Game design
78
MENTIONS
25
EPISODES
15
PODCASTS
Search complete. 78 mentions across 25 episodes found for "Game design".
Sep 12, 2026
‘Marvel’s Wolverine’ Deep Dive | Midnight Mash
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52:39Van LathanGUEST
Nah, nah
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52:40Steve AhlmanGUEST
... game design is basically giving somebody a problem that you want to solve in a certain way and giving, and making them think that it's their idea.
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52:47Van LathanGUEST
Dog, I worked, uh, uh, my first job in college, I did social for the athletic department.
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52:52Van LathanGUEST
And we would put out graphics and posts about, like, "Yo, the game is here at this time.
🧙 Solo Dev Journey #1: How to start with UA? From a store link to a LIVE UA Campaigns
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0:30speaker_1NARRATOR
We're the two and a half gamers, the midnight crew.
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0:32speaker_1NARRATOR
Talking UA adverts and game design too.
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0:35speaker_1NARRATOR
Matej, Felix, Jakob bringing the insight.
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0:37speaker_1NARRATOR
We're rocking those vibes till the early daylight.
🚂 Full Steam Ahead Q2: 12 Steam Hits & which ones work on Mobile?
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0:28speaker_2UNKNOWN
We're the two and a half gamers, the midnight crew.
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0:30speaker_2UNKNOWN
Talking UA adverts and game design too.
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0:32speaker_2UNKNOWN
Matej, Felix, Jakob bringing the insight.
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0:34speaker_2UNKNOWN
We're rocking those vibes till the early daylight.
Stud Or Scrub Episode 199 - Orks and the way of the new Codex, good or bad? More loaded dice and the upcoming studs and snotlings team event!
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4:07DustinHOST
But with 15 detachments, I really fucking hope there's not a single style list that everybody brings.
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4:12DustinHOST
That would be very poor game design if that's the case.
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4:16DustinHOST
You hear me, GW? That better not fucking happen.
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4:19DustinHOST
You better have designed this-
9 MINS LATER
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13:04DustinHOST
For any army or a faction that has fewer data sheets, it, it worries me.
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13:14DustinHOST
It definitely worries me.
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13:14DustinHOST
Now, again, if they did it right, it will add, even with s- l- few data sheets, it will add really cool customization even with just a few data sheets, and that would be good game design.
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13:29DustinHOST
I would be very excited for that.
Episode 247 - Alita Robertson on Kart
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0:58Liz DavidsonHOST
This is my coworker, Alita Robertson.
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1:01Liz DavidsonHOST
She is a producer at Leader Games.
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1:03Liz DavidsonHOST
She's also a game designer.
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1:04Liz DavidsonHOST
So she is the designer behind Cart, which is our next game to go to crowdfund.
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1:09Liz DavidsonHOST
How you doing today, Alita?
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3:23Alita RobertsonGUEST
with you.
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3:25Alita RobertsonGUEST
Yes.
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3:25Alita RobertsonGUEST
And then transferred into being a producer and a full fledged game designer here.
🐱 Find the Cat 2: The Sequel to a Monster Hit. Built to show MORE Ads
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0:24Felix BrabergHOST
oh yeah nice they did a little super center
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0:32speaker_3NARRATOR
and we're rolling the dice Matej drops knowledge made of gold and ice Felix with ads making those coins rise Jakub designs worlds, chasing the skies We're the two and a half gamers, the midnight crew Talking UA adverts and game design too Matej, Felix, Jakub, bringing the insight We're rocking those vibes till the early daylight Matej, UA, master eyes on the prize Tracking data through the cyberspace skies Felix sacks dollars like a wizard in disguise Jakub's crafted realms, lived up to his name They light the way.
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0:56speaker_3NARRATOR
Click it fast.
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1:22Matej LancaricHOST
Hello.
17 MINS LATER
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17:59Matej LancaricHOST
Thank you very much, guys, for sponsoring this episode.
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18:03Jakub RemiarHOST
So this started scaling somewhere in, let's say,
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18:08Felix BrabergHOST
the game design question before you get into that.
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18:10Felix BrabergHOST
So if you have a match three game, it said that basically what you do is you look at time to complete levels.
Episode 280 - Teachers, Awesomeness, and Dave Beck
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62:16Doug KoteckiHOST
This week, we'll be chatting with publisher, designer, and local Wisconsinite Dave Beck of Paverson Games.
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62:22Doug KoteckiHOST
Dave is also the professor at the University of Wisconsin Stout, where he teaches game design and development.
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62:29Doug KoteckiHOST
Welcome to the show, Dave.
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62:31Doug KoteckiHOST
Thank you so much.
D
64:44Dave BeckGUEST
That led to me realizing that, wait a minute, I can make I could make video games.
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64:49Dave BeckGUEST
Um, so I ended up, uh, studying that in grad school.
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64:52Dave BeckGUEST
And then, um, I, my first job teaching was actually in upstate New York for four years, running a game design program there.
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64:59Dave BeckGUEST
Um, uh, and then I was hired by stout, uh, university of Wisconsin stout here in Menominee, Wisconsin.
🗯️ "Playable Anime" With No Anime: How OOC Makes $100K/Day on Pure AI Text
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0:48speaker_2NARRATOR
We're the two and a half gamers, the midnight crew.
S
0:50speaker_2NARRATOR
Talking UA adverts and game design too.
S
0:52speaker_2NARRATOR
Matej, Felix, Jakob bringing the insight.
S
0:55speaker_2NARRATOR
We're rocking those vibes till the early daylights.
173 - FallCon 39 Recap!
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38:02Anna MarieHOST
Oh.
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38:04Anna MarieHOST
They had the 2026 CGDA, the Canadian Game Design Awards.
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38:10Anna MarieHOST
Right.
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38:11Anna MarieHOST
And so they had all the different nominees that were there testing their games at the convention.
Chance Mechanics (with Heather Flowers)
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1:26Lydia SimchichHOST
How did you get into probability as a core game premise?
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1:32Heather FlowersGUEST
So I think a lot of my game design practice these days comes from observing the general trend of what is going on in the games industry and trying to react to it in a way that is creative and unique while also likely to continue paying my rent.
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1:48Heather FlowersGUEST
Sure.
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1:49Heather FlowersGUEST
So...
20 MINS LATER
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21:55Heather FlowersGUEST
First off, a lot of the things that you were talking about, it does remind me of the Arcane Kids Manifesto, which has one of the lines being the purpose of gameplay is to hide secrets, which feels very in line with what we're talking about here.
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22:08Heather FlowersGUEST
Mm-hmm.
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22:08Heather FlowersGUEST
I also agree that like there is a pareidolic element to how gamers view game designers through the lens of their games.
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22:17Stephen McGregorHOST
Yes.
15 more episodes mention Game design.
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