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Eiji Aonuma

Eiji Aonuma

Japanese video game designer and directorWikipedia

Search complete. 52 mentions across 32 episodes found for "Eiji Aonuma".

Sep 11, 2026

Nick LimonHOST
13:25
... builds of the dungeons and the way the world feels cohesive.
Nick LimonHOST
13:28
And I do love that Aonuma was like-
Justin DavisHOST
13:30
Mm-hmm
Nick LimonHOST
13:30
... players used to roll in the Hyrule Field to move faster.
Eiji AonumaSOUNDBITE_SPEAKER
3:51
Hello, everyone.
Eiji AonumaSOUNDBITE_SPEAKER
3:52
I'm Eiji Aonuma, producer of The Legend of Zelda series.
Eamon DignamHOST
3:56
New features will include real-time vocal humming or instrument input to play in-game melodies on the ocarina.
Eiji AonumaSOUNDBITE_SPEAKER
4:03
Now, I want to introduce the most important item in this game.
KingGUEST
56:37
And we'll start off, of course, with in today's Legend of Zelda 40th Anniversary Direct Presentation, Nintendo marked four decades of Hyrule Heroics with a treasure trove of announcements for new products and events starting this year and continuing into 2027.
KingGUEST
56:53
Series producer Eiji Aonuma showed the first gameplay of the Legend of Zelda Ocarina of Time game for the Nintendo Switch 2 system and revealed that the title will launch on November 5th.
KingGUEST
57:06
Holy smokes, Sam.
KingGUEST
57:07
It's right around the corner.
BrandonHOST
10:35
We got Ocarina of Time.
BrandonHOST
10:39
And Aonuma came up, talked about the history of Ocarina of Time, and then started getting into some of the gameplay and the camera controls and all of the changes to it.
BrandonHOST
10:54
So I wanted to ask you guys out the gate, because I know there's been a lot of discussion about this online.
BrandonHOST
11:00
How do you feel about the art direction and the overall graphical presentation for this one when he jumped right into the game?
Paul RileyHOST
14:54
Yeah, it's interesting.
Paul RileyHOST
14:56
So Eiji Aonuma, who was the producer of the series, he joined the Zelda team with Ocarina of Time.
MandyGUEST
15:03
Okay.
Paul RileyHOST
15:03
He got started with the company with Nintendo as an artist.

12 MINS LATER

Paul RileyHOST
26:58
Like the developers, when they talk about it, they say that when they were very first building the game, they did have a jump button.
Paul RileyHOST
27:06
And it's kind of somewhat disputed as to how it changed to an auto jump.
Paul RileyHOST
27:10
Like, both Shigeru Miyamoto and Eiji Aonuma claim credit for it.
MandyGUEST
27:14
Okay.
Trey JohnsonHOST
21:04
Some fucking footage.
Trey JohnsonHOST
21:05
Eiji Aonuma shows up, and he does...
Trey JohnsonHOST
21:08
It did kind of make me feel a little nostalgia about, you know, Breath of the Wild, when he'd just kind of sit there and play the game for us and just show it to us, like, way back when, you know? Yeah.
Trey JohnsonHOST
21:18
The horse knows what it's
Dave BreensGUEST
9:07
I still wasn't prepared.
Dave BreensGUEST
9:09
I think like a lot of people, when it went from Aonuma presenting to just Link studying Kokiri Forest, I, like a lot of people, sort of recoiled.
Dave BreensGUEST
9:20
Like, hey.
Dave BreensGUEST
9:22
Um, and I've had to really think about it over the course of watching that trailer.
Ben LindberghHOST
2:39
We got to see it all.
Ben LindberghHOST
2:40
We got the Eiji Aonuma demo, and people have opinions about the appearance of this game.
Ben LindberghHOST
2:47
Gio, what's your opinion?
Giovanni ColantonioGUEST
2:48
I get why there is, like, a strong feeling about it, right? Because, uh, obviously just people love Ocarina.
Brad EllisHOST
41:44
And they showed the logo, which was very nice, and all that kind of stuff, and they said this will run through starting now till the end of the year, of course, or till next year around this time.
Brad EllisHOST
41:54
And, um, then we just kind of went into straight Ocarina of Time remake with, uh, Aonuma.
Brad EllisHOST
42:00
He came out and actually played the game.
Brad EllisHOST
42:02
We saw him, like, you know, playing it.

11 MINS LATER

Brad EllisHOST
52:34
Uh, okay.
Micah MoriartyHOST
52:35
Classic controller.
Brad EllisHOST
52:36
[laughs] So we saw the part with, uh, Aonuma playing the game.
Brad EllisHOST
52:41
He showed off the game.
Lyndon WilloughbyHOST
24:20
started having a big management role around Skyward Sword and then was the primary producer for both Breath of the Wild and Tears of the Kingdom.
Lyndon WilloughbyHOST
24:27
And so the understanding among people who kind of like read the organizational tea leaves of Nintendo is that Fujibayashi is prepped to succeed Eiji Aonuma as the head honcho over Zelda in the coming months, years, whatever.
Lyndon WilloughbyHOST
24:44
So it was good to see him as well.
Lyndon WilloughbyHOST
24:47
But so we moved from the Zelda Symphony straight into the into the museum.
Matt WilloughbyHOST
27:22
And then they just faded to the same title.
Matt WilloughbyHOST
27:25
And we'll have more to show at a later date.
Matt WilloughbyHOST
27:28
And I was like, wait, what? That was it? And then I think Eiji Aonuma or I think it was Aonuma comes back on screen or was it Miyamoto? I think that was Miyamoto.
Matt WilloughbyHOST
27:40
Yeah.

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