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Search complete. 5 mentions across 4 episodes found for "FMOD".

Nov 1, 2026

Ron GilbertHOST
28:42
I mean, we did interactive music with Monkey Island, Return to Monkey Island, and it didn't use iMuse.
Ron GilbertHOST
28:48
It was using FMOD.
Ron GilbertHOST
28:51
iMuse works really well with MIDI music because it can do jumps and transitions on individual notes.
Ron GilbertHOST
29:01
And that was the really genius thing about iMuse.
Ron GilbertHOST
30:40
But like I said, iMuse, really, you had to do all the music as a MIDI thing.
Ron GilbertHOST
30:45
You couldn't do a live band because it wouldn't be able to really understand that.
Ron GilbertHOST
30:52
So there are some trade-offs to... to using a system like IMUSE versus FMOD or WISE.
David FoxHOST
30:58
Okay, next question is from Jeff.
Johnny GreenHOST
50:32
customizable cabin decor, working in-flight cabin entertainment system, animated seats and tables, and a passenger control tablet for cabin lighting.
Johnny GreenHOST
50:45
And, of course, authentic FMOD audio engineered by Daniela Rodriguez-Corey.
Johnny GreenHOST
50:52
I think, hopefully, you know, I hope I pronounced that correctly.
Johnny GreenHOST
50:56
Using samples recorded directly from a real Falcon, complete with bleed air acoustics and cabin equipment.
Dom SmartGUEST
6:51
And I guess that became a lot more common as the platforms and the software matured and became more advanced.
Dom SmartGUEST
6:57
So, yeah, by the end of it, by the time I kind of moved out of that industry, yeah, I was pretty much using WYs or FMOD all the time.
Dom SmartGUEST
7:03
Because I think developing in-house software is expensive.
Dom SmartGUEST
7:06
Most people, it's just easier to get the middleware and you get more features.
Don RobertsGUEST
52:30
So one thing with the music is that in, um, in the very, very first level, the tutorial level, um, with the chest, [clears throat] um...
Don RobertsGUEST
52:42
So a little backstory, this was my first soundtrack that I'd ever made, and I was just, I'm, I was just learning to use, it's a program called FMOD, and it's, um, what we use to, like, loop stuff, and, like, it's the, it's not the composing program, but it's the program that, like, puts it into the game, and it allows it to, like, you know, do things like loop and stuff, um, and have interactivity.
Don RobertsGUEST
53:09
Um, so I wanted to kind of, uh, test the boundaries of it and kind of see what it was capable of.
Don RobertsGUEST
53:20
And so I knew that this tutorial level was gonna be real, like, just light.

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