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Game design

Game design

Search complete. 78 mentions across 25 episodes found for "Game design".

Sep 12, 2026

Van LathanGUEST
52:39
Nah, nah
Steve AhlmanGUEST
52:40
... game design is basically giving somebody a problem that you want to solve in a certain way and giving, and making them think that it's their idea.
Van LathanGUEST
52:47
Dog, I worked, uh, uh, my first job in college, I did social for the athletic department.
Van LathanGUEST
52:52
And we would put out graphics and posts about, like, "Yo, the game is here at this time.
speaker_1NARRATOR
0:30
We're the two and a half gamers, the midnight crew.
speaker_1NARRATOR
0:32
Talking UA adverts and game design too.
speaker_1NARRATOR
0:35
Matej, Felix, Jakob bringing the insight.
speaker_1NARRATOR
0:37
We're rocking those vibes till the early daylight.
speaker_2UNKNOWN
0:28
We're the two and a half gamers, the midnight crew.
speaker_2UNKNOWN
0:30
Talking UA adverts and game design too.
speaker_2UNKNOWN
0:32
Matej, Felix, Jakob bringing the insight.
speaker_2UNKNOWN
0:34
We're rocking those vibes till the early daylight.
DustinHOST
4:07
But with 15 detachments, I really fucking hope there's not a single style list that everybody brings.
DustinHOST
4:12
That would be very poor game design if that's the case.
DustinHOST
4:16
You hear me, GW? That better not fucking happen.
DustinHOST
4:19
You better have designed this-

9 MINS LATER

DustinHOST
13:04
For any army or a faction that has fewer data sheets, it, it worries me.
DustinHOST
13:14
It definitely worries me.
DustinHOST
13:14
Now, again, if they did it right, it will add, even with s- l- few data sheets, it will add really cool customization even with just a few data sheets, and that would be good game design.
DustinHOST
13:29
I would be very excited for that.
Liz DavidsonHOST
0:58
This is my coworker, Alita Robertson.
Liz DavidsonHOST
1:01
She is a producer at Leader Games.
Liz DavidsonHOST
1:03
She's also a game designer.
Liz DavidsonHOST
1:04
So she is the designer behind Cart, which is our next game to go to crowdfund.
Liz DavidsonHOST
1:09
How you doing today, Alita?
Alita RobertsonGUEST
3:23
with you.
Alita RobertsonGUEST
3:25
Yes.
Alita RobertsonGUEST
3:25
And then transferred into being a producer and a full fledged game designer here.
Felix BrabergHOST
0:24
oh yeah nice they did a little super center
speaker_3NARRATOR
0:32
and we're rolling the dice Matej drops knowledge made of gold and ice Felix with ads making those coins rise Jakub designs worlds, chasing the skies We're the two and a half gamers, the midnight crew Talking UA adverts and game design too Matej, Felix, Jakub, bringing the insight We're rocking those vibes till the early daylight Matej, UA, master eyes on the prize Tracking data through the cyberspace skies Felix sacks dollars like a wizard in disguise Jakub's crafted realms, lived up to his name They light the way.
speaker_3NARRATOR
0:56
Click it fast.
Matej LancaricHOST
1:22
Hello.

17 MINS LATER

Matej LancaricHOST
17:59
Thank you very much, guys, for sponsoring this episode.
Jakub RemiarHOST
18:03
So this started scaling somewhere in, let's say,
Felix BrabergHOST
18:08
the game design question before you get into that.
Felix BrabergHOST
18:10
So if you have a match three game, it said that basically what you do is you look at time to complete levels.
Doug KoteckiHOST
62:16
This week, we'll be chatting with publisher, designer, and local Wisconsinite Dave Beck of Paverson Games.
Doug KoteckiHOST
62:22
Dave is also the professor at the University of Wisconsin Stout, where he teaches game design and development.
Doug KoteckiHOST
62:29
Welcome to the show, Dave.
Doug KoteckiHOST
62:31
Thank you so much.
Dave BeckGUEST
64:44
That led to me realizing that, wait a minute, I can make I could make video games.
Dave BeckGUEST
64:49
Um, so I ended up, uh, studying that in grad school.
Dave BeckGUEST
64:52
And then, um, I, my first job teaching was actually in upstate New York for four years, running a game design program there.
Dave BeckGUEST
64:59
Um, uh, and then I was hired by stout, uh, university of Wisconsin stout here in Menominee, Wisconsin.
speaker_2NARRATOR
0:48
We're the two and a half gamers, the midnight crew.
speaker_2NARRATOR
0:50
Talking UA adverts and game design too.
speaker_2NARRATOR
0:52
Matej, Felix, Jakob bringing the insight.
speaker_2NARRATOR
0:55
We're rocking those vibes till the early daylights.
Anna MarieHOST
38:02
Oh.
Anna MarieHOST
38:04
They had the 2026 CGDA, the Canadian Game Design Awards.
Anna MarieHOST
38:10
Right.
Anna MarieHOST
38:11
And so they had all the different nominees that were there testing their games at the convention.
Lydia SimchichHOST
1:26
How did you get into probability as a core game premise?
Heather FlowersGUEST
1:32
So I think a lot of my game design practice these days comes from observing the general trend of what is going on in the games industry and trying to react to it in a way that is creative and unique while also likely to continue paying my rent.
Heather FlowersGUEST
1:48
Sure.
Heather FlowersGUEST
1:49
So...

20 MINS LATER

Heather FlowersGUEST
21:55
First off, a lot of the things that you were talking about, it does remind me of the Arcane Kids Manifesto, which has one of the lines being the purpose of gameplay is to hide secrets, which feels very in line with what we're talking about here.
Heather FlowersGUEST
22:08
Mm-hmm.
Heather FlowersGUEST
22:08
I also agree that like there is a pareidolic element to how gamers view game designers through the lens of their games.
Stephen McGregorHOST
22:17
Yes.

15 more episodes mention Game design.

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