
Escape from Monkey Island
Video gameWikipedia
12
MENTIONS
3
EPISODES
2
PODCASTS
Search complete. 12 mentions across 3 episodes found for "Escape from Monkey Island".
Oct 27, 2026
"Bad" adventure game quirks we want back
J
63:51Jess MorrissetteHOST
Yeah, like you said, like, yeah, we would have if this were you know a traditional 2d adventure we would be having them make these motions so of course we need to do it here in this uh in this fmv how else will you know will we tell this story visually eye lines are all over the place yeah it's uh it's a wonderful wild west of cinema
B
64:12Ben VigeantHOST
here's so then i wanted to to jump to another uh point you were so you were you were talking about like the the ps1 aesthetic and how that's being used for like horror games and some other stuff this is something i i wrote down which is kind of aligned with this which was make a good game with the in the style of escape from monkey island
J
64:39Jess MorrissetteHOST
Yes, yes.
J
64:39Jess MorrissetteHOST
This was meant to like weird, bad 3D tank control-y kind of game.
B
64:45Ben VigeantHOST
And someone would say, well, they made that game.
B
64:48Ben VigeantHOST
It's Grim Fandango.
B
64:49Ben VigeantHOST
But the thing is, is that Escape from Monkey Island made the Grim Fandango interface, which was already difficult and made it harder.
B
65:00Ben VigeantHOST
is if like, uh, escape adds like the, the option, like the verb options that you page down.
The 4K Retro Secret
E
14:17Edward OjamboHOST
I'm just going to search for Monkey Island.
E
14:33Edward OjamboHOST
Escape from Monkey Island.
E
14:34Edward OjamboHOST
So this is a Macintosh game.
E
14:48Edward OjamboHOST
So it's a secretive monkey island.
E
16:55Edward OjamboHOST
OK, so I'm going to.
E
17:00Edward OjamboHOST
I want to try this one.
E
17:02Edward OjamboHOST
The escape from Monkey Island.
E
17:08Edward OjamboHOST
Oh, I forgot to create a folder.
Tales of Monkey Island w/Jake Rodkin
J
37:02Jake RodkinGUEST
Yeah, gross.
J
37:03Jake RodkinGUEST
Um, because it was in 2010, which was, you know, at that point nine years after Escape From Monkey Island, which it now, given that, um, everyone who likes point-and-click adventure games is, uh, an old person, uh, back then there were still young people who liked them, including me, uh, who was in my 20s, and, you know, a, a bunch of people at Telltale.
J
37:24Jake RodkinGUEST
It was, it was this, this mix of, uh, ex-LucasArts people who started the company, you know, the people who were working on, uh, Sam & Max: Freelance Police, the Hit the Road sequel at LucasArts in 2003.
J
37:35Jake RodkinGUEST
And, uh, so that was, you know, the, the founders, Dan Ca- uh, Dan Connors and Kevin Bruner, and, uh, pretty early in the company's existence, Dave Grossman, uh, who, you know, had long since, long pri- previous left LucasArts, but he came back to be the head of the writer depart- writing department.
B
38:16Ben VigeantHOST
Never played that
J
38:16Jake RodkinGUEST
...
J
38:16Jake RodkinGUEST
he also was one of the two project leads on Escape From Monkey Island, and he was, he was now at Telltale.
J
38:22Jake RodkinGUEST
Uh, also Chuck Jordan was working there, who, uh, he and Mike were the leads on the third Sam & Max game on The Devil's Playhouse.