Skip to main content
Eiji Aonuma

Eiji Aonuma

Japanese video game designer and directorWikipedia

Search complete. 48 mentions across 26 episodes found for "Eiji Aonuma".

Oct 29, 2026

Brad EllisHOST
48:46
Wouldn't be here without you playing these games.
Brad EllisHOST
48:49
Speaking of awards, Eiji Aonuma.
Brad EllisHOST
48:53
who is produced on Legend of Zelda series, directed some games, stuff like that.
Brad EllisHOST
48:57
But he is the Zelda man basically now or has been for a while.
Brad EllisHOST
49:01
He was honored by France for his contributions to video games.
Brad EllisHOST
49:06
I'm going to read this from my Nintendo news also.
Brad EllisHOST
49:09
The Legend of Zelda producer Eiji Aonuma is now the second Nintendo employee to receive Francis Cheval...
Brad EllisHOST
49:15
How do you say this? Because it's a French word.
Krysta YangHOST
5:56
No offense.
Krysta YangHOST
5:58
Aonuma-san, first Zelda game that he was working on was the original Ocarina of Time for Nintendo 64.
Krysta YangHOST
6:09
And now you're like, wow, 40 years later, what an incredible...
Krysta YangHOST
6:12
How many?
Brendon BigleyHOST
29:38
... foundation and, and gave everybody the wrong first impression.
Brendon BigleyHOST
29:41
'Cause even, even over the course of that Nintendo Direct, going from that moment to the sizzle they had at the end where they showed a lot of, like, adult Link doing adult Link stuff around Hyrule, I was like, "Oh, wait, this looks awesome." Like, why did, why did I just watch Aonuma run around in Kokiri Forest for 20 minutes when you could've been showing me this the whole time? And then that new trailer I felt very similarly, was like, "Yeah, this looks sick." Like, this looks like exactly what I would want out of this.
Brendon BigleyHOST
30:03
So I dunno.
Brendon BigleyHOST
30:04
I, I really think it was just, like, a weird, a weird decision with that Nintendo Direct-
Krysta YangHOST
2:57
Right.
Kit EllisHOST
2:57
We think now, like, gosh, th- you know, what- whatever the new 3D Zelda game that Mr. Aonuma and Mr. Fujibayashi are working on, that's just gonna be them focusing and grinding on that for, who knows-
Krysta YangHOST
3:10
10 years
Kit EllisHOST
3:10
... seven years, eight, 10 year- uh, just an i- incredibly long stretch of time.
Kit EllisHOST
5:10
Right.
Krysta YangHOST
5:10
Yeah.
Kit EllisHOST
5:11
Um, this is, this game is also notable because this was Mr. Aonuma's first Zelda game.
Krysta YangHOST
5:17
Yeah, this is where it started for Mr. Aonuma-
Jeff GrubbHOST
32:14
Jason Fulton says, over under on how many mainline 3D Zelda games we get between now and the 50th anniversary.
Jeff GrubbHOST
32:21
And do we think Aonuma is involved in that 50th anniversary game? So it's 40th now.
Jeff GrubbHOST
32:29
So we're talking about 2036 will be the 50th anniversary.
Jeff GrubbHOST
32:35
Yeah, I don't know.
Asif KhanHOST
11:49
...
Asif KhanHOST
11:49
Aonuma did, and then, like, Aonuma and Miyamoto were there, like, playing the game for a little bit.
Asif KhanHOST
11:56
I think, yeah, I also played Breath of the Wild on a Wii U at E3 2016 next to you, 'cause E-
Donovan ErskineHOST
12:02
Yeah
RogerHOST
32:31
What do you think is the next Zelda game? Like, what do you think is gonna be? Uh, you think it's gonna be one of these narrative games and they're, they're prepping? You think this is, this is a good stepping into that, that water and see if people still love that?
Brian SheaGUEST
32:43
I'm trying to find some quotes that I have here straight from Eiji Aonuma.
RogerHOST
32:47
Mm.
Brian SheaGUEST
32:48
By the way, yeah, [laughs] I'll get, I'll come back to that.

Unknown podcast

Nintendo constructed an intricate branching timeline for Hyrule—a designed history lesson before the Ocarina of Time remake

Oct 18 · 3 Mentions

speaker_1UNKNOWN
0:47
It's designed to look like an in-universe document, like you found it, not like Nintendo wrote it.
speaker_1UNKNOWN
0:53
So there's this whole question of how does the presentation shape what authority it actually has? And then Eiji Aonuma, who's been overseeing this timeline publicly, says the thing is flexible almost the moment it lands.
speaker_0UNKNOWN
1:05
Which is, wait, flexible how? Flexible meaning it can be revised, or flexible meaning it was never quite firm.
speaker_1UNKNOWN
1:12
That is exactly the tension.
speaker_0UNKNOWN
2:11
If it were genuine blueprint, you'd expect it to surface in sequels, in spin-off briefs, in something.
speaker_1UNKNOWN
2:16
So the document existing doesn't prove it was directing anything.
speaker_0UNKNOWN
2:20
Exactly, and authority over that document was concentrated in Aonuma's producer role, not distributed among the original game designers.
speaker_0UNKNOWN
2:28
The people who made the early games weren't working from it.
Matt LawrenceHOST
7:23
I'm going to mess up this name.
Matt LawrenceHOST
7:25
Eiji Aonuma.
Matt LawrenceHOST
7:27
I'm going to mess that up.
Matt LawrenceHOST
7:29
Eiji
EllenHOST
26:20
I wish this would've been a bit before 'cause I already felt like the child part was a bit light.
EllenHOST
26:25
But th- this is, this is, again, where like I think Aonuma really shines, and it's, it's actually less [laughs] when he's writing the story about Ocarina of Time, and using that scenario to write different stories in the world.
AngeGUEST
26:39
Yeah, I, uh, I'm actually much more interested to [laughs] see what his own Zelda adventure would look like, and not him adapting something that was already pre-made.
EllenHOST
26:48
Which is funny 'cause I think you'll kinda get a taste of that with Majora's Mask.

16 more episodes mention Eiji Aonuma.

Create an account to see the whole feed, search across every transcript, and follow the entities you care about.

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.