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Gamification

Gamification

Search complete. 59 mentions across 33 episodes found for "Gamification".

Sep 11, 2026

Nate SilverSOUNDBITE_SPEAKER
12:03
And, um, that means that we, we don't know the order that we're gonna talk about them in.
Clare MaloneSOUNDBITE_SPEAKER
12:06
We, yeah, we're gonna give you the s- or dr- it's the state of the race in Gamified.
Nate SilverSOUNDBITE_SPEAKER
12:10
Yes, exactly.
Clare MaloneSOUNDBITE_SPEAKER
12:10
Four.
ScottHOST
0:43
Today's guest is Tim Schottmacher, Managing Director at GoMedo, the Salesforce native scheduling and booking platform, powering brands like ClubMed, Basic Fit, and Jaguar Land Rover, and recent recipient of the Salesforce 2027 Partner of the Year Award.
ScottHOST
0:59
Tim has spent roughly 15 years building on the platform, going from developer and consultant all the way to running two ISVs, GoMedo and more recently, NoviGem, a Salesforce native gamification app available on the agent exchange.
ScottHOST
1:14
And for any D&D enthusiasts that are listening and watching, when Tim is not shipping managed packages, he's running a 250-player Dungeons & Dragons community in his hometown near Amsterdam.
ScottHOST
1:26
Tim, welcome to Epsomley Line.

23 MINS LATER

Tim SchuitemakerGUEST
24:15
Like how could you make sure that people not just get training and learn about the product and then they move on from that, but actually start adopting it more and more.
Tim SchuitemakerGUEST
24:28
And there are different techniques to do that.
Tim SchuitemakerGUEST
24:30
But one of the techniques that always comes up is gamification.
Tim SchuitemakerGUEST
24:34
And the reason for that is one of the few ways in which you can change behavior that is lasting.
ChristinePANELIST
30:36
I think, yeah, that's fair.
ChristinePANELIST
30:38
Gamification is completely valid if it works.
Michelle GunnHOST
30:42
Yeah.
Michelle GunnHOST
30:46
Is that what that is? Even just for like the marathon training, not the gamification? No.
Galen DrukeHOST
10:11
And that means that we don't know the order that we're going to talk about them in.
Clare MaloneHOST
10:15
It's the state of the race in Gamified.
Galen DrukeHOST
10:18
Yes, exactly.
Galen DrukeHOST
10:18
And I will say, I have a GD Politics hat here, which is only because we don't have...
Clare MaloneHOST
10:34
in.
Clare MaloneHOST
10:34
It's the state of the race in Gamified.
Galen DrukeHOST
10:37
Yes, exactly.
Galen DrukeHOST
10:37
And I will say, I have a GD Politics hat here, which is only because we don't have...
Robert Perry CruzHOST
2:36
But the articles that are discussed are Morford, Witts, Killingsworth, and Alivosius.
Robert Perry CruzHOST
2:44
Gamification, the Intersection Between Behavior Analysis and Game Design Technologies from the Behavior Analyst, 2014.
Robert Perry CruzHOST
2:51
Dieterding, Dixon, Khalid, Nennaki.
Robert Perry CruzHOST
2:55
From Game Design Elements to Gamefulness, Defining Gamification, which is a workshop from September 2011 at the Proceedings of the 15th International Academic Mind Truck Conference Envisioning Future Media Environments in Tampere, Finland.
Robert Perry CruzHOST
3:11
Wow, that must have been a fun...
Robert Perry CruzHOST
3:15
And then, of course, the main article that gets discussed is our very own Perry Cruz and McDonald in their 2021 publication, Using Gamification to Promote Accurate Data Entry of Practical Experience Hours in Graduate Students.
Robert Perry CruzHOST
3:29
So if you like this format and say, hey, how come you don't do more that are like your normal episodes, but just a little bit different? I guess write us at abainsidetrack.com to let us know what you think.
Robert Perry CruzHOST
3:40
Otherwise, for the rest of you, please enjoy this look back to a full length discussion of gamification in behavior analysis with my very special guest co-host, Dr. Diana.
speaker_2HOST
2:27
And you know, if you have turned on a streaming service in like the last five years, you probably noticed that a lot of our major franchises are starting to feel a little bit, well, gamified, I guess you could say.
speaker_3HOST
2:41
Gamify is the perfect word for it, yeah.
speaker_2HOST
2:43
Right.
speaker_2HOST
2:43
You have characters going on these literal quests.
TJ SchwartzHOST
10:57
Yeah.
TJ SchwartzHOST
10:57
Gamifying it.
TJ SchwartzHOST
10:58
Gamifying it.
TJ SchwartzHOST
10:59
I think that's a good part of it.
TJ SchwartzHOST
11:00
Gamify everything.
JohnHOST
2:01
Speaking of education, Stephen Jay Murdoch offered a fascinating example of how gamification is being used to build STEM skills in young people through technology.
JohnHOST
2:10
A radio direction-finding game designed for the BBC micro-bit platform, This approach blends fun and learning brilliantly, making technical concepts more approachable for students and encouraging them to tinker, experiment and solve problems using code and basic electronics.
JohnHOST
2:25
Gamified education like this might be the key to helping the next generation gain confidence and interest in STEM areas, which are so central to the way technology will continue to evolve.
JohnHOST
2:35
But tech education only matters if everyone can access the necessary tools, and on that note, recent releases in consumer hardware are making an impact as well.
JohnHOST
2:44
The new Unibook laptop by Chua stands out because it's priced at under $500, yet offers reliable performance, a crucial breakthrough for people in developing markets or those new to computing.
Glenn OngHOST
0:58
Just 15 minutes a day and that's more than most commutes for people taking the MRT or the train or the car or whatever it is, right? Now, apparently, reading needs...
Glenn OngHOST
1:10
But, you know, to run an initiative like this, because so many people need motivation, they're going to gamify this.
Glenn OngHOST
1:16
Gamify.
Glenn OngHOST
1:16
Gamify this.
Glenn OngHOST
1:17
So you're going to basically be able to track your reading, build streaks, earn experience points and collect virtual coins.
Glenn OngHOST
1:25
Now, the challenge runs until the end of the year and there's even a charity angle.

23 more episodes mention Gamification.

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