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Escape from Monkey Island

Escape from Monkey Island

Video gameWikipedia

Search complete. 12 mentions across 3 episodes found for "Escape from Monkey Island".

Oct 27, 2026

Jess MorrissetteHOST
63:51
Yeah, like you said, like, yeah, we would have if this were you know a traditional 2d adventure we would be having them make these motions so of course we need to do it here in this uh in this fmv how else will you know will we tell this story visually eye lines are all over the place yeah it's uh it's a wonderful wild west of cinema
Ben VigeantHOST
64:12
here's so then i wanted to to jump to another uh point you were so you were you were talking about like the the ps1 aesthetic and how that's being used for like horror games and some other stuff this is something i i wrote down which is kind of aligned with this which was make a good game with the in the style of escape from monkey island
Jess MorrissetteHOST
64:39
Yes, yes.
Jess MorrissetteHOST
64:39
This was meant to like weird, bad 3D tank control-y kind of game.
Ben VigeantHOST
64:45
And someone would say, well, they made that game.
Ben VigeantHOST
64:48
It's Grim Fandango.
Ben VigeantHOST
64:49
But the thing is, is that Escape from Monkey Island made the Grim Fandango interface, which was already difficult and made it harder.
Ben VigeantHOST
65:00
is if like, uh, escape adds like the, the option, like the verb options that you page down.
Tech Rants

Tech Rants

The 4K Retro Secret

Oct 26 · 3 Mentions

Edward OjamboHOST
14:17
I'm just going to search for Monkey Island.
Edward OjamboHOST
14:33
Escape from Monkey Island.
Edward OjamboHOST
14:34
So this is a Macintosh game.
Edward OjamboHOST
14:48
So it's a secretive monkey island.
Edward OjamboHOST
16:55
OK, so I'm going to.
Edward OjamboHOST
17:00
I want to try this one.
Edward OjamboHOST
17:02
The escape from Monkey Island.
Edward OjamboHOST
17:08
Oh, I forgot to create a folder.
Jake RodkinGUEST
37:02
Yeah, gross.
Jake RodkinGUEST
37:03
Um, because it was in 2010, which was, you know, at that point nine years after Escape From Monkey Island, which it now, given that, um, everyone who likes point-and-click adventure games is, uh, an old person, uh, back then there were still young people who liked them, including me, uh, who was in my 20s, and, you know, a, a bunch of people at Telltale.
Jake RodkinGUEST
37:24
It was, it was this, this mix of, uh, ex-LucasArts people who started the company, you know, the people who were working on, uh, Sam & Max: Freelance Police, the Hit the Road sequel at LucasArts in 2003.
Jake RodkinGUEST
37:35
And, uh, so that was, you know, the, the founders, Dan Ca- uh, Dan Connors and Kevin Bruner, and, uh, pretty early in the company's existence, Dave Grossman, uh, who, you know, had long since, long pri- previous left LucasArts, but he came back to be the head of the writer depart- writing department.
Ben VigeantHOST
38:16
Never played that
Jake RodkinGUEST
38:16
...
Jake RodkinGUEST
38:16
he also was one of the two project leads on Escape From Monkey Island, and he was, he was now at Telltale.
Jake RodkinGUEST
38:22
Uh, also Chuck Jordan was working there, who, uh, he and Mike were the leads on the third Sam & Max game on The Devil's Playhouse.

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