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Greg Kasavin

Greg Kasavin

Video game writer and designerWikipedia

Search complete. 5 mentions across 5 episodes found for "Greg Kasavin".

Sep 15, 2026

RussPANELIST
43:09
It never came, and I was, I was so angry about it.
RussPANELIST
43:12
And I just looked up the guy who wrote the article, and it's Greg Kasavin, who is, like... [laughs] He's the writer and-
Cary GolombPANELIST
43:17
Oh
RussPANELIST
43:17
... creative director at, uh, Supergiant Games.
Keiko FukuichiGUEST
53:48
But one thing that was a little challenging was...
Keiko FukuichiGUEST
53:54
Like, Hades Techist is written by Mr. Greg Kasavin, and his writing style is just fantastic and sometimes very fancy.
Keiko FukuichiGUEST
54:08
It's gods speaking to each other, so he does all the fancy stuff.
Keiko FukuichiGUEST
54:14
And another philosophy of me as a game translator is I think the game text shouldn't get in the way of gameplay, so I always want to make sure that the text is easy to read, and if the player reads it once, they can understand.
John CoxonHOST
6:02
But yeah, Laurie gave me her voucher, and there was some nice beer.
John CoxonHOST
6:05
I got chatting to Greg Kasavin at the reception briefly, and that was lovely, because we'd been on a panel earlier in the day, which went very well.
John CoxonHOST
6:13
And I chatted to Jennifer Sveberg-Yen as well, and that was also very lovely.
John CoxonHOST
6:20
But mostly hung out with fancast-y sorts of people.
Pixelated Playgrounds

Pixelated Playgrounds

Hades 2

Aug 30 · 1 Mention

Brian SkirchaHOST
3:12
I don't think I could say enough good things about the music that he brings to the table for every outing.
Brian SkirchaHOST
3:16
Greg Kasavin, the writer and designer.
Brian SkirchaHOST
3:19
And of course, Gen Z, the artist who brings so much character and craft into every single one of these games.
Brian SkirchaHOST
3:28
It's such a signature art style, use of color.
David KassonHOST
48:13
They recognize what Rocksteady had actually done.
David KassonHOST
48:16
Greg Kasavin at GameSpot wrote that no other PC game had so effectively combined so many seemingly incompatible elements into one highly polished game.
David KassonHOST
48:28
Reviewers compared it to Bioshock for its atmosphere, to The Legend of Zelda for its adventure design, to Metroid for its world layout.
David KassonHOST
48:37
But what really stands out is something even more simple.

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