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Crystal Dynamics

Crystal Dynamics

Search complete. 29 mentions across 20 episodes found for "Crystal Dynamics".

Oct 23, 2026

Dax Xavier JosiahHOST
29:22
2K Games did it with WWE 2K as well.
Dax Xavier JosiahHOST
29:26
It's this common practice that I thought after the events of the 2020 Avengers game from Square Enix, and Crystal Dynamics, I thought that they would have stopped that.
Dax Xavier JosiahHOST
29:41
You know, in Cyberpunk 2077 as well.
Dax Xavier JosiahHOST
29:46
Those were their most disastrous games in 2020.

6 MINS LATER

Dax Xavier JosiahHOST
35:36
No, I'm sorry.
Dax Xavier JosiahHOST
35:39
$3,300 of game content of cosmetics and all like go back and do your homework and research that that game.
Dax Xavier JosiahHOST
35:49
I remember somebody did the math and actually literally did the math, did the research and calculated how much content that game would have cost if you bought every single cosmetic and every single attribute or whatever they were selling in Marvel Avengers from Square Enix and Crystal Dynamics.
Dax Xavier JosiahHOST
36:14
And it came to... roughly estimated three thousand three hundred dollars for every single one of those pieces if you brought every cosmetic every game that they came out now remember when they cr when the game was shut when the game is being shut down which again i would argue we should still have the ability to want to play that and own that game mind you we paid money for that game that right there is a crime when we when they decided to let go that game and shut it down and take it off the marketplace.
Dan HHOST
29:36
Rebuilt with survival mechanics and a grittier, more grounded tone.
Dan HHOST
29:39
It was developed by Crystal Dynamics and published by Square Enix, which bought Eidos in 2009, and it released on the 5th of March, 2013.
Dan HHOST
29:46
It was written by Rhianna Pratchett.
Dan PHOST
29:48
Oh, yes.
Dan PHOST
31:20
Yeah.
Dan HHOST
31:20
As did the series.
Dan HHOST
31:21
So, uh, this was actually Crystal Dynamics' second rescue attempt.
Dan HHOST
31:26
So after Angel of Darkness, which we spoke about, they relaunched Lara with Legend of Tomb Raider in 2006-
Ian LivingstoneGUEST
49:31
Um, but problems came when they had to transition to, to PlayStation 2, which they struggled with.
Ian LivingstoneGUEST
49:36
And our role was really publishers, uh, and supporters and kind of flying the flag for Lara wherever we could, but it was down to that incredible team at Core Design that put the game out every year until they failed effectively on PlayStation 2, and that's when we made that rather sad but bold decision to move it to Crystal Dynamics, um, which was the right thing to do.
Ian LivingstoneGUEST
49:59
Much better equipped for the demands of this new technology.
Ian LivingstoneGUEST
50:03
Um, and that, I guess, was that for me being hands-on with, with, with Tomb Raider.

