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Bruce Nesmith

Bruce Nesmith

Game designerWikipedia

Search complete. 28 mentions across 3 episodes found for "Bruce Nesmith".

Oct 14, 2026

Brendan DavisHOST
5:49
I think, I think it was very well-researched.
Brendan DavisHOST
5:50
I think Bruce Nesmith knew exactly what Gothic horror was when he wrote it.
Brendan DavisHOST
5:56
I think that it's, it's, uh, i- it's so successful that when they did the Domains of Dread, they had to tamp down the Gothic elements because it, it feared the setting co- For some people too far away from more straightforward dark fantasy and stuff.
Brendan DavisHOST
6:13
And so again, if, if you, if you start with this black box set and just use that, it, it perfectly fits Gothic.

19 MINS LATER

Brendan DavisHOST
25:50
It was...
Brendan DavisHOST
25:50
It, and it was intentionally so.
Brendan DavisHOST
25:52
If you read the black box, a lot of it i-is Bruce Nesmith kinda complaining about modern horror tropes, you know, excessive uses of gore and blood, particularly around slashers.
Brendan DavisHOST
26:03
Ravenloft was very slow to incorporate any slasher tropes, and it ultimately found that it could do it through the flesh golem, and I think it did it in a way that worked for the genre that they were trying to do.
JoeHOST
1:15
And let's introduce our adventuring party.
JoeHOST
1:17
First is senior producer and designer, Bruce Nesmith.
JoeHOST
1:22
Welcome.
JoeHOST
1:22
Hi.

7 MINS LATER

Don NalichettiGUEST
8:46
So I think there was some very real concern about engaging in something as major that, you know, didn't immediately take
JoeHOST
8:52
off.
JoeHOST
8:55
Bruce, I want to head over to you.
JoeHOST
8:56
It seemed like you wanted to offer some insight on this.
Kurt KuhlmannGUEST
7:03
And so I do that for a while.
Kurt KuhlmannGUEST
7:04
And I'm like, okay, Bruce, I made some dungeons.
Kurt KuhlmannGUEST
7:06
Do you want to look at them? No, I'm sure it's fine.
Kurt KuhlmannGUEST
7:07
Just go ahead and put them in.

35 MINS LATER

Kurt KuhlmannGUEST
41:47
And the later that goes, the less time you have to actually work with it.
speaker_0HOST
41:54
As a systems designer as well, you would lead system designer.
speaker_0HOST
41:57
I think Bruce Nesmith was another lead system designer or was a systems designer below you, but then there are other people touching your systems all the time across different studios.
speaker_0HOST
42:10
I also feel like Starfield is the least systemic game of modern Bethesda, but also has the potential to be the most.

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