchi

Japanese game designer and directorWikipedia

Search complete. 46 mentions across 13 episodes found for "Hironobu Sakaguchi".

Sep 15, 2026

CameronHOST
6:46
I think that's, that sounds like the very core of the MMO dynamic.
CrystalHOST
6:51
Um, why did they make FF XI? It's because Sakaguchi was in Hawaii.
CrystalHOST
6:58
This is, in fact-
CameronHOST
6:59
A- again?
MonicaHOST
6:59
[laughs]
CrystalHOST
7:00
This is the last Sakaguchi game, even though I don't think he had, um, I think he had very little, if any, involvement with the developments, uh, per se.
CrystalHOST
7:11
It was originally his idea to make an MMO 'cause he was in Hawaii and the Americans were playing EverQuest, and he was like, "We should make one of these."
CameronHOST
7:21
The final Sakaguchi was in Hawaii project.
ChrisHOST
15:20
It was like the first game to have a new game plus feature where you could restart your game with your levels from the previous gameplay.
ChrisHOST
15:26
It was such a... just a groundbreaking game, and it was created by three of the biggest names, Yuji Horii, who was making the Dragon Quest series, Akira Toriyama, who was the artist for the Dragon Quest series, and more, I think famously, the artist for Dragon Ball Z, who passed away not that long ago, and Hironobu Sakaguchi, who was the brain behind Final Fantasy.
ChrisHOST
15:55
So there was all this talk about Hori and Sakaguchi working together because the makers of Final Fantasy and Dragon Quest coming together to make a game is an RPG player's dream.
ChrisHOST
16:09
And so they became what was called the Dream Team.
SamHOST
19:34
So the team was headed up by Yoichi Yoshimoto, and they got to work designing the game, making it entirely in 3D, but with a fixed camera in most areas to be, uh, able to give it the dynamic 3D look, but not needing to double the amount of triangles that the PS1 had to render.
SamHOST
19:49
When they first showed the game to Hironobu Sakaguchi, who served as the executive producer, uh, he said that he didn't think that this game would sell or be popular.
BernardHOST
19:58
[laughs]
SamHOST
19:58
And at first thought that this whole s- thing, like them bringing it in there and showing it to him, was just a prank from the Osaka team because, oh, those Kansai people, they love a good practical joke.
Chris CoplienHOST
21:27
Yep.
Chris CoplienHOST
21:27
Well, just like Dragon Quest needs Yuji Horii to be a proper Dragon Quest game, Final Fantasy needs Hironobu Sakaguchi to be a proper Final Fantasy game.
Chris CoplienHOST
21:36
And I said what I said.
Van FernalGUEST
21:38
Yeah, I mean, yeah.
Stephen HeroHOST
77:40
He also worked on The Spirits Within.
Stephen HeroHOST
77:42
I bet Sakaguchi lured him to Hawaii for a few years.
Stephen HeroHOST
77:45
I wonder if Murase surfs.
Stephen HeroHOST
77:47
I presume yes.
Marty SlivaHOST
56:22
They've also started dabbling in the 360 with era and the latest game to have this is Blue Dragon.
Marty SlivaHOST
56:31
Which is from, this is the first game from Mistwalker that was Hironobu Sakaguchi's studio that he founded, the creator of Final Fantasy, that he founded after leaving Square Enix.
Marty SlivaHOST
56:40
And this is the game that has, you know, Akira Toriyama's artwork and it has Nobuo Uematsu's score.
Marty SlivaHOST
56:46
So he brings back the Chrono Trigger gang back together.
Mark YuasaHOST
44:04
They got a little bit hubristic.
Mark YuasaHOST
44:06
And I think Sakaguchi, the creator of Final Fantasy, was given a lot of power and reigns over that feature film.
Mark YuasaHOST
44:13
And of course, it flopped.
Mark YuasaHOST
44:14
And that ambition faded away, but that didn't stop them from becoming some pretty capable cinematic storytellers over the course of their later games.
CameronHOST
82:29
Your idea originally is that the creator doesn't need to be Matsuno.
CameronHOST
82:32
You suggested it could also be Sakaguchi.
MonicaHOST
82:35
It could also be Sakaguchi, yes.
MonicaHOST
82:36
Because
CameronHOST
82:36
Sakaguchi was also driven out by Final Fantasy.
MonicaHOST
82:40
Yeah, yeah.
MonicaHOST
82:41
It could be Sakaguchi, it could be Matsuno.
MonicaHOST
82:43
It is reaching into our world.
Ray StekanisHOST
6:31
Eve creates deformed creatures all over Manhattan that Aya must defeat before dealing with the root of the problem at the end of the game.
Ray StekanisHOST
6:39
Aya was created by Hironobu Sakaguchi and first appeared in the video game Parasite Eve back in 1998.
Ray StekanisHOST
6:47
Gonna point out, this is Parasite Eve only...
Ray StekanisHOST
6:50
Uh, this is Aya Brea from only Parasite Eves 1 and 2.
MikeGUEST
18:54
Trust me, I've tried.
MikeGUEST
18:56
But they had, like, they had Kitase and Hironobu Sakaguchi and Amano and, like, producers and Nomura and just, like, everybody, right? And so...
MikeGUEST
19:08
Right around the time Final Fantasy VII was in development, you had a sort of internal rift between Kitase and Sakaguchi.
MikeGUEST
19:19
And Kitase, and actually it wasn't just him, there was a lot of other people too.
MikeGUEST
19:24
Hiromichi Tanaka, who came into Square the same time that Sakaguchi did back in the early 80s, 1984, 1985, something like that.
MikeGUEST
19:32
Um, they both were college students.
MikeGUEST
19:34
They came in together and, uh, they were both, they both became game directors of separate teams and they, uh, you know, kind of, well, Sakaguchi talks about how he realized people liked Tanaka a little bit better than him.
MikeGUEST
19:47
And he felt like, uh, he wasn't as popular, but so I don't know if there was necessarily a rivalry there, but point is Tanaka worked on some of those early final fantasy games, those, the, the NES trilogy.

3 more episodes mention Hironobu Sakaguchi.

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