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CryEngine

CryEngine

Search complete. 9 mentions across 5 episodes found for "CryEngine".

Sep 10, 2026

MattHOST
36:34
So I don't know, like, again, I, I can, um, I, I can go off this all day, but like, I'm, I'm, I've always been skeptical.
MattHOST
36:45
Um, Yes, it is a DirectX 12 upgrade version of CryEngine for Kingdom Come Deliverance 2.
MattHOST
36:51
But I've always been skeptical of ray tracing, and now I'm just like, this has just made things worse.
MattHOST
36:57
It's just had an overall net negative impact on the game industry with this performance hog.
RyanHOST
24:57
Dangerous kind of came in and ate everybody's lunch
AnthonyHOST
25:00
and then like he's like I'm going to use an engine that isn't for multiplayer and I'm going to have it be like the old Ultima games where if you pick something up and put it down somewhere else it just stays there which was unstable when it was 2D now imagine trying to do that with the CryEngine and have multiplayer which a thing the CryEngine isn't known for Like, not massively multiplayer.
AnthonyHOST
25:22
Oh, yeah, great ideas.
AnthonyHOST
25:22
They're all around.
Craig ChappellHOST
34:41
And then it kind of goes.
Craig ChappellHOST
34:42
CryEngine is still around, but it's not what it was.
Craig ChappellHOST
34:46
They were kind of hit by this race to the bottom with Unity and Unreal.
Craig ChappellHOST
34:50
I remember it very well.
Craig ChappellHOST
35:02
And then Unreal was like, we're free as well, but it's a 5% gross revenue, gross profit, gross revenue charge.
Craig ChappellHOST
35:08
I was like, okay.
Craig ChappellHOST
35:09
And then CryEngine tried to follow that.
Craig ChappellHOST
35:11
And then you had Lumberyard, if anyone remembers that.
Space TomatoHOST
64:25
But yeah, we talked about that in the last one, and I think it was, it was good timing considering this post.
Space TomatoHOST
64:30
But he spends a lot of time talking about the switch from CryEngine to Lumberyard and how Space, uh, Star Engine is different from Lumberyard, and the first part of this finishing question for you is, like, why do you think he spent so much time on that? Like, what is it that got to him that he felt he needed to answer? The second one-
The Astro HistorianGUEST
64:47
Okay, I'm gonna-
Space TomatoHOST
64:47
Hold on
CartoGUEST
30:38
But, uh, there were definitely, [laughs] it definitely had some pain points that had the majority of the team like, "Why are, why are we doing it this way? This is, this is rough."
Space TomatoHOST
30:46
And obviously they've branched quite a bit in their own directions, but New World and Star Citizen share that, that CryEngine DNA, right? Do you see any very clear similarities between the two games?
CartoGUEST
30:59
Yeah.
CartoGUEST
30:59
So I don't see it so much, uh, in game outside of, uh...
Space TomatoHOST
35:02
Yeah.
Space TomatoHOST
35:03
Wow, they...
Space TomatoHOST
35:04
The story of their switch from CryEngine to Lumberyard to Star Engine, they now call it, is a, uh...
Space TomatoHOST
35:12
That's a crazy...

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