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DICE

DICE

DICE is a video game development studio, a subsidiary of Electronic Arts, known for creating game series including Battlefield, Star Wars Battlefront, and Mirror's Edge. It operates as part of EA's Battlefield Studios group.www.dice.se

Search complete. 23 mentions across 15 episodes found for "DICE".

Sep 7, 2026

TomHOST
17:58
And last bit of the new update season, a couple of weeks later, Carrier Assault, or called Carrier Strike.
TomHOST
18:07
So a lot of people like it from what I've seen, and I know that DICE mentioned, or Battlefield Studios in this case, they mentioned that they're gonna keep this mode until the end of the season, so that's great.
TomHOST
18:20
That's nice.
TomHOST
18:22
But from what I ex- like, from what I read.
speaker_1HOST
6:56
Hold on.
speaker_1HOST
6:57
I've seen, at Dice, we used to have Slideware.
speaker_1HOST
7:01
It's software that you can just make on PowerPoint.
speaker_1HOST
7:03
It's awesome.
speaker_1HOST
7:06
And Ranked for Battlefield was always on there.
speaker_1HOST
7:08
It never usually got off the door.
speaker_1HOST
7:10
Remember, we actually tried to do Ranked for Battlefield 1 in a small 5v5 format that was out of Dice LA.
speaker_1HOST
7:15
That did not succeed in the way we had hoped.
Atomic SquidHOST
0:30
morning chatter netters and folks hello good morning good morning ladies and gentlemen uh welcome welcome uh first off happy national preparedness month uh happy national hispanic hispanic heritage month um september is also national uh suicide prevention month as well as childhood cancer awareness month so check in with people um that you haven't heard from in a while and uh yeah let's spread some awareness of childhood cancer so we can kick cancer's ass i am your lovely host the one and only friendly neighborhood atomic squid Today, we have quite a show.
Atomic SquidHOST
1:17
We will be talking about the layoffs that EA is doing to DICE, or, sorry, has done to DICE.
Atomic SquidHOST
1:26
This was a topic that was recommended by MasterBeef, so shout out to him for that.
Atomic SquidHOST
1:32
We will also be talking about GTA 6, and boy, do we have a lot to talk about with that topic.
Atomic SquidHOST
3:02
But just like a bloodhound, I'm locked in and I'm ready to punch this punching bag that we call electronic arts.
Atomic SquidHOST
3:10
So the start, the beginning of this is, EA has paid its CEO, Andrew Wilson, $38 million because Battlefield 6 did so well.
Atomic SquidHOST
3:24
And this all comes right after laying off staff and workers at DICE.
Atomic SquidHOST
3:32
We're off to a great start with the story.
Harry PhokouHOST
3:42
Minecraft, you got-
Ali FarhaGUEST
3:44
Minecraft, Helldivers, DICE, Star Stable, Payday, you name it, it's our creators.
Ali FarhaGUEST
3:51
The list goes on.
Ali FarhaGUEST
3:52
Yeah, the list goes on.
Harry PhokouHOST
8:46
you're kind of getting like a consultant For the price of equity.
Harry PhokouHOST
8:51
Am I
Ali FarhaGUEST
8:51
wrong? You are getting not only an expert who shipped an amazing game, like in our case, our managing director used to be head of DICE.
Ali FarhaGUEST
9:01
My other colleague, Lina, say hi to Lina and QM.
Ray EdmundsHOST
30:55
Let's do this.
Ray EdmundsHOST
30:55
Let's get this shit going, Dice.
Ray EdmundsHOST
30:56
Come on.
Ray EdmundsHOST
30:57
You have already opened Pandora's box now since you've decided to do this.
The Astro HistorianGUEST
68:27
Unity, because everyone hates Unity now.
Space TomatoHOST
68:29
No, more the, more of like, I guess kind of like what Dice did with Frostbite or what EA did with Frostbite.
Space TomatoHOST
68:37
Like, they wanted the engine to be going out to different studios to use to make stuff, but it's still all under the same publisher.
Space TomatoHOST
68:42
That kind of approach.
AlHOST
28:56
But what's the damage done?
TimHOST
28:58
Uh, well, it just, it lost faith in, like, DICE, EA, and all that kind of stuff.
TimHOST
29:04
And, like, as you said, like, it, it changed policies governmentally, like, especially throughout Europe.
TimHOST
29:10
I'm not sure how it was in the States or anything like that, but, like, people were actively, like, going against it essentially because it was just, "This is threatening.
AndreasGUEST
30:36
But I think in single player you can...
AndreasGUEST
30:40
Somewhat get used to the controls in general, you know when you have vehicles and all of that You can practice a little bit more there than in a static gun range, for example, but it's not necessary I mean like I said if if the single-player shit no one cares about it and Yeah, why produce it? Why waste that resource? into something that you're probably not even happy with yourself, right? Because I'm pretty sure that no one at DICE or whoever made the single player looks at it and says, oh, yeah, we've done a good job.
AndreasGUEST
31:22
This is really fun, you know? we both know and we've heard leaks and stuff like that that um the single player was in a very rough state and uh they're not even sure if they're going to release it like that and i think they're some studio close to something if i remember correctly before and they're completely
TomHOST
31:39
yeah before the yeah and they completely overhauled or

23 MINS LATER

TomHOST
54:40
You can put organized teams and everything, the spectator mode is finally coming too.
TomHOST
54:48
So they're slowly, slowly bringing that back.
TomHOST
54:52
And I'm really curious, like, I personally don't know if the server browser means anything, but people really want server browser, and DICE is working on a server browser.
AndreasGUEST
55:01
Yeah, but I'm not just talking about server browser.
Jay MaloneGUEST
52:28
If it wasn't something in one of those two camps or something from BioWare, they weren't gonna put the marketing behind it.
Jay MaloneGUEST
52:36
Like, even something like Mirror's Edge from Dice, which was genre-changing-
NomadHOST
52:40
Mm
Jay MaloneGUEST
52:41
... and just absolutely incredible, when you stop and look at the game and the technological leaps forward that that game made for not only first-person games but also just storytelling in a third-person, in a first-person game, EA never really got behind it.
Jay MaloneGUEST
53:08
It was never something where they were excited to try something new.
Jay MaloneGUEST
53:12
Uh, it, it...
Jay MaloneGUEST
53:13
And Dice was, Dice was off in Scandinavia.
Jay MaloneGUEST
53:15
They were off in their own little world.
LevelCapHOST
1:23
It's always, we're always one snap, step away [laughs] from the Snoop Dogg crossover, okay?
Matimi0HOST
1:29
I think, I think, I think DICE and EA has kinda learned their lesson a little bit when they saw the reaction t- at the start of, like, the launch, and then they, like...
Matimi0HOST
1:36
Oh, well, they, they, they definitely changed their direction with the-
LevelCapHOST
1:40
Yeah.

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