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First-person shooter

First-person shooter

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Search complete. 160 mentions across 23 episodes found for "First-person shooter".

Oct 28, 2026

NickHOST
25:10
The visuals are phenomenal.
NickHOST
25:12
Call of Duty, just to set the stage, Call of Duty has been and always will be the apex predator in the FPS genre.
NickHOST
25:21
They're the best in the biz, right? So we know that we're going to have a very well-polished game with very tight gunplay, and it's going to function well.
NickHOST
25:28
The real thing is, can you give me the set piece and the story moments to make a really compelling campaign package? Can you give me a flesh out enough narrative that I'm going to care about the characters in the moment? And...
NickHOST
26:37
Like, all-time set piece moments, character development.
NickHOST
26:41
Like, this is a video game, dude.
NickHOST
26:44
And then, BO6, I think, nailed the spectacle aspect of what it was going after better than... a lot of FPS campaigns, a lot of campaigns that, like, the Call of Duty campaigns of seeing what's happening in Vanguard, seeing what's happening, obviously, what happened with BO7, it's like, oh, those games don't got it.
NickHOST
27:01
BO6 had it, dude.
John RodenburgHOST
4:51
first-person shooting?
Steve LloydHOST
4:53
You can do some FPSs, absolutely.
Steve LloydHOST
4:55
All right.
Steve LloydHOST
4:57
There's really nothing that, and it's Rockstar Games that creates Grand Theft Auto, and there's really nothing that you can't do.
TdawgHOST
28:44
Man, I'm telling you what, I would love nothing more than to play a really good Halo game right now.
TdawgHOST
28:51
I think if a really good Halo game came out and you had it with the social playlists and the rank playlists and a little big team battle thrown in there, I would jump to it right now because to me, there's nothing to play, FPS-wise.
TdawgHOST
29:09
I feel like everything just misses the mark.
TdawgHOST
29:12
Battlefield... for some reason, is the game that I've been playing the most in the FPS market.
NateHOST
4:36
Now they can get a big chunk of that from Destiny, and potentially even more.
NateHOST
4:42
Which kind of worries me, because why would a publisher want to keep a game or franchise running only so that it can compete against itself? Call of Duty and Destiny are both FPSs competing with themselves, published by the same developer.
NateHOST
4:57
which is scary stupid because I'm not sure if I've heard of a company holding two wildly successful shooters EA I think they almost did it with Titanfall and Battlefield but for some reason it feels like Titanfall died down I don't know why I really like Titanfall I don't know what's happened though I really like it but I've just never seen a company managed to pull off two of these hugely successful franchises in the form that um that's never happened essentially If Activision does props to them, amazing.
NateHOST
5:29
We can keep the franchise.
Space TomatoHOST
0:16
Last episode, we did a lot of looking into Squadron 42 and what people experienced while they were playing it.
Space TomatoHOST
0:21
But it sounds like the most interesting thing that improved was actually the FPS and AI gameplay.
Space TomatoHOST
0:28
So I have reached out to the one, the only Enigmatic, the currently best ranked Squadron 42 player in the world, technically, to talk about kind of what was seen there FPS wise and what is Squadron doing better than Star Citizen? Because this is honestly, I think one of the places people were most concerned about with the game.
Space TomatoHOST
0:47
So thank you so much for joining me, Enigmatic.
Space TomatoHOST
0:51
If you would like to just kind of tell people where you come from and why this is a focus for you, that could start us off.
Space TomatoHOST
2:04
That's probably some experience.
Space TomatoHOST
2:05
A beginner level for Counter-Strike.
Space TomatoHOST
2:09
When it comes to Star Citizen, then, what drew you to this game if you were so FPS-oriented before?
KainitsuHOST
25:41
It's good.
KainitsuHOST
25:42
But the first Half-Life game really changed how FPSs work and everything.
KainitsuHOST
25:46
Because it used to be like, oh, here's a very, very simple story.
KainitsuHOST
25:51
Now go shoot stuff.
KevinHOST
3:20
They're extremely cozy.
KevinHOST
3:22
Cozy FPSs.
KevinHOST
3:22
Yeah.
KevinHOST
3:25
I forgot John Goodman was in those games.
FalconHOST
4:22
We're
ErichHOST
4:22
going to play our
FalconHOST
4:22
cozy FPSs.
FalconHOST
4:24
So a lot of bad things happened this year.
ErichHOST
28:52
Left 4 Dead.
ErichHOST
28:53
Turok, Left 4 Dead, Rogue, Like, Cooperative, FPS, Live Service.
ErichHOST
29:01
This is like a weird thing.
ErichHOST
29:03
A subgenre.
JohnHOST
36:18
Yeah, at some point we had to do Halo.
JohnHOST
36:19
We didn't do Halo with the other FPSs.
JohnHOST
36:21
We may just do Halo as a solo piece.
JohnHOST
36:24
It's got a very critical role in really everything.
JohnHOST
36:32
You also had the LAN party element.
JohnHOST
36:34
There's a lot of little things Halo did very, very well that changed gaming.
TomHOST
36:38
It proved you could make FPSs actually work on consoles.
TomHOST
36:41
Yeah.
Brandon PerkinsHOST
26:52
Um, And also the fact of like how interactive a lot of those levels were.
Brandon PerkinsHOST
26:57
There were things you could do in Duke Nukem 3D that you could not do in other FPSs.
Brandon PerkinsHOST
27:04
You know, it wasn't all just shooting all the time.
Brandon PerkinsHOST
27:07
There was a bunch of other stuff involved too.

13 more episodes mention First-person shooter.

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