
David Waddington
Former Governor of Bermuda
7
APPEARANCES
6
PODCASTS
036
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Jul 22, 2026
David I. Waddington, "The Hidden Curriculum of Video Games" (McGill-Queen's UP, 2026)
6:04
6:23
26:23

David WaddingtonGUEST
I mean, to me, the actual danger... of video games is the kind of experience that they create and that they habituate us to.

David WaddingtonGUEST
It's an experience of viewing everything as a resource, of kind of thinking in a calculative way.
20 MINS LATER

Rudolf IndersHOST
What are some examples of these alternative games and what makes them different from mainstream game design?
David I. Waddington, "The Hidden Curriculum of Video Games" (McGill-Queen's UP, 2026)
5:51
6:04
6:23
6:31
6:39
26:11

Rudolf IndersHOST
What do you argue is the actual danger, and why has our focus on violence been so persistent yet misplaced?

David WaddingtonGUEST
I mean, to me, the actual danger of video games is the kind of experience that they create and that they habituate us to, and it's an experience of speed, it's an efficiency, it's an experience of efficiency maximization.

David WaddingtonGUEST
It's a- an experience of viewing everything as a resource, of kind of thinking in a calculative way.

David WaddingtonGUEST
To my mind, it's this kind of framework for thinking about the world that is the real risk of video games.

David WaddingtonGUEST
I think that video games tend to valorize this way of thinking excessively.
19 MINS LATER

Rudolf IndersHOST
[laughs] You also point toward hopeful alternatives, and I might quote here, air quotes, "hopeful alternatives," and examine, also air quotes, "reflective games that resist dominant gameplay logics." What are some examples of these alternative games, and what makes them different from mainstream game design?
David I. Waddington, "The Hidden Curriculum of Video Games" (McGill-Queen's UP, 2026)
4:27
4:40
4:59
24:47

Rudolf InderstHOST
What do you argue is the actual danger, and why has our focus on violence been so persistent yet misplaced?

David WaddingtonGUEST
I mean, to me, the actual danger of video games is the kind of experience that they create and that they habituate us to.

David WaddingtonGUEST
It's a- an experience of viewing everything as a resource, of kind of thinking in a calculative way.
20 MINS LATER

Rudolf InderstHOST
[laughs] You also point toward hopeful alternatives, and I might quote here, air quotes, "hopeful alternatives", and examine, also air quotes, "reflective games that resist dominant gameplay logics." What are some examples of these alternative games, and what makes them different from mainstream game design?
David I. Waddington, "The Hidden Curriculum of Video Games" (McGill-Queen's UP, 2026)
5:57
6:11
6:30
6:38
6:46
26:18

Rudolf InderstHOST
What do you argue is the actual danger, and why has our focus on violence been so persistent yet misplaced?

David WaddingtonGUEST
I mean, to me, the actual danger of video games is the kind of experience that they create and that they habituate us to, and it's an experience of speed, it's an efficiency.

David WaddingtonGUEST
It's a- an experience of viewing everything as a resource, of kind of thinking in a calculative way.

David WaddingtonGUEST
To my mind, it's this kind of framework for thinking about the world that is the real risk of video games.

David WaddingtonGUEST
I think that video games tend to valorize this way of thinking excessively.
19 MINS LATER

Rudolf InderstHOST
[laughs] You also point toward hopeful alternatives, and I might quote here, air quotes, "hopeful alternatives", and examine, also air quotes, "reflective games that resist dominant gameplay logics." What are some examples of these alternative games, and what makes them different from mainstream game design?
David I. Waddington, "The Hidden Curriculum of Video Games" (McGill-Queen's UP, 2026)
4:57
5:11
5:29
25:17

Rudolf IndersHOST
What do you argue is the actual danger, and why has our focus on violence been so persistent yet misplaced?

David WaddingtonGUEST
I mean, to me, the actual danger of video games is the kind of experience that they create and that they habituate us to.

David WaddingtonGUEST
It's a, an experience of viewing everything as a resource, of kind of thinking in a calculative way.
20 MINS LATER

Rudolf IndersHOST
[laughs] You also point toward hopeful alternatives, and I might quote here, air quotes, "hopeful alternatives," and examine, also air quotes, "reflective games that resist dominant gameplay logics." What are some examples of these alternative games, and what makes them different from mainstream game design?
The Andrew Carter Morning with Ken Connors (Monday July 6, 2026)
15:55
16:10
S
15:37speaker_0NARRATOR
Explain that.

David WaddingtonGUEST
Yeah, well, everybody kind of tends to worry about violence in video games because they think, well, violent video games are a simulation of violence.

David WaddingtonGUEST
Like if you played a violent video game, Ken, you probably haven't experienced it like as a simulation of violence.
K
17:20Ken ConnorsHOST
So how did those ideas shape the way these kids, these people will see the world?
A new book shines a light on the effect of video games on its users
0:54
1:09
1:16

David WaddingtonGUEST
Yeah, well, everybody kind of tends to worry about violence in video games because they think, well, violent video games are a simulation of violence.

David WaddingtonGUEST
Like, if you played a violent video game, Ken, you probably haven't experienced it, like, as a simulation of violence.

David WaddingtonGUEST
You've just... kind of experienced it as a fun game you're playing, you're getting through obstacles, you know, you're fighting your opponents, stuff like that.
K
2:19Ken ConnorsHOST
So how did those ideas shape the way these kids, these people will see the world?