
CP System
3
MENTIONS
2
EPISODES
2
PODCASTS
Search complete. 3 mentions across 2 episodes found for "CP System".
Oct 4, 2026
Ep.18 r2 — Street Fighter II — 10 June 1992
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8:38Mark WebbHOST
Uh, the Super Nintendo didn’t invent home fighting games, but Street Fighter II on it made them feel essential.
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8:45LeeHOST
The game itself started in the arcades in ’91 on Capcom’s CPS-1 board.
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8:53LeeHOST
Eight fighters, special moves you learned by feel, and best-of-three rounds that emptied pockets.
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8:59LeeHOST
Ryu, Ken, Chun-Li, Guile, Blanka, Zangief, Dhalsim, E. Honda.
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10:16LeeHOST
Sound desk.
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10:17LeeHOST
Three versions of Guile’s theme, the arcade original, the Super Nintendo home version, uh, then, uh, Sega’s Mega Drive Special Champion Edition from the year after.
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10:30LeeHOST
First, the coin-op, Capcom’s CPS-1.
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10:32LeeHOST
Listen to this.
Report: Naughty Dog is Making Uncharted 5 - Kinda Funny Games Daily 10.01.26
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43:49Tim GettysHOST
But the compensational brief was international flavor.
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43:53Tim GettysHOST
Each playable character had a country of origin, and Shimomura's job was to translate that geographic and cultural framing into a 90-second loop using the CPS-1 arcade board's YM2151 FM synthesis chip and MSM6295 sample chip.
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44:07Tim GettysHOST
The constraints were severe.
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44:09Tim GettysHOST
Limited polyphony, limited sample memory, and the requirement that each track loops seamlessly-