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Far Cry 2

Far Cry 2

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Search complete. 16 mentions across 11 episodes found for "Far Cry 2".

Sep 26, 2026

JimHOST
3:27
Plus the sale, plus what I own.
JimHOST
3:28
I already own Far Cry 2.
DaleHOST
3:31
So it should have, yeah.
DaleHOST
3:32
So I
Steven LakeHOST
12:06
It's like, well, it's this book or it's this game or it's this music or it's this time in history.
Steven LakeHOST
12:11
And then what are the other ways? And then some people just want to talk about way that a game rolled out or talking a lot about audience and the way that their audience connected with it edmund macmillan from the binding of isaac is a brilliant conversation in that regard and again i it's he's just like you can tell he's thinking long and hard about what his game is and what it's going to mean to people um who else did i get to speak to clint hocking again someone with an uh he did a fight cry far cry 2 um the original spin cell games Watchdog Legions you know someone with a real encyclopedic knowledge of games and I would put him under Josh Sawyer in terms of like someone who sort of has this top down view and like okay this is why this works this is why this doesn't work and then they're trying to apply it and you know they themselves I think can self-admit they say you know especially when you've got such an ambitious like Far Cry 2 is such an ambitious game and then to hear Clint talk about well this worked this didn't this is why this is why I think it did this is why I think it didn't um The thing across the board with anyone I speak to really is they've all had a willingness to sort of take a risk, to take a punt on something, whether they be an indie developer or working for a big studio.
Steven LakeHOST
13:32
Ben Fisher from Atomfall, that was a great conversation.
Steven LakeHOST
13:36
That was really diving into the nuance and the necessary steps that need to be taken to grab a player at the beginning of a game.
MattHOST
96:27
Yeah, field manuals is the one, yeah.
CameronHOST
96:31
So if you want to do some Far Cry 2, hit me up.
MattHOST
96:36
Yeah, definitely.
MattHOST
96:36
Definitely do that.
TomHOST
29:01
I don't know why I'm going against my instinct.
TomHOST
29:04
I was gonna go Far Cry 2, I think, so I'd have been wrong, but I was gonna go Far Cry.
TomHOST
29:10
Absolutely.
TomHOST
29:12
Absolutely.
TomHOST
29:23
Oh, okay
DanGUEST
29:23
... like, actually in pain.
DanGUEST
29:24
So I checked the Far Cry 2 and the 3 ones, and it was the first time they actually reacted to stabbing himself with a knife and pulling bullets out.
TomHOST
29:31
There you go.
John RainHOST
64:39
There was a certain point in my life where I had my first child.
John RainHOST
64:42
And I remember I was playing Far Cry 2.
John RainHOST
64:45
And I suddenly realized the scope of it.
John RainHOST
64:47
And I was like, I don't want to play this anymore because I've only got two hours an evening to myself.
Nirav GandhiHOST
50:01
It's very interesting.
Nirav GandhiHOST
50:03
And then, you know, Far Cry 2...
Nirav GandhiHOST
50:05
Far Cry 1 actually was also not developed by Ubisoft, weirdly.
Nirav GandhiHOST
50:08
It was made by Crytek.
Carrie PatelGUEST
43:12
You know? It's tough.
Steven LakeHOST
43:17
It was inter- and I, you know, I spoke with Clint Hocking from, who did Far Cry 2, um, about this, and, you know, we just talk about, like, why gaming, and what he, we talked about was there's something really nice about doing something that has a problem that can always be solved.
Carrie PatelGUEST
43:31
For sure.
Steven LakeHOST
43:31
Um, whereas life has problems that often can't be solved, or they certainly aren't solved the way, you know, or they're solved, but it takes three and a half years, you know, [laughs] of, of litigation or something.
Jacob GundersonHOST
17:33
And oh, it's just, it's s-
David NewmanGUEST
17:35
It sounds like if you liked Far Cry 2's malaria thing-
Scott ClarkHOST
17:38
Yeah
David NewmanGUEST
17:38
... you would love this.
CarlosHOST
6:19
Sorry,
NickHOST
6:20
I accidentally dropped my copy of Far Cry 2 for the PC.
NickHOST
6:27
Vine sauce.
NickHOST
6:32
What else do I have? This is a camera from the 1930s.
Danny O'DwyerHOST
15:55
You know, it didn't do well.
Danny O'DwyerHOST
15:55
It got taken away from us around alpha.
Danny O'DwyerHOST
15:58
I've been on projects before where, like, literally the marketing team comes in and says, "You have to add a capture the flags mode to this game."
Ben HorneGUEST
16:04
[laughs]

13 MINS LATER

Ben HorneGUEST
29:32
And at one of these milestones, we took all of the, like, standard definitions.
Ben HorneGUEST
29:36
You know, we have a prototype, and a vertical slice, an alpha, beta.
Ben HorneGUEST
29:39
We took those away and just replaced it with, like, this part of the timeline was consumed by murder hornets.
Ben HorneGUEST
29:44
And h-

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