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Dominant Species

Board gameWikipedia

Search complete. 9 mentions across 3 episodes found for "Dominant Species".

Oct 1, 2026

Christina HaHOST
1:43
We've got these new imprints of bigger games, even though we often, um, value and love Allplay for being compact and beautiful, but we have some really big, big games coming out too.
Christina HaHOST
1:53
Some big announcement with Dominant Species reprint.
Christina HaHOST
1:56
Um, you know, we have a lot of personal favorites.
Christina HaHOST
1:59
I can't even list all the games.

25 MINS LATER

Christina HaHOST
27:15
[laughs]
Joe WigginsGUEST
27:15
Just trust the process.
Joe WigginsGUEST
27:17
Um, and, uh, but also in March, uh, we will be launching Dominant Species, which is the first game in our Masterwork series, which is a partnership with Ian O'Toole, where we are publishing, um, very heavy Euro games, uh, the first one being, of course, bringing Dominant Species to the market in a way that it's never been seen before.
Christina HaHOST
27:36
Mm-hmm.
JustinHOST
39:02
I'm no longer forcing the games I want to play down people's throats that obviously don't want to play.
JustinHOST
39:09
The classic example of this is early on, first, like, three years into the board game hobby, we loved Dominant Species, and I remember playing with a person that just hated it so much, and that it ruined kind of the whole game, the whole four hours for everyone.
JustinHOST
39:26
And it's just realizing you need to build yourself up or build your friends up to a game that you really want to play with them.
JustinHOST
39:33
Because I, like, I would love everybody to know Gaia Project, but it takes time to, to be like, "Okay, are you ready to learn this? Are you ready to maybe not win this game? Are you re- Like, there's a lot of different considerations you make for that aspect.
JustinHOST
39:49
Yeah, I still force people into playing Dominant Species, but, um- Yeah.
JustinHOST
39:53
Yeah ...
JustinHOST
39:53
but yes, that, that is a, that is a fair point where, where you need to look at your audience and try to create the best experience for them.
Matt GreenGUEST
72:47
So we had something that we'd been messing about with.
Matt GreenGUEST
72:50
So Philibert, the French game shop, were knocking out copies of Dominant Species for like 20 euros a pop at one point.
Matt GreenGUEST
72:58
And so we bought a few of those because it's like, you must buy it for the components, right? And we made a game based on an old fighting fantasy book called Scorpion Swamp, whereby you could walk through the swamp and you can map it.
Matt GreenGUEST
73:13
And Sam's like, no, we need to make a game that is like Talisman, but interesting, but with dice.

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