
Greg Kasavin
Video game writer and designerWikipedia
5
MENTIONS
5
EPISODES
5
PODCASTS
Search complete. 5 mentions across 5 episodes found for "Greg Kasavin".
Sep 15, 2026
XBOX...Why?
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43:09RussPANELIST
It never came, and I was, I was so angry about it.
R
43:12RussPANELIST
And I just looked up the guy who wrote the article, and it's Greg Kasavin, who is, like... [laughs] He's the writer and-
C
43:17Cary GolombPANELIST
Oh
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43:17RussPANELIST
... creative director at, uh, Supergiant Games.
Undertale translator explains EN to JP localization
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53:48Keiko FukuichiGUEST
But one thing that was a little challenging was...
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53:54Keiko FukuichiGUEST
Like, Hades Techist is written by Mr. Greg Kasavin, and his writing style is just fantastic and sometimes very fancy.
K
54:08Keiko FukuichiGUEST
It's gods speaking to each other, so he does all the fancy stuff.
K
54:14Keiko FukuichiGUEST
And another philosophy of me as a game translator is I think the game text shouldn't get in the way of gameplay, so I always want to make sure that the text is easy to read, and if the player reads it once, they can understand.
168: It’s a Very Little Cat
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6:02John CoxonHOST
But yeah, Laurie gave me her voucher, and there was some nice beer.
J
6:05John CoxonHOST
I got chatting to Greg Kasavin at the reception briefly, and that was lovely, because we'd been on a panel earlier in the day, which went very well.
J
6:13John CoxonHOST
And I chatted to Jennifer Sveberg-Yen as well, and that was also very lovely.
J
6:20John CoxonHOST
But mostly hung out with fancast-y sorts of people.
Hades 2
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3:12Brian SkirchaHOST
I don't think I could say enough good things about the music that he brings to the table for every outing.
B
3:16Brian SkirchaHOST
Greg Kasavin, the writer and designer.
B
3:19Brian SkirchaHOST
And of course, Gen Z, the artist who brings so much character and craft into every single one of these games.
B
3:28Brian SkirchaHOST
It's such a signature art style, use of color.
Ep.313 – I am Batman: What Restraint Gave to Batman: Arkham Asylum (2009)
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48:13David KassonHOST
They recognize what Rocksteady had actually done.
D
48:16David KassonHOST
Greg Kasavin at GameSpot wrote that no other PC game had so effectively combined so many seemingly incompatible elements into one highly polished game.
D
48:28David KassonHOST
Reviewers compared it to Bioshock for its atmosphere, to The Legend of Zelda for its adventure design, to Metroid for its world layout.
D
48:37David KassonHOST
But what really stands out is something even more simple.