Skip to main content
David Waddington

David Waddington

Former Governor of Bermuda

Jul 22, 2026

6:02
a wonderful
6:03
question, Rudolf.
6:04
I mean, to me, the actual danger... of video games is the kind of experience that they create and that they habituate us to.
6:15
And it's an experience of speed.
6:18
It's an efficiency.
6:19
It's an experience of efficiency maximization.
6:23
It's an experience of viewing everything as a resource, of kind of thinking in a calculative way.

20 MINS LATER

26:23
What are some examples of these alternative games and what makes them different from mainstream game design?
5:51
What do you argue is the actual danger, and why has our focus on violence been so persistent yet misplaced?
6:00
misplaced?That's a wonderful question, Rudolf.
6:04
I mean, to me, the actual danger of video games is the kind of experience that they create and that they habituate us to, and it's an experience of speed, it's an efficiency, it's an experience of efficiency maximization.
6:23
It's a- an experience of viewing everything as a resource, of kind of thinking in a calculative way.
6:31
To my mind, it's this kind of framework for thinking about the world that is the real risk of video games.
6:39
I think that video games tend to valorize this way of thinking excessively.
6:44
So I think that's the actual danger of video games.

19 MINS LATER

26:11
[laughs] You also point toward hopeful alternatives, and I might quote here, air quotes, "hopeful alternatives," and examine, also air quotes, "reflective games that resist dominant gameplay logics." What are some examples of these alternative games, and what makes them different from mainstream game design?
4:27
What do you argue is the actual danger, and why has our focus on violence been so persistent yet misplaced?
4:38
Yeah, I think that's a wonderful question, Rudolf.
4:40
I mean, to me, the actual danger of video games is the kind of experience that they create and that they habituate us to.
4:52
And it's an experience of speed.
4:54
It's an efficiency.
4:55
It's an experience of efficiency maximization.
4:59
It's a- an experience of viewing everything as a resource, of kind of thinking in a calculative way.

20 MINS LATER

24:47
[laughs] You also point toward hopeful alternatives, and I might quote here, air quotes, "hopeful alternatives", and examine, also air quotes, "reflective games that resist dominant gameplay logics." What are some examples of these alternative games, and what makes them different from mainstream game design?
5:57
What do you argue is the actual danger, and why has our focus on violence been so persistent yet misplaced?
6:06
misplaced?A wonderful question, Rudolf.
6:11
I mean, to me, the actual danger of video games is the kind of experience that they create and that they habituate us to, and it's an experience of speed, it's an efficiency.
6:26
It's an experience of efficiency maximization.
6:30
It's a- an experience of viewing everything as a resource, of kind of thinking in a calculative way.
6:38
To my mind, it's this kind of framework for thinking about the world that is the real risk of video games.
6:46
I think that video games tend to valorize this way of thinking excessively.

19 MINS LATER

26:18
[laughs] You also point toward hopeful alternatives, and I might quote here, air quotes, "hopeful alternatives", and examine, also air quotes, "reflective games that resist dominant gameplay logics." What are some examples of these alternative games, and what makes them different from mainstream game design?
4:57
What do you argue is the actual danger, and why has our focus on violence been so persistent yet misplaced?
5:08
Yeah, I think that's a wonderful question, Rudolf.
5:11
I mean, to me, the actual danger of video games is the kind of experience that they create and that they habituate us to.
5:22
And it's an experience of speed.
5:24
It's an efficiency.
5:26
It's an experience of efficiency maximization.
5:29
It's a, an experience of viewing everything as a resource, of kind of thinking in a calculative way.

20 MINS LATER

25:17
[laughs] You also point toward hopeful alternatives, and I might quote here, air quotes, "hopeful alternatives," and examine, also air quotes, "reflective games that resist dominant gameplay logics." What are some examples of these alternative games, and what makes them different from mainstream game design?
speaker_0NARRATOR
15:37
Explain that.
15:55
Yeah, well, everybody kind of tends to worry about violence in video games because they think, well, violent video games are a simulation of violence.
16:03
And on one level, that's true.
16:05
I mean, that's kind of the surface appearance of them.
16:07
But that's not really how players experience them.
16:10
Like if you played a violent video game, Ken, you probably haven't experienced it like as a simulation of violence.
16:16
You've just kind of experienced it as a fun game you're playing.
17:20
So how did those ideas shape the way these kids, these people will see the world?
0:52
Explain that.
0:54
Yeah, well, everybody kind of tends to worry about violence in video games because they think, well, violent video games are a simulation of violence.
1:03
And on one level, that's true.
1:04
I mean, that's kind of the surface appearance of them.
1:06
But that's not really how players experience them.
1:09
Like, if you played a violent video game, Ken, you probably haven't experienced it, like, as a simulation of violence.
1:16
You've just... kind of experienced it as a fun game you're playing, you're getting through obstacles, you know, you're fighting your opponents, stuff like that.
2:19
So how did those ideas shape the way these kids, these people will see the world?

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.