Skip to main content
Gaussian splatting

Gaussian splatting

Search complete. 7 mentions across 4 episodes found for "Gaussian splatting".

Sep 30, 2026

Paul McDanielGUEST
17:26
And there's a lot of other cool stuff going on too.
Paul McDanielGUEST
17:28
There's some new technology called Gaussian Splatting.
Paul McDanielGUEST
17:30
It's a really cool way to have a more photorealistic view from multiple images.
Paul McDanielGUEST
17:36
Matt and I have looked at some ways that we may consider using this technology to display what stands look like and show some stuff a little bit better than what a point cloud or something like that would show.
SadlyItsBradleyGUEST
57:06
I... forced myself to live like a zoo animal who makes everything digital in my life.
SadlyItsBradleyGUEST
57:12
And whether that be 3D models, gaussian splatting, Arcturus Vision Camera showed off a feature.
SadlyItsBradleyGUEST
57:19
I don't know if you guys saw it.
SadlyItsBradleyGUEST
57:20
It's called Gaussian Splatting.
SadlyItsBradleyGUEST
57:21
I'm very obsessed with that technology.
SadlyItsBradleyGUEST
57:23
It's basically like 3D models, but like way higher fidelity.
Gabriele RomagnoliHOST
2:22
Thank you for having me.
Gabriele RomagnoliHOST
2:23
So, Sunny, everybody is excited about getting this Gaussian Splatting on the web, and StorySplat could be the solution for that.
Gabriele RomagnoliHOST
2:32
So what is StorySplat?
Sonny CirasuoloGUEST
2:34
Yeah, so StorySplat, simply put, is a tool that lets you create the final product for what your Gaussian Splat can be.
Sonny CirasuoloGUEST
3:11
And the idea is a story splat.
Sonny CirasuoloGUEST
3:13
You can create these rich interactive experiences that tell a story, but also guide a user through, uh, a journey and lets them actually experience spatial media in a way that's accessible
Gabriele RomagnoliHOST
3:26
so there are let's say several attempts in different ways at creating something like this so what would you say are the things that set story splat aside from something that maybe people might be very familiar with like super splat being like the database of gaussian splatting for example
Sonny CirasuoloGUEST
3:45
Of course.
Jeffrey PowersGUEST
33:55
And I think, honestly, I think that's the major use case for this.
Jeffrey PowersGUEST
33:58
I think spatial capture and Gaussian splatting is still something that a smaller fraction of the audience is going to do.
Jeffrey PowersGUEST
34:05
And I think the majority are just going to be wanting great, comfortable pass-through while they're playing games and going in and out of VR.
Kent ByeHOST
34:14
So in playing the 2D games on the Steam Frame, do you find that it's just as capable to play it with a mixed reality pass-through, or do you find that it's a little bit more performant when you're just playing it like more of a VR mode?

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.