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Search complete. 1 mention across 1 episode found for "FBX".

Sep 16, 2026

Mark PriceGUEST
26:23
I had to find... you know a typical gamer wanted a very specific egyptian asset that they only had on like turbo squid and it was like a million polygons and i was like well we don't have an artist to do all this stuff right and so i literally had to take that i had to learn some blender stuff decimate the object get it into the game and so i spent again 90 of my time managing assets for that i mean none of that would have been possible if i had not done that work that game would not have come out but my point is like importing assets formatting assets all those types of things and those are repeatable those are some of the easiest things to have ai do and so now here's a perfect example so i released my own little play it's called play kit it's uh it's create.playogc.com but it's a series of skills for uefn and i have a roblox one as well too And so, for instance, now I have is for asset management for UEFN.
Mark PriceGUEST
27:14
And so I can now take any assets, whether it's FAB or wherever, and whether it's FBX or GLB and whether the formats are all differently.
Mark PriceGUEST
27:22
And it goes through all those things.
Mark PriceGUEST
27:23
It reprocesses, reformats them, puts them into UEFN the way that they're supposed to be in the proper formats, indexes them properly.

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