GameMaker
Game engineWikipedia
26
MENTIONS
8
EPISODES
8
PODCASTS
Search complete. 26 mentions across 8 episodes found for "GameMaker".
Nov 2, 2026
Ep 126: Microsoft Offers Voluntary Layoffs to 60,000, GameMaker Going Free for Commercial Use
J
20:12John WarrenHOST
So I wanted to take a moment to shout that out.
J
20:16John WarrenHOST
GameMaker is actually going free for commercial use, which is pretty cool.
J
20:23John WarrenHOST
GameMaker was used to build things like Undertale, Hotline Miami, Spelunky, that great game Spelunky that everyone loves except for me.
N
20:32Niki GraysonHOST
So no good games have been made in it.
N
20:35Niki GraysonHOST
Yeah,
N
20:42Niki GraysonHOST
Hyper Light
J
20:42John WarrenHOST
Drifter is good.
J
20:45John WarrenHOST
UFO 50 was also made in GameMaker, I
Save Mass Effect!, Civilization Turns 35, Spooky DOOM, RIP Sir Patrick Stewart & More - Ramble 176
R
52:29ReesHOST
And it looks like things are off to a fantastic start, which is great to see.
R
52:36ReesHOST
Next up, the Game Maker Engine series, which was used to create such huge, huge indie titles as Undertale, Hotline Miami and Spelunky, is going to be free for commercial use on PC.
R
52:50ReesHOST
So if you've ever fancied making your own game, Game Maker is a great way to go about it and some hugely, hugely successful games built on that platform over the past few years as well.
R
52:59ReesHOST
So very much a viable option and very much one which I would recommend playing.
R
53:04ReesHOST
that you check out so this is rockpapershotgun.com and edwin evans thirlwell again reporting that as of january 2027 you will be able to develop your own commercial games on game maker and release those for well not release them for free but you can use game maker for free um so yeah um Game developers have needed a professional license to sell or monetize game maker creations.
R
53:32ReesHOST
That changes on the 1st of January, 2027.
R
53:35ReesHOST
You'll still need a paid license if you plan to release a game maker game on console, but pish posh, those things are going extinct anyway.
R
53:45ReesHOST
And the story talks about, of course, some of those games that I just mentioned.
[Ep596] Should Our Next Game be 2D or 3D? Singleplayer or Multiplayer? Indie Devs Look at the Data
S
5:58Seth CosterHOST
Yeah.
S
6:00Seth CosterHOST
So let's talk about then let's talk about for this next game, there's kind of a first set of considerations, which is just what are the high level things we need to take into account in Whether it comes to – so we've been using GameMaker 2D.
S
6:15Seth CosterHOST
We've been making single-player games forever.
S
6:19Seth CosterHOST
But we could potentially try to pivot over to 3D.
S
6:22Seth CosterHOST
If we did that, we'd have to change engines because GameMaker doesn't really do – You can do 3D, but it's basically similar to sort of building your own game engine.
S
6:34Seth CosterHOST
We're fighting GameMaker enough as it is to do the stuff that we want.
S
6:37Seth CosterHOST
We don't need to do that.
S
6:39Seth CosterHOST
Yeah, so we could change engines, we could change styles from 2D to 3D, we could go from single player to multiplayer, or we could just keep going with what we're doing, which is just... stay in 2d stay in single player and continue to explore that space because that is our wheelhouse and that's what we're really experienced that's good at and there's also the genre question right of like
Couch Co-op Episode 161- Predicting the 2026 Game of the Year Awards (Minor Spoilers)
M
34:26MattHOST
I think
J
34:29JackHOST
the GameMaker tools are becoming more and more accessible.
J
34:32JackHOST
Go ahead, Matt.
M
34:34MattHOST
Yeah, I was just going to say, it's GameMaker tools.
M
34:36MattHOST
And I also think, too, that it's just kind of one of those things where we're seeing with all media now where you have access to so much.
M
34:46MattHOST
So after a while, you just kind of get bored of the same old thing.
Episode 69 : The Game Dev of TetherGeist
J
4:17JordanGUEST
They submit them, and then depending on the format, there's different ways to like rate the games and stuff.
J
4:22JordanGUEST
So the early stuff, I, I cut my teeth a lot in game jams, and the biggest game jam in the world right now is, um, Game Maker's Toolkit Game Jam.
J
4:31JordanGUEST
He hosts it every summer.
J
4:34JordanGUEST
Uh, and in 2021, that, that...
J
4:37JordanGUEST
At that point, I'd been learning...
J
4:39JordanGUEST
I, I use Game Maker, by the way.
J
4:40JordanGUEST
That's the engine I use.
J
4:42JordanGUEST
I'd been learning Game Maker for about six months.
183: Armored Core 3 Portable (PSP), Halloween Forever (PS Vita)
R
30:34RichHOST
Mm.
F
30:34FazHOST
Um, he made this in Game Maker-
R
30:37RichHOST
Mm
F
30:37FazHOST
... which is the same engine that- Undertale and Hotline Miami and Risk of Rain and Spelunky were all made in.
Episode 098 - RayStorm (August 2026)
M
44:44Metal FroHOST
Skalt711 has released his latest game jam release, Starry Dimension.
M
44:50Metal FroHOST
It's a vertical shooter made in GameMaker with a fairy protagonist.
M
44:55Metal FroHOST
It's free to play in the browser, but a Windows build is also available to download.
M
45:00Metal FroHOST
I forgot to grab this.
Nocturne Is Worth Your Time
T
19:18TracyGUEST
You say you're not a developer, but funnily enough, I was also not a developer when I started this.
T
19:24TracyGUEST
I started out in a Game Maker Studio, which is the same engine that Toby Fox used to make Undertale.
T
19:32TracyGUEST
And then I threw that away and I rebuilt it in Unity.
T
19:36TracyGUEST
And then I released a demo in 2020 and then I threw that away.