Direct3D
Computer programWikipedia
3
MENTIONS
2
EPISODES
2
PODCASTS
Search complete. 3 mentions across 2 episodes found for "Direct3D".
Oct 6, 2026
The Meteoric Rise of Nvidia [Fastest Growing Stock]
S
13:20speaker_4SOUNDBITE_SPEAKER
I read a statement by NVIDIA and SGS Thompson saying that they didn't think consumers would need OpenGL at all, so they just didn't bother with it.
S
13:27speaker_4SOUNDBITE_SPEAKER
And then by the time Direct3D came along and DirectX, this couldn't do that either because it didn't support rendering through quads, only through traditional triangles and those types of polygons.
S
13:38speaker_4SOUNDBITE_SPEAKER
They did release a driver or a patch for it to update it to run DirectX, but only through software.
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13:43speaker_4SOUNDBITE_SPEAKER
So you're effectively running a hardware accelerator in software mode to run hardware accelerator DirectX, Direct3D stuff.
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13:50speaker_4SOUNDBITE_SPEAKER
It made no sense.
D
13:53Dagogo AltraideHOST
Despite the innovation, the project was an abject failure.
Ep.20 r1 — Half-Life — 19 November 1998
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11:12LeeHOST
Uh, plug in a 3D card like a Voodoo 2 and run it in OpenGL, and you got smooth textures, colored lighting, and a steady frame rate.
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11:22LeeHOST
There was a Direct3D option too, but most people with a Voodoo stuck with OpenGL.
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11:28Mark WebbHOST
So it's the same story as the sound, Lee.
M
11:31Mark WebbHOST
Uh, the, the game worked on a normal PC, but it came alive once you'd spent the money.