Harvey Smith
American video game designer and writerWikipedia
6
MENTIONS
3
EPISODES
3
PODCASTS
Search complete. 6 mentions across 3 episodes found for "Harvey Smith".
Oct 20, 2026
The Making of Dishonored & Prey | Raphael Colantonio
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3:04Raphaël ColantonioGUEST
I think it's the right approach.
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3:07Raphaël ColantonioGUEST
I think as soon as you try to make a product, as opposed to think as a creative, as an artist, I was talking about this with Harvey Smith, my friend, a few weeks ago, and we were like, Yeah, this industry is trying to cater to just like making a product.
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3:32Raphaël ColantonioGUEST
Initially, we did not think in those terms.
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3:34Raphaël ColantonioGUEST
We were just making something that we thought would be something interesting or something good or something expressive from an artistic standpoint or something that needed to see the day.
10 MINS LATER
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13:41Raphaël ColantonioGUEST
First of all, I was not the only one.
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13:42Raphaël ColantonioGUEST
It's a culture of company, right? It's a company culture that we've created since Arx Fatalis.
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13:47Raphaël ColantonioGUEST
And then at some point, we had Harvey Smith joining, who was the lead designer on Deus Ex.
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13:54Raphaël ColantonioGUEST
And it's not an accident.
Star Fox developer Velan: How to survive as a North American game studio
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51:01Karthik BalaGUEST
I think that's what's so cool.
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51:04Christopher DringHOST
Interesting, we had Arcane on, not Arcane, we had Harvey Smith on, and we talked about Redfall, right? And they, you know, he said, look, we're disappointed how it ended up and what happened, how disappointing it was, but actually the journey was great.
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51:18Christopher DringHOST
And it was kind of a, it was a very refreshing view on it.
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51:24Christopher DringHOST
It's not really about the destination.
Dropped Frames Episode 483
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39:29CohhCarnageHOST
I'm much more interested in why they came back and what they're doing.
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39:34CohhCarnageHOST
So, like, for instance, one, one announcement that happened that was great was, like, Harvey Smith, now granted he never really left game dev, but he just announced that they're making a whole big new ImSim studio specifically to make good ImSims like Prey.
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39:45CohhCarnageHOST
And it's like, "Oh, I know exactly what that is.
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39:48CohhCarnageHOST
Okay, awesome." Like, "Let's go.