Skip to main content
CP System

CP System

Search complete. 3 mentions across 2 episodes found for "CP System".

Oct 4, 2026

Mark WebbHOST
8:38
Uh, the Super Nintendo didn’t invent home fighting games, but Street Fighter II on it made them feel essential.
LeeHOST
8:45
The game itself started in the arcades in ’91 on Capcom’s CPS-1 board.
LeeHOST
8:53
Eight fighters, special moves you learned by feel, and best-of-three rounds that emptied pockets.
LeeHOST
8:59
Ryu, Ken, Chun-Li, Guile, Blanka, Zangief, Dhalsim, E. Honda.
LeeHOST
10:16
Sound desk.
LeeHOST
10:17
Three versions of Guile’s theme, the arcade original, the Super Nintendo home version, uh, then, uh, Sega’s Mega Drive Special Champion Edition from the year after.
LeeHOST
10:30
First, the coin-op, Capcom’s CPS-1.
LeeHOST
10:32
Listen to this.
Tim GettysHOST
43:49
But the compensational brief was international flavor.
Tim GettysHOST
43:53
Each playable character had a country of origin, and Shimomura's job was to translate that geographic and cultural framing into a 90-second loop using the CPS-1 arcade board's YM2151 FM synthesis chip and MSM6295 sample chip.
Tim GettysHOST
44:07
The constraints were severe.
Tim GettysHOST
44:09
Limited polyphony, limited sample memory, and the requirement that each track loops seamlessly-

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.