Skip to main content
Decima

Decima

Game engineWikipedia

Search complete. 34 mentions across 13 episodes found for "Decima".

Oct 19, 2026

SageGUEST
8:57
It's going to be tricky.
SageGUEST
8:58
I mean, the other big thing that comes as a consequence of this is that Kojima used the Decima engine for both Death Stranding games, and I assume it was going to be for...
SageGUEST
9:08
I don't know if Overdose had it, but I assume Physical Intelligence was definitely going to have it.
SageGUEST
9:13
The Decima engine was an engine that was built by...
SageGUEST
9:17
Oh, what's that team? They did Killzone, and then
JoshHOST
9:20
now they're nowadays the franchise is the
SageGUEST
9:23
Horizon games.
SageGUEST
9:24
But the Decima engine was made by that studio and then kind of shared with Kojima because he was so closely associated with PlayStation.
Jonathan LackHOST
198:57
This is Dewey.
Jonathan LackHOST
198:58
It's a f- horror film set on December 10th, AKA Dewey Decimal System Day, in which the reincarnated vengeful spirit of Melvil Dewey comes back to haunt a college library that is in the process of reorganizing away from the Dewey Decimal System to the BISAC system, the Book Industry Standards and Communication system, for greater public engagement.
Jonathan LackHOST
199:20
The librarians are stalked and killed through the stacks by this vengeful ghost.
Jonathan LackHOST
199:25
And you thought late fees were killer.
Sean ChapmanHOST
199:28
Okay.
Sean ChapmanHOST
199:29
That's, that's one, that's a great tagline.
Sean ChapmanHOST
199:31
And, uh, it's like he's gotta, like, dismember people and put their, like, body parts, like, where it should go in the Dewey Decimal System.
Jonathan LackHOST
199:37
[laughs]
LonoHOST
173:01
Oh, it looked so good.
LonoHOST
173:03
Yeah, Decima 2.
LonoHOST
173:04
Death Stranding 2 had some just ridiculous... ridiculous scenery and the moon and the lighting those three those three engines are just cooking this gen decima sucker punches proprietary engine and then the re engine now the re engine you don't want it to show up in an open world game pragmata re9 onimusha but when you have re showing up in like a dragon's dogma 2 or like a a manhunt no no no nope don't do that so like re is good in particular situations decima seems to be more versatile sucker punch their their proprietary engine i don't know dude yotei was just just gorgeous What they did in the open world with the depth and the scope like the mountain and the fields and stuff like it just was gorgeous.
LonoHOST
173:59
It was such a good looking game.
RJHOST
8:19
So, uh, that, that's the whole two sense of that.
RJHOST
8:23
But then the other thing is now Kojima had access to a Sony proprietary engine, the Decima engine, which, um, uh, basically the...
RJHOST
8:34
If you ever heard of the Horizon Zero Dawn or the Horizon For- Forbidden West games-
MikelHOST
8:39
Yeah
RJHOST
8:53
I'm not gonna go into details.
RJHOST
8:55
If you want details on the engines, listen to Digital Foundry.
RJHOST
8:59
But the Decima engine honestly works miracles, because it's like s- 60 frames per second.
RJHOST
9:06
The character models are absolutely gorgeous.
KevinHOST
31:42
It is not guaranteed to come to PlayStation.
KevinHOST
31:43
For a while, he kept saying, oh, they're going to use Decima.
KevinHOST
31:45
He's still going to use Decima.
KevinHOST
31:46
What the fuck
SeanHOST
31:46
are you talking about? Why would they give him Decima when he's working
KevinHOST
31:51
for Xbox now? Why would you give him access to your engine...
KevinHOST
32:01
And like, I forget, Colin said something else stupid.
MiguelHOST
39:39
O sea, Xbox es el que tiene la última palabra si va a ser exclusivo solamente de Xbox o si no, o si va a salir en otras vainas.
MiguelHOST
39:45
Todavía no se ha decidido si él va a seguir usando el Decima.
MiguelHOST
39:49
Eh, Decima Engine, es que se llama.
Ángel AlguacilHOST
39:50
Sí, el, el de Horizon.
MiguelHOST
39:52
Eh, que todavía eso está en veremos.
Ángel AlguacilHOST
39:55
Tiene que ser Decima, loco.
MiguelHOST
39:57
Loco, pero es que si ellos lo van a cambiar de engine, a este punto es literal empezar de nuevo.
MiguelHOST
40:01
A menos que esté tan atrasado que todavía eso no importa, o sea.
BenHOST
21:39
Well,
GaryHOST
21:39
it was the Decima engine that they made for Killzone.
GaryHOST
21:41
Not Killzone, for Horizon.
GaryHOST
21:43
Yeah, well, no,
BenHOST
21:44
it was the Decima engine based on the Shadowfall engine from before that.
GaryHOST
21:48
Oh, okay.
BenHOST
21:49
But still, I found out it's called that because December was like a trading post between the Dutch and the Japanese.
BenHOST
22:03
Oh, nice.
Ralph PanebiancoHOST
13:43
But let's stay on topic.
Ralph PanebiancoHOST
13:44
The studio has not settled on an engine to build the game, but I do hope they stick with Guerrilla's Decima engine if they can.
Ralph PanebiancoHOST
13:49
Death Stranding 2 is an absolutely incredible looking game.
Ralph PanebiancoHOST
13:52
and it'd be a real shame to lose all of that institutionalized technical knowledge.
TonyHOST
35:06
You know? And on the other hand, on the foot, you could say, this game isn't even far enough along that they've settled on a game engine, apparently.
TonyHOST
35:17
I saw a quote the other day, just yesterday, that Kojima was saying he's not sure if he's going to use the Decima engine or not.
TonyHOST
35:27
And it's like, wait, what? This game isn't even far enough along in development that you've decided this is the game engine we're using? First of all, that means we're not going to see this game for another five years.
TonyHOST
35:41
At least.
AaronHOST
45:26
Ultimately, I think that aside from the egg on Sony's face, this partnership probably benefits everybody.
AaronHOST
45:34
I'd be really interested to see what this means for like Decima engine licensing specifically, because the engine developed by Guerrilla Games for the Horizon franchise is the one that was used for both Death Stranding games.
AaronHOST
45:50
Um, so I'm, I'm definitely interested to see if that's still like gonna, if that's gonna have any issues with, you know, being published by Xbox or if they're gonna have, you know, uh, you know, timeline issues because of like engine changes.
AaronHOST
46:02
But beyond that, ultimately, I think that this is mutually beneficial for Xbox and Kojima.

3 more episodes mention Decima.

Create an account to see the whole feed, search across every transcript, and follow the entities you care about.

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.