
Graham Nelson
Mathematician and poetWikipedia
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Search complete. 1 mention across 1 episode found for "Graham Nelson".
Oct 15, 2026
3.40 Getting Tired of 'You'
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85:44speaker_0HOST
Players will try to talk to every human character in the game and complain they don't respond to most prompts, not realizing how much it takes to implement.
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85:54speaker_0HOST
As Graham Nelson's book Informed Designer's Manual mentions in the design of puzzles section, the woman selling breadcrumbs in Infocom's Trinity has over 50 different lines, and, you know, the only thing you actually need from her is to buy breadcrumbs before you both get nuked.
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86:10speaker_0HOST
But the developers anticipated that the player will ask her about every item in their pockets and everything in the park around them.
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86:17speaker_0HOST
And Adam Cadre's Varicella from 1999, a game of courtly intrigue, has 450 flags dedicated simply to tracking about which subjects you have talked to which characters so that repeat questions don't play out the same as the first.