24 MINS LATER

Tim LongoHOST
74:13
P&L and, you know, and valuations and all those sorts of nonsense.
Tim LongoHOST
74:17
So those are important, and he knows they are, and he's made his success there, but it's... was interesting.
Tim LongoHOST
74:23
I didn't wanna, you know, I didn't wanna waste time sharing this story when he was on air, but one of my favorite memories working, um, with him, uh, at Crystal Dynamics is we had this creative offsite that Janos Flasser, who is another guest-
Brett DouvilleHOST
74:38
Oh, yeah
Dan HHOST
5:27
absolutely complete
Dan PHOST
5:28
opposite right so what did it damage though the thing is the fallout was so severe that publisher idos stripped the series creators core design of the franchise entirely handing it to crystal dynamics who rebuilt lara from the ground up with the tomb raider legend in 2006 so tomb raider at that point had become an annual franchise and they they'd actually said themselves as developers that they were putting out a game every year right and did that damage the wider lara croft brand because the knock-on effect also sorry of this game is that paramount executives then blamed the poor reception of this game on the film lara croft tomb raider cradle of life yeah that was nothing to do with the game yeah paramount's distribution president specifically said the film's core audience were gamers who weren't happy with the latest tomb raider game you imagine that happening
Dan HHOST
6:21
with sony spider-man universe and that you know when they did like craven hunter and all these terrible movies and went yeah it was all insomniac's fault that spider-man game was rubbish shit i can't get away with it
Dan PHOST
6:33
no no no no naughty paramount naughty power so and this one's saying it wasn't a commercial catastrophe because it still sold around two and a half million copies the problem was that tomb raider was expected to be a much bigger hit i think they were looking at least double that right so basically a lot of the criticism was that classic lara was tombs exploration puzzles platforming shooting This gave you, I think, like Parisian Streets, a murder investigation, gangster stealth, dialogue choices, RPG progression.
Dane CodyHOST
70:03
Santa Monica...
Dane CodyHOST
70:04
My understanding was that a ton of people from G- the God of War studio, Studio Santa Monica, uh, or Santa Monica Studio, sorry, as well as a few other, uh, Crystal Dynamics-
JoeHOST
70:16
Oh, yeah.
JoeHOST
70:16
Yeah, yeah
ReesHOST
36:31
So, uh, anyway, going back to, uh, Time Extension's coverage by Chris Moyse Uh, gameplay footage from the canceled reboot of Rare's N64 icon Perfect Dark has surfaced online, offering the world a teasing glimpse at the further adventures of the Carrington Institute and its finest agent, Joanna Dark.
ReesHOST
36:50
Perfect Dark was in development at Xbox subsidiary studio The Initiative, a super studio of sorts that featured a team of veteran developers with lineage from Crystal Dynamics, Rockstar Games, BioWare, and Naughty Dog.
ReesHOST
37:03
Bloody hell, that's quite a line-up, isn't it? Uh, Perfect Dark, first revealed at The Game Awards in 2020, was expected to be the studio's first release, but was unceremoniously canceled in 2025, along with The Initiative's closure as one of the innumerable casualties in Xbox's round of layoffs that continues to this day.
ReesHOST
37:24
The new two-minute video, uh, first posted by gaming outlet MP1st, is comprised of several short clips reportedly from a developmental build of Perfect Dark.
Darren WadeHOST
51:39
The standalone expansion would star Chloe Frazier and Nadine Ross.
Darren WadeHOST
51:42
S. Geig briefly left Naughty Dog to become the creative director of Crystal Dynamics' failed live-service game Marvel's Adventures, but has since returned.
Darren WadeHOST
51:50
Chris, the last seven years in the video game industry have been pretty poor, you know, in terms of the industry is really struggling.
Darren WadeHOST
51:58
It boomed during COVID and it's crashed since.
Sooz KempnerHOST
70:28
They'd made too many shit games in a row.
Sooz KempnerHOST
70:30
So Eidos went, we're going to hand it over to Crystal Dynamics.
Sooz KempnerHOST
70:35
So Crystal Dynamics were an American company who made a game called Gex for the PlayStation, which I've played.
Sooz KempnerHOST
70:41
It's a wisecracking gecko voiced by...
Sooz KempnerHOST
70:44
Dana Gould.
Sooz KempnerHOST
71:19
Wait, fuck you.
Michael BalazoHOST
71:21
Hey, nice.
Sooz KempnerHOST
71:23
Anyway, Crystal Dynamics made...
Lam GulukaHOST
15:43
The upcoming Uncharted game reportedly won't be a remake, but a new entry in the series.
Lam GulukaHOST
15:47
Naughty Dog veteran Shaun Escayg, who returned to the studio in 2021 after working on Marvel's Avengers at Crystal Dynamics, is apparently leading the project.
Lam GulukaHOST
15:56
Series protag- protagonist Nathan Drake will also reportedly return, though it's unclear in what capacity.
Lam GulukaHOST
16:03
Plus, it sounds early enough in the concept phase that everything could still be subject to change." And then I read a article about the guy who voices Nathan Drake saying that he'd return under certain conditions if he's asked.
Klein FeltHOST
2:59
Shaun Escayg, Escayg, um, will direct the new Uncharted, having previously helmed Uncharted: The Lost Legacy, the standalone expansion which starred Chloe Frazer and Nadine Ross.
Klein FeltHOST
3:11
Escayg briefly left Naughty Dog to become the creative director of Crystal Dynamics' failed live service game, Marvel's Avengers.
Klein FeltHOST
3:19
So Uncharted may be back.
Klein FeltHOST
3:21
We as a podcast recently finished the Uncharted series, or at least the mainline games.

10 more episodes mention Crystal Dynamics.

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