
Bulkhead Interactive
Game developer
14
MENTIONS
6
EPISODES
6
PODCASTS
Search complete. 14 mentions across 6 episodes found for "Bulkhead Interactive".
Sep 18, 2026
Marvels Wolverine, RuneScape: DragonWilds, more Onimusha, and we are still Diving with Dave! – Geekoholics Anonymous Video Game Podcast 547
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69:24Dane CodyHOST
And then apparently, yeah, 2 million copies have been sold, which is out on Steam right now in early access, which is funny.
D
69:34Dane CodyHOST
This is from a British studio called Bulkhead Interactive.
D
69:37Dane CodyHOST
which previously released some not great games, to be honest, you know, honestly.
D
69:45Dane CodyHOST
But apparently they've really taken to heart what they'd learned on some of those other titles and have been really pushing this one hard.
R
70:58RicoHOST
publisher
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70:58Dane CodyHOST
is, but it's not being developed by them.
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71:00Dane CodyHOST
So Bulkhead Interactive is the studio that's developing it.
D
71:07Dane CodyHOST
Yeah, it's interesting.
Five things we’ve learned about Japan’s games industry, plus how GTA 6 influenced Valor Mortis’ $40 price point
C
52:45Christopher DringHOST
Profit is down 29% to 23.9 million pounds.
C
52:48Christopher DringHOST
However, Team17 parent Everplay expects strong full-year results due to the success of, yeah, Bulkhead's Wardogs and Expression Games' Hell Let Loose: Vietnam.
C
52:59Christopher DringHOST
Everplay says it actually increased its stake in Bulkhead.
C
53:01Christopher DringHOST
They previously had a 20% stake.
C
53:02Christopher DringHOST
They don't know how big their stake is now, but they've increased their stake following the launch of Wardogs.
C
53:06Christopher DringHOST
Wardogs has, of course, sold two million copies.
C
53:08Christopher DringHOST
You can watch our interview with, um, uh, the Wardogs, uh, CEO, the Bulkhead CEO, who made Wardogs now on thegamebusiness.com.
C
53:16Christopher DringHOST
Elsewhere, Valve has opened a waiting list for its new VR system, Steam Frame.
PlayStation Blackout Boycott Had 'No Significant Change'
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0:47Tony JacksonHOST
But first, War Dogs' incredible success has seen it sell 2 million copies after just five days of release.
T
0:55Tony JacksonHOST
Bulkhead's tactical first-person shooter released in early access form on Steam on September 10 and was an instant hit, reaching a peak of 428,666 concurrent players and becoming one of the most played games on Valve's platform.
T
1:12Tony JacksonHOST
It sold 1 million copies on day 1 and 1.25 million by day 2.
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1:18Tony JacksonHOST
Thank you all.
T
1:19Tony JacksonHOST
Beyond humbled, Bulkhead said in a post on social media.
T
1:23Tony JacksonHOST
We made a game we wanted to play with friends.
T
1:25Tony JacksonHOST
Watching you play it with yours has been the best.
T
1:27Tony JacksonHOST
User reviews are now very positive after initial complaints around launch problems.
Microsoft Rumored to Be Killing Day One Games on Xbox Game Pass - IGN Daily Fix
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2:17Damon HatfieldHOST
There has also long been a sense that Microsoft has struggled to balance the books with its offer of day one games, as seen in the sky-high price that Game Pass Ultimate previously reached last year.
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2:26Damon HatfieldHOST
Moving on, Joe Brammer, the CEO of Wardogs developer Bulkhead, has stated that the studio avoids hiring people who aren't willing to crunch.
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2:33Damon HatfieldHOST
In an interview with The Game Business, Brammer was asked about the studio's approach to crunch.
D
2:37Damon HatfieldHOST
He noted that he values balance, but not in the way people may think.
D
2:47Damon HatfieldHOST
He said, "For the last three months, Wardogs has been a lot more important than a lot of their family lives.
D
2:52Damon HatfieldHOST
It has been because that's what pays the money for them.
D
2:54Damon HatfieldHOST
But now Bulkhead has to acknowledge that it needs to go the other way.
D
2:57Damon HatfieldHOST
For example, everyone is pushing us to get console out earlier.
Episode 604: WARDOGS Review Bombed: Streamers Skipped the Queue
C
51:21CaseyHOST
If it's even true, by the way, which again, I think it probably is, and it would make sense to do it.
C
51:27CaseyHOST
And if I were battle devs, what the fuck, what's their name? Bulkhead, I would have done the same thing.
C
51:34CaseyHOST
Of course, yeah.
C
51:35CaseyHOST
Yeah, get in there.
C
51:43CaseyHOST
anyway
J
51:44Jake DownHOST
um yeah i don't understand it
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51:45CaseyHOST
yeah it's crazy it's crazy but that was uh another big part of the problem as to why uh or probably why they were getting review bombed i think mostly it was because people just had to wait in queue and it wasn't like the smoothest launch ever but i could have expected so um Bulkhead's line, for what it's worth, was that the queue was not broken.
C
52:10CaseyHOST
They just weren't given triple A tier rate limits by Valve.
Ep. 506 - Pokemon Bank Shut Down, Horizon Live Service Game Canned, GTA VI Enlistment Bonuses
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43:08DomHOST
Shout out to the, uh, the team, uh, over at War Dogs.
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43:11DomHOST
Bulkhead and Team 17.
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43:13DomHOST
Uh, they are-
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43:14TiggyHOST
Yeah