
CryEngine
9
MENTIONS
5
EPISODES
4
PODCASTS
Search complete. 9 mentions across 5 episodes found for "CryEngine".
Sep 10, 2026
YoVG # 551 Nintendo Is a Solid B!
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36:34MattHOST
So I don't know, like, again, I, I can, um, I, I can go off this all day, but like, I'm, I'm, I've always been skeptical.
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36:45MattHOST
Um, Yes, it is a DirectX 12 upgrade version of CryEngine for Kingdom Come Deliverance 2.
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36:51MattHOST
But I've always been skeptical of ray tracing, and now I'm just like, this has just made things worse.
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36:57MattHOST
It's just had an overall net negative impact on the game industry with this performance hog.
ZTGD Radio #909 - 9/7/2026
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24:57RyanHOST
Dangerous kind of came in and ate everybody's lunch
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25:00AnthonyHOST
and then like he's like I'm going to use an engine that isn't for multiplayer and I'm going to have it be like the old Ultima games where if you pick something up and put it down somewhere else it just stays there which was unstable when it was 2D now imagine trying to do that with the CryEngine and have multiplayer which a thing the CryEngine isn't known for Like, not massively multiplayer.
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25:22AnthonyHOST
Oh, yeah, great ideas.
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25:22AnthonyHOST
They're all around.
Gamescom 2026 insights and Sony Music's shock Puzzle & Dragons investment | Week in Mobile Games
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34:41Craig ChappellHOST
And then it kind of goes.
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34:42Craig ChappellHOST
CryEngine is still around, but it's not what it was.
C
34:46Craig ChappellHOST
They were kind of hit by this race to the bottom with Unity and Unreal.
C
34:50Craig ChappellHOST
I remember it very well.
C
35:02Craig ChappellHOST
And then Unreal was like, we're free as well, but it's a 5% gross revenue, gross profit, gross revenue charge.
C
35:08Craig ChappellHOST
I was like, okay.
C
35:09Craig ChappellHOST
And then CryEngine tried to follow that.
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35:11Craig ChappellHOST
And then you had Lumberyard, if anyone remembers that.
Squadron 42 Has Been Delayed AGAIN, But We Already Knew That
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64:25Space TomatoHOST
But yeah, we talked about that in the last one, and I think it was, it was good timing considering this post.
S
64:30Space TomatoHOST
But he spends a lot of time talking about the switch from CryEngine to Lumberyard and how Space, uh, Star Engine is different from Lumberyard, and the first part of this finishing question for you is, like, why do you think he spent so much time on that? Like, what is it that got to him that he felt he needed to answer? The second one-
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64:47The Astro HistorianGUEST
Okay, I'm gonna-
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64:47Space TomatoHOST
Hold on
Talking Star Citizen & Lumberyard a New World/Planetside 2 Developer
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30:38CartoGUEST
But, uh, there were definitely, [laughs] it definitely had some pain points that had the majority of the team like, "Why are, why are we doing it this way? This is, this is rough."
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30:46Space TomatoHOST
And obviously they've branched quite a bit in their own directions, but New World and Star Citizen share that, that CryEngine DNA, right? Do you see any very clear similarities between the two games?
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30:59CartoGUEST
Yeah.
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30:59CartoGUEST
So I don't see it so much, uh, in game outside of, uh...
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35:02Space TomatoHOST
Yeah.
S
35:03Space TomatoHOST
Wow, they...
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35:04Space TomatoHOST
The story of their switch from CryEngine to Lumberyard to Star Engine, they now call it, is a, uh...
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35:12Space TomatoHOST
That's a crazy...