
FMOD
5
MENTIONS
4
EPISODES
4
PODCASTS
Search complete. 5 mentions across 4 episodes found for "FMOD".
Nov 1, 2026
Thimbleweed Park 2 #3
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28:42Ron GilbertHOST
I mean, we did interactive music with Monkey Island, Return to Monkey Island, and it didn't use iMuse.
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28:48Ron GilbertHOST
It was using FMOD.
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28:51Ron GilbertHOST
iMuse works really well with MIDI music because it can do jumps and transitions on individual notes.
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29:01Ron GilbertHOST
And that was the really genius thing about iMuse.
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30:40Ron GilbertHOST
But like I said, iMuse, really, you had to do all the music as a MIDI thing.
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30:45Ron GilbertHOST
You couldn't do a live band because it wouldn't be able to really understand that.
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30:52Ron GilbertHOST
So there are some trade-offs to... to using a system like IMUSE versus FMOD or WISE.
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30:58David FoxHOST
Okay, next question is from Jeff.
The Flight Sim Wallet Warning
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50:32Johnny GreenHOST
customizable cabin decor, working in-flight cabin entertainment system, animated seats and tables, and a passenger control tablet for cabin lighting.
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50:45Johnny GreenHOST
And, of course, authentic FMOD audio engineered by Daniela Rodriguez-Corey.
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50:52Johnny GreenHOST
I think, hopefully, you know, I hope I pronounced that correctly.
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50:56Johnny GreenHOST
Using samples recorded directly from a real Falcon, complete with bleed air acoustics and cabin equipment.
MBP #189 Dom Smart
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6:51Dom SmartGUEST
And I guess that became a lot more common as the platforms and the software matured and became more advanced.
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6:57Dom SmartGUEST
So, yeah, by the end of it, by the time I kind of moved out of that industry, yeah, I was pretty much using WYs or FMOD all the time.
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7:03Dom SmartGUEST
Because I think developing in-house software is expensive.
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7:06Dom SmartGUEST
Most people, it's just easier to get the middleware and you get more features.
Mini Indie Van Detour: Woodo Developer Interview
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52:30Don RobertsGUEST
So one thing with the music is that in, um, in the very, very first level, the tutorial level, um, with the chest, [clears throat] um...
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52:42Don RobertsGUEST
So a little backstory, this was my first soundtrack that I'd ever made, and I was just, I'm, I was just learning to use, it's a program called FMOD, and it's, um, what we use to, like, loop stuff, and, like, it's the, it's not the composing program, but it's the program that, like, puts it into the game, and it allows it to, like, you know, do things like loop and stuff, um, and have interactivity.
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53:09Don RobertsGUEST
Um, so I wanted to kind of, uh, test the boundaries of it and kind of see what it was capable of.
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53:20Don RobertsGUEST
And so I knew that this tutorial level was gonna be real, like, just light.