Skip to main content
Bulkhead Interactive

Bulkhead Interactive

Game developer

Search complete. 14 mentions across 6 episodes found for "Bulkhead Interactive".

Sep 18, 2026

Dane CodyHOST
69:24
And then apparently, yeah, 2 million copies have been sold, which is out on Steam right now in early access, which is funny.
Dane CodyHOST
69:34
This is from a British studio called Bulkhead Interactive.
Dane CodyHOST
69:37
which previously released some not great games, to be honest, you know, honestly.
Dane CodyHOST
69:45
But apparently they've really taken to heart what they'd learned on some of those other titles and have been really pushing this one hard.
RicoHOST
70:58
publisher
Dane CodyHOST
70:58
is, but it's not being developed by them.
Dane CodyHOST
71:00
So Bulkhead Interactive is the studio that's developing it.
Dane CodyHOST
71:07
Yeah, it's interesting.
Christopher DringHOST
52:45
Profit is down 29% to 23.9 million pounds.
Christopher DringHOST
52:48
However, Team17 parent Everplay expects strong full-year results due to the success of, yeah, Bulkhead's Wardogs and Expression Games' Hell Let Loose: Vietnam.
Christopher DringHOST
52:59
Everplay says it actually increased its stake in Bulkhead.
Christopher DringHOST
53:01
They previously had a 20% stake.
Christopher DringHOST
53:02
They don't know how big their stake is now, but they've increased their stake following the launch of Wardogs.
Christopher DringHOST
53:06
Wardogs has, of course, sold two million copies.
Christopher DringHOST
53:08
You can watch our interview with, um, uh, the Wardogs, uh, CEO, the Bulkhead CEO, who made Wardogs now on thegamebusiness.com.
Christopher DringHOST
53:16
Elsewhere, Valve has opened a waiting list for its new VR system, Steam Frame.
Tony JacksonHOST
0:47
But first, War Dogs' incredible success has seen it sell 2 million copies after just five days of release.
Tony JacksonHOST
0:55
Bulkhead's tactical first-person shooter released in early access form on Steam on September 10 and was an instant hit, reaching a peak of 428,666 concurrent players and becoming one of the most played games on Valve's platform.
Tony JacksonHOST
1:12
It sold 1 million copies on day 1 and 1.25 million by day 2.
Tony JacksonHOST
1:18
Thank you all.
Tony JacksonHOST
1:19
Beyond humbled, Bulkhead said in a post on social media.
Tony JacksonHOST
1:23
We made a game we wanted to play with friends.
Tony JacksonHOST
1:25
Watching you play it with yours has been the best.
Tony JacksonHOST
1:27
User reviews are now very positive after initial complaints around launch problems.
Damon HatfieldHOST
2:17
There has also long been a sense that Microsoft has struggled to balance the books with its offer of day one games, as seen in the sky-high price that Game Pass Ultimate previously reached last year.
Damon HatfieldHOST
2:26
Moving on, Joe Brammer, the CEO of Wardogs developer Bulkhead, has stated that the studio avoids hiring people who aren't willing to crunch.
Damon HatfieldHOST
2:33
In an interview with The Game Business, Brammer was asked about the studio's approach to crunch.
Damon HatfieldHOST
2:37
He noted that he values balance, but not in the way people may think.
Damon HatfieldHOST
2:47
He said, "For the last three months, Wardogs has been a lot more important than a lot of their family lives.
Damon HatfieldHOST
2:52
It has been because that's what pays the money for them.
Damon HatfieldHOST
2:54
But now Bulkhead has to acknowledge that it needs to go the other way.
Damon HatfieldHOST
2:57
For example, everyone is pushing us to get console out earlier.
CaseyHOST
51:21
If it's even true, by the way, which again, I think it probably is, and it would make sense to do it.
CaseyHOST
51:27
And if I were battle devs, what the fuck, what's their name? Bulkhead, I would have done the same thing.
CaseyHOST
51:34
Of course, yeah.
CaseyHOST
51:35
Yeah, get in there.
CaseyHOST
51:43
anyway
Jake DownHOST
51:44
um yeah i don't understand it
CaseyHOST
51:45
yeah it's crazy it's crazy but that was uh another big part of the problem as to why uh or probably why they were getting review bombed i think mostly it was because people just had to wait in queue and it wasn't like the smoothest launch ever but i could have expected so um Bulkhead's line, for what it's worth, was that the queue was not broken.
CaseyHOST
52:10
They just weren't given triple A tier rate limits by Valve.
DomHOST
43:08
Shout out to the, uh, the team, uh, over at War Dogs.
DomHOST
43:11
Bulkhead and Team 17.
DomHOST
43:13
Uh, they are-
TiggyHOST
43:14
Yeah

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